Ju-87D stats (Equpment files)
Ju-87D stats (Equpment files)
Intrigued by Larry's observation on the Ju-87D stats against ships I have tried to change the stats by changing value of the Flag2 (in bold as below) but it did not change any of the unit stats [&:]
Which flag represents anti-ship capabilities?
Does it only works for new games?
<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>0</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
</ITEM_1456>
Which flag represents anti-ship capabilities?
Does it only works for new games?
<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>0</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
</ITEM_1456>
Plans are worthless, but planning is essential.
- cathar1244
- Posts: 1283
- Joined: Sat Sep 05, 2009 2:16 am
RE: Ju-87D stats (Equpment files)
That flag setting is denote a low-altitude-attack aircraft. Maybe look at the definition for the US Dauntless to see how it differs from the Stuka? Here are the flag settings as far as I know:
<!--Equipment Characteristics Notes-->
FLAG 0
<!--2:Armored-->
<!--4:Active defender-->
<!--8:Reconnaissance capability-->
<!--16:Must have transport to move-->
<!--32:Engineer capability-->
<!--64:Horses-->
<!--128:Fixed-->
FLAG 1
<!--1:Can transport other equipment-->
<!--2:Moves slowly without transport-->
<!--4:Motorized-->
<!--8:Helo movement-->
<!--16:High altitude anti aircraft weapon-->
<!--32:Long range equipment-->
<!--64:Light naval vessel-->
<!--128:Medium naval vessel-->
FLAG 2
<!--1:Heavy naval vessel-->
<!--2:Aircraft carrier-->
<!--4:Aircraft attacks at low altitude-->
<!--8:Aircraft attacks at hight altitude-->
<!--16:Amphibious equipment-->
<!--32:Naval aircraft, can operate from aircraft carriers-->
<!--64:Riverrine equipment-->
<!--128:High/Low Altitude AA-->
FLAG 3
<!--1:Night/all weather capability-->
<!--2:Special naval attack capability (torpedo only if anti-personnel is zero)-->
<!--4:Fast Horse Movement-->
<!--8:Major fording capability-->
<!--16:Rail movement only-->
<!--32:Anti shipping attacks only-->
<!--64:Slow motorized Equipment-->
<!--128:Fast motorized Equipment-->
FLAG 4
<!--1:Composite Armor-->
<!--2:Laminate Armor-->
<!--4:NBC Equipped-->
<!--8:Nuclear Equipped-->
<!--16:Kinetic Equipped-->
<!--32:PGW Equipped-->
<!--64:IFR Equipped-->
<!--128:Lightweight Equipment-->
FLAG 5
<!--1:Airborne Equipment-->
<!--2:Optics1-->
<!--4:Optics2-->
<!--8:Optics3-->
<!--16:Optics4-->
<!--32:Support Equipment-->
<!--64:Command Equipment-->
<!--128:Smoke Equipment-->
FLAG 6
<!--1:Reactive Armor-->
<!--2:Police-->
<!--4:Light Transport HH-->
<!--8:Medium Transport HH-->
<!--16:Heavy Transport HH-->
<!--32:Agile-->
<!--64:Roadbound-->
<!--128:Rocket Assisted Projectiles-->
FLAG 7
<!--1:Standoff-->
<!--2:Cavalry-->
<!--4:Rail RepairV1EquipmentFromLevel_64-->
<!--8:Infantry-->
<!--16:Boxy-->
<!--32:SemiBoxy-->
<!--64:DPMX anti-ship armament-->
<!--128:Torpedo-->
Cheers
<!--Equipment Characteristics Notes-->
FLAG 0
<!--2:Armored-->
<!--4:Active defender-->
<!--8:Reconnaissance capability-->
<!--16:Must have transport to move-->
<!--32:Engineer capability-->
<!--64:Horses-->
<!--128:Fixed-->
FLAG 1
<!--1:Can transport other equipment-->
<!--2:Moves slowly without transport-->
<!--4:Motorized-->
<!--8:Helo movement-->
<!--16:High altitude anti aircraft weapon-->
<!--32:Long range equipment-->
<!--64:Light naval vessel-->
<!--128:Medium naval vessel-->
FLAG 2
<!--1:Heavy naval vessel-->
<!--2:Aircraft carrier-->
<!--4:Aircraft attacks at low altitude-->
<!--8:Aircraft attacks at hight altitude-->
<!--16:Amphibious equipment-->
<!--32:Naval aircraft, can operate from aircraft carriers-->
<!--64:Riverrine equipment-->
<!--128:High/Low Altitude AA-->
FLAG 3
<!--1:Night/all weather capability-->
<!--2:Special naval attack capability (torpedo only if anti-personnel is zero)-->
<!--4:Fast Horse Movement-->
<!--8:Major fording capability-->
<!--16:Rail movement only-->
<!--32:Anti shipping attacks only-->
<!--64:Slow motorized Equipment-->
