Search found 16 matches

by tramker2
Wed Apr 12, 2017 4:26 pm
Forum: Tech Support
Topic: [FIXED B934] Diesel sub bingo on empty battery
Replies: 7
Views: 279

RE: Diesel sub bingo on empty battery

<t> Now with B936, the RTB issue is gone (the unit just stops), but I see two issues:<br/>
<br/>
1) Unit fuel box shows running on battery, even when recharging (battery level goes up, diesel fuel goes down)<br/>
<br/>
2) Status shows Recharging Batteries even when not recharging due too high ...
by tramker2
Tue Apr 11, 2017 5:09 am
Forum: Tech Support
Topic: [FIXED B934] Diesel sub bingo on empty battery
Replies: 7
Views: 279

RE: Diesel sub bingo on empty battery

Here. Nothing special is needed, just run the sub on battery until fully discharged.
by tramker2
Mon Apr 10, 2017 8:19 pm
Forum: Tech Support
Topic: [FIXED B934] Diesel sub bingo on empty battery
Replies: 7
Views: 279

[FIXED B934] Diesel sub bingo on empty battery

<t> I'm testing Italy's diesel subs and I've noticed they call bingo on discharged battery and start RTB (they need to have their home base set). This is wrong, they should just automatically rise to the periscope depth and continue on their plotted course. Or they should just stop and wait for ...
by tramker2
Fri Apr 07, 2017 7:13 pm
Forum: Tech Support
Topic: [WAD] Slow GUI updates
Replies: 1
Views: 42

[WAD] Slow GUI updates

<t> I've upgraded to v1.11 SR7 from about a year old 1.11 install. I find the overall performance about the same, as far as I can tell, but it seems the GUI is slower. The most annoying is the altitude slider, where it takes about 0,7 second to update the number in the altitude box when I move the ...
by tramker2
Sat Sep 19, 2015 7:46 am
Forum: Command: Modern Operations series
Topic: Fog of war for non-wire torpedos
Replies: 8
Views: 124

RE: Fog of war for non-wire torpedos

The same should apply to missiles without datalink. I think in Harpoon it was like that too.
by tramker2
Fri Jun 26, 2015 3:29 pm
Forum: Tech Support
Topic: [FIXED B731] Dissolving group triggers wrong event
Replies: 2
Views: 74

[FIXED B731] Dissolving group triggers wrong event

<t> See neutrals side. Flight size set to 2 or more aircraft. When the aircraft starts, a group of one is created. After a while it dissolves and triggers 'Neutral unit destroyed' event.<br/>
<br/>
Also I think a flight size should be set to a single aircraft by default (this is from older ...
by tramker2
Sat Jun 20, 2015 11:43 am
Forum: Tech Support
Topic: [FIXED DB v439] AIM-4G Vietnam mod stern chase
Replies: 1
Views: 41

[FIXED DB v439] AIM-4G Vietnam mod stern chase

Weapon #1534 AIM-4G Falcon Vietnam Mod is capable of land attacks, but it insists on stern chasing the target, which doesn't make sense.
v678.17
by tramker2
Tue Oct 15, 2013 8:07 pm
Forum: Tech Support
Topic: I just did it. I plotted a course for my AIM-120
Replies: 9
Views: 172

RE: I just did it. I plotted a course for my AIM-120

I'd like if all launched weapons without datalinks became just ordinary contacts, like it is in Harpoon. So they would be ambiguous or even disappear if not illuminated by a radar.
by tramker2
Fri Oct 11, 2013 5:23 pm
Forum: Tech