Search found 100 matches

by Vance
Sat Mar 21, 2009 9:15 pm
Forum: Scenario Design and Modding
Topic: Battleaxe/Brevity Map
Replies: 47
Views: 3838

RE: Battleaxe/Brevity Map

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/>
<br/>
Vance, your minefield layer looks great for the size of the area displayed. Without a grid it's hard to estimate the distances there. Just remember this that minefields were usually laid in strips of around 100 to 200m depth. They could often ...
by Vance
Sat Mar 21, 2009 8:53 pm
Forum: Scenario Design and Modding
Topic: Big Problem with Small Map
Replies: 8
Views: 852

RE: Big Problem with Small Map

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Prince of Eckmühl<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Vance<br/>
<br/>
BTW, how do you determine heights in the SM.<br/>

<e>[/quote]</e></QUOTE>
<br/>
Right click on the map, and it'll display just like in-game.
<e>[/quote]</e></QUOTE>
<br ...
by Vance
Sat Mar 21, 2009 7:50 pm
Forum: Scenario Design and Modding
Topic: Big Problem with Small Map
Replies: 8
Views: 852

RE: Big Problem with Small Map

<r> Workaround:
<UL><s>[ul]</s><LI><s>[*]</s>Open Map Data dialog</LI>
<LI><s>[*]</s>Set, base altitude to 0,&nbsp; increment 10</LI><LI><s>[*]</s>Press Ok</LI>
<LI><s>[*]</s>Reopen Map Data dialog</LI><LI><s>[*]</s>Set base altitude to correct value</LI><LI><s>[*]</s>Press Ok</LI><e>[/ul]</e ...
by Vance
Sat Mar 14, 2009 2:12 pm
Forum: Scenario Design and Modding
Topic: Battleaxe/Brevity Map
Replies: 47
Views: 3838

RE: Battleaxe/Brevity Map

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Prince of Eckmühl<br/>
<br/>
I am looking to create a minefield graphic pattern for a terrain object.<br/>

<e>[/quote]</e></QUOTE>
<br/>
As a result of you post I have been toying around to create a minefield pattern. Currently in the highest zoom level it ...
by Vance
Sat Jan 24, 2009 11:16 pm
Forum: Command Ops Series
Topic: Progress
Replies: 530
Views: 8428

RE: Progress

I'd happily pay for an expansion pack that included a majority of the original HTTR scenarios.

Hear, hear.
by Vance
Sat Jul 12, 2008 10:07 am
Forum: Conquest of the Aegean
Topic: Unit ETA
Replies: 6
Views: 223

RE: Unit ETA

Hmmm, I learn something new, something I always wanted to know.

But I also immediately find a bug:
Clicking the destination arrow from a move order displays the time until end of scenario instead of duration of the move order. A defend order displays the duration correct.
by Vance
Tue May 20, 2008 8:40 pm
Forum: Conquest of the Aegean
Topic: New scenario - Operation Sealion
Replies: 51
Views: 1224

RE: New scenario, imminent release - Operation Sealion

&nbsp;&nbsp;&nbsp; Johnnie,

Thanks for the remider.&nbsp; I don't know anything about updates, but I still had a map update I wanted to send to Count Sessine. I hope it makes it into an update.


by Vance
Tue Mar 18, 2008 10:39 pm
Forum: Conquest of the Aegean
Topic: New scenario - Operation Sealion
Replies: 51
Views: 1224

RE: New scenario, imminent release - Operation Sealion

<r> <IMG src="http://www.xs4all.nl/%7Ehuibw/Images/folkestone.jpg"><s>[img]</s><URL url="http://www.xs4all.nl/%7Ehuibw/Images/folkestone.jpg">http://www.xs4all.nl/%7Ehuibw/Images/folkestone.jpg</URL><e>[/img]</e></IMG><br/>
<br/>
Done. <br/>
<br/>
This took a lot more effort than anticipated ...
by Vance
Sun Mar 16, 2008 9:51 pm
Forum: Conquest of the Aegean
Topic: New scenario - Operation Sealion
Replies: 51
Views: 1224

RE: New scenario, imminent release - Operation Sealion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Count Sessine<br/>
Arjuna: that HTTR file is the one with the letters A, B, C instead of the top five height layers, so it doesn't really work. Anyway, I'm not much of a graphics guy, so that'll have to wait <E>:-)</E>
<e>[/quote]</e></QUOTE>
<br/>
Sessine ...
by Vance
Sun Mar 16, 2008 9:45 pm
Forum: Conquest of the Aegean
Topic: New scenario - Operation Sealion
Replies: 51
Views: 1224