<!--128:Fast motorized Equipment-->
FLAG 4
<!--1:Composite Armor-->
<!--2:Laminate Armor-->
<!--4:NBC Equipped-->
<!--8:Nuclear Equipped-->
<!--16:Kinetic Equipped-->
<!--32:PGW Equipped-->
<!--64:IFR Equipped-->
<!--128:Lightweight Equipment-->
FLAG 5
<!--1:Airborne Equipment-->
<!--2:Optics1-->
<!--4:Optics2-->
<!--8:Optics3-->
<!--16:Optics4-->
<!--32:Support Equipment-->
<!--64:Command Equipment-->
<!--128:Smoke Equipment-->
FLAG 6
<!--1:Reactive Armor-->
<!--2:Police-->
<!--4:Light Transport HH-->
<!--8:Medium Transport HH-->
<!--16:Heavy Transport HH-->
<!--32:Agile-->
<!--64:Roadbound-->
<!--128:Rocket Assisted Projectiles-->
FLAG 7
<!--1:Standoff-->
<!--2:Cavalry-->
<!--4:Rail RepairV1EquipmentFromLevel_64-->
<!--8:Infantry-->
<!--16:Boxy-->
<!--32:SemiBoxy-->
<!--64:DPMX anti-ship armament-->
<!--128:Torpedo-->
Cheers
- larryfulkerson
- Posts: 42791
- Joined: Sat Apr 16, 2005 9:06 pm
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- Contact:
RE: Ju-87D stats (Equpment files)
Maybe we need to change flag 3 to include the value 2 to get the ability to shoot at ships?FLAG 3
<!--1:Night/all weather capability-->
<!--2:Special naval attack capability (torpedo only if anti-personnel is zero)-->
<!--4:Fast Horse Movement-->
<!--8:Major fording capability-->
<!--16:Rail movement only-->
<!--32:Anti shipping attacks only-->
<!--64:Slow motorized Equipment-->
<!--128:Fast motorized Equipment-->
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
https://www.youtube.com/watch?v=T_CtW3GqPQg
RE: Ju-87D stats (Equpment files)
We need to know where the units stats are coded for anti-shipping. I have changed the flag 3 accordingly but still "4" [&:]
Plans are worthless, but planning is essential.
- LLv34_Snefens
- Posts: 267
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- Location: Aarhus, Denmark
- Contact:
RE: Ju-87D stats (Equpment files)
Flag 7 -128 will massively increase a planes anti-shipping ability if that is what you are looking for.
Stefan O. Kristensen
RE: Ju-87D stats (Equpment files)
But the 128 is for torpedoes while Ju-87 had none [&:]
Plans are worthless, but planning is essential.
-
John T_MatrixForum
- Posts: 83
- Joined: Mon Aug 07, 2000 8:00 am
- Location: Stockholm Sweden
RE: Ju-87D stats (Equpment files)
ORIGINAL: gliz2
We need to know where the units stats are coded for anti-shipping. I have changed the flag 3 accordingly but still "4" [&:]
If you use the scenario editor and then creates an eqp file you will know.
the thing I found out is that you need both flag 25 "anti shipping" and flag 29 "anti shipping only" to make it work.
that is
<FLAG3>2</FLAG3>
and
<FLAG3>32</FLAG3>
At least only flag 29 does not work.
/John T
- larryfulkerson
- Posts: 42791
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Ju-87D stats (Equpment files)
I'll try these settings in my Stuka's and see<FLAG3>2</FLAG3>
and
<FLAG3>32</FLAG3>
what happens. Thanks a lot.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
https://www.youtube.com/watch?v=T_CtW3GqPQg
- larryfulkerson
- Posts: 42791
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Ju-87D stats (Equpment files)
ORIGINAL: larryfulkerson
I'll try these settings in my Stuka's and see<FLAG3>2</FLAG3>
and
<FLAG3>32</FLAG3>
what happens. Thanks a lot.
I tried these flag settings on my Ju-87D and
ran the scenario through the editor to read
in the new EQP file and saved it with the
same name and started up a game of FITE2
and checked my Ju-87D and it's anti-shipping
value was 6 instead of the required 120.
It didn't work. Now what do we do?
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
https://www.youtube.com/watch?v=T_CtW3GqPQg
- cathar1244
- Posts: 1283
- Joined: Sat Sep 05, 2009 2:16 am
RE: Ju-87D stats (Equpment files)
I tried these flag settings on my Ju-87D and
ran the scenario through the editor to read
in the new EQP file and saved it with the
same name and started up a game of FITE2
and checked my Ju-87D and it's anti-shipping
value was 6 instead of the required 120.