RE: New scenario - Operation Sealion

<r>
<QUOTE><s>[quote]</s>ORIGINAL: HercMighty<br/>
<br/>
"this maps graphic directory (Graphics\Map\NW Europe) does not exist on your machine and has been reset to the default directory. You must save the map to keep this change."<br/>
<br/>
So the map was saved in something other than the ...
by Vance
Thu Mar 06, 2008 10:45 pm
Forum: Conquest of the Aegean
Topic: OB
Replies: 12
Views: 279

RE: OB

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/>
Actually these are two different things. One relates to the OB Display and the other to the Reinforcement display - two separate tab views on the sidebar.
<e>[/quote]</e></QUOTE>
<br/>
Not necessarily. What I envisioned is that clicking the unit ...
by Vance
Thu Mar 06, 2008 10:00 pm
Forum: Conquest of the Aegean
Topic: OB
Replies: 12
Views: 279

RE: OB

<r> <QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/>
I've added your request to our TaskTracker ( TT ) database.<br/>
<br/>
TT3469 - UI - OB Display - Option to see all forces, both onMap and Reinforcements
<e>[/quote]</e></QUOTE>
<br/>
Hey, somebody is stealing MY idea ([;)]). This is a duplicate ...
by Vance
Thu Apr 05, 2007 5:45 pm
Forum: Command Ops Series
Topic: Progress
Replies: 530
Views: 8428

RE: Progress

<t> What would be the purpose of specifying the end time of an order? When an order ends, what will an unit do next? <br/>
<br/>
Could you give an example of an order where the end time is usefull. Now that I think of it: "Assault that hill and if you don't successd by nightfall, never mind ...
by Vance
Tue Mar 20, 2007 8:50 pm
Forum: Conquest of the Aegean
Topic: Future of System Poll...
Replies: 60
Views: 1201

RE: Future of System Poll...

-Battles in Normandy
-Pacific WWII (Guadalcanal, Iwo Jima, etc.)
by Vance
Tue Mar 20, 2007 8:43 pm
Forum: Conquest of the Aegean
Topic: Bridging Equipment Question...
Replies: 14
Views: 306

RE: Bridging Equipment Question...

<r> &nbsp;&nbsp;&nbsp; Barbarossa,<br/>
<br/>
Bridges can only be build at a crossing point, by a unit (engineer or bridge colomn) that carries a bridge. <br/>
<br/>
<IMG src="http://www.xs4all.nl/%7Ehuibw/Images/BridgeBuilding1.jpg"><s>[img]</s><URL url="http://www.xs4all.nl/%7Ehuibw/Images ...
by Vance
Mon Mar 05, 2007 10:14 pm
Forum: Conquest of the Aegean
Topic: Wishlist (cont'd)
Replies: 127
Views: 6256

RE: Wishlist (cont'd)

<r> I often find myself using my thumb and little finger for estimating range rings at another location than the location the unit is curently in. So I got the brilliant idea of using the LOS tool for measuring distances, but counting the black bars is a little clumsy.<br/>
<br/>
So I thought this ...
by Vance
Tue Feb 27, 2007 10:52 pm
Forum: Scenario Design and Modding
Topic: Narvik 1940 (patch now available)
Replies: 31
Views: 918

RE: Narvik 1940

<t> Thanks.<br/>
<br/>
For me everything works ok now. The Greek scenarios and the Norwegian scenarios are available in the game at the same time, and the maps display with the right pattern.<br/>
<br/>
I think using the mod installer is unnecessary, and has the drawback that you need to exit ...
by Vance
Mon Feb 26, 2007 10:54 pm
Forum: Scenario Design and Modding
Topic: Narvik 1940 (patch now available)
Replies: 31
Views: 918

RE: Narvik 1940

<t> Nice!!<br/>
<br/>
One remark though. If you leave out the leading 'Narvik 1940' directory when making the zip file you can extract the files directly into your COTA installation and all files fall into the right directories. In that case you should not provide the default map patterns in ...
by Vance
Mon Feb 26, 2007 9:45 pm
Forum: Conquest of the Aegean
Topic: Stupid Vehicles...
Replies: 15
Views: 316

RE: Stupid Vehicles...

<t> The 'movement effect' of tracks for motorized on this map is 0, i.e. they can't be used by motorized transport. So these tracks are more like the narrow mule tracks which are too small for vehicles.<br/>
<br/>
The movement effect can be specified per map file, so on other maps the effect can ...
by Vance
Wed Feb 21, 2007 11:47 am
Forum: Conquest of the Aegean Support
Topic: Patch download?
Replies: 14
Views: 372

RE: Patch download?

During play there is a version number on the righthand bottom corner, right above the minimize button.&nbsp; Mine says 3.2.141, which coresponds with the latest patch I can find on the Matrix website (COTA Patch v.2.141).

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