It didn't work. Now what do we do?
Larry, can you copy and paste the definition of the Stuka you made? I would like to see it to ensure I'm on the same sheet of music as you when considering the data.
Cheers
- larryfulkerson
- Posts: 42791
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Ju-87D stats (Equpment files)
I opened the FITE2.eqp file and did a search for Ju-87 and this was the first hit:
It's the only one I changed in the entire file.
EDIT: I've just now noticed that there's two flag3's and no flag2 so I'm going to
fix that to <flag2>2</flag2> and try it again.
Here's what I used the first time:
<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG3>2</FLAG3>
<FLAG3>32</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
</ITEM_1456>
It's the only one I changed in the entire file.
EDIT: I've just now noticed that there's two flag3's and no flag2 so I'm going to
fix that to <flag2>2</flag2> and try it again.
Here's what I used the first time:
<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG3>2</FLAG3>
<FLAG3>32</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
</ITEM_1456>
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
https://www.youtube.com/watch?v=T_CtW3GqPQg
- larryfulkerson
- Posts: 42791
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Ju-87D stats (Equpment files)
I just tried this just now and ran the scenario through the editor to include
the new eqp info in the scenario and it gave a anti-ship value of "2".
So this one doesn't work either. Now what do we do?
<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>32</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>128</FLAG7>
</ITEM_1456>
the new eqp info in the scenario and it gave a anti-ship value of "2".
So this one doesn't work either. Now what do we do?
<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>32</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>128</FLAG7>
</ITEM_1456>
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
https://www.youtube.com/watch?v=T_CtW3GqPQg
- cathar1244
- Posts: 1283
- Joined: Sat Sep 05, 2009 2:16 am
RE: Ju-87D stats (Equpment files)
Larry, in my version, this definition produces antiship of 120 for the Stuka.
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>2</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
Cheers
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>2</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
Cheers
- larryfulkerson
- Posts: 42791
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Ju-87D stats (Equpment files)
Thanks I'll use it. Good show.ORIGINAL: cathar1244
Larry, in my version, this definition produces antiship of 120 for the Stuka.
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>2</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
Cheers
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
https://www.youtube.com/watch?v=T_CtW3GqPQg
- larryfulkerson
- Posts: 42791
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: Ju-87D stats (Equpment files)
Thanks...that worked great.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
https://www.youtube.com/watch?v=T_CtW3GqPQg
RE: Ju-87D stats (Equpment files)
Great Cathaar it works mate 
Plans are worthless, but planning is essential.
RE: Ju-87D stats (Equpment files)
In FITE2 we changed that anti-shipping value of the Stuka because they were just too deadly. 2 formations could eradicate the entire Soviet fleet in one attack.
In my current game, I made a port attack giving 36 % damage to a Sevastopol Class Battleship for the cost of 17 dead planes.
We found that to be a better result than the fleets simply having no chance to survive.
It might be better to get a result in between. But we found no way to give the Stuka (or other planes) an antiship value between 120 and 4. Apparently, it has to be the one or the other - unless someone knows a way around this?
In my current game, I made a port attack giving 36 % damage to a Sevastopol Class Battleship for the cost of 17 dead planes.
We found that to be a better result than the fleets simply having no chance to survive.
It might be better to get a result in between. But we found no way to give the Stuka (or other planes) an antiship value between 120 and 4. Apparently, it has to be the one or the other - unless someone knows a way around this?
Regards
Kristian
Kristian
RE: Ju-87D stats (Equpment files)
Yeah that was my question Kristian. It seems the are no flexible values but just those two. Pretty odd thing [&:]
Plans are worthless, but planning is essential.
- Curtis Lemay
- Posts: 15021
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Ju-87D stats (Equpment files)
What is your Naval Attrition Divider setting?ORIGINAL: Teufeldk
In FITE2 we changed that anti-shipping value of the Stuka because they were just too deadly. 2 formations could eradicate the entire Soviet fleet in one attack.
In my current game, I made a port attack giving 36 % damage to a Sevastopol Class Battleship for the cost of 17 dead planes.
We found that to be a better result than the fleets simply having no chance to survive.
It might be better to get a result in between. But we found no way to give the Stuka (or other planes) an antiship value between 120 and 4. Apparently, it has to be the one or the other - unless someone knows a way around this?
RE: Ju-87D stats (Equpment files)
The Naval Attrition divider is 10.
What would you recommend?
What would you recommend?
Regards
Kristian
Kristian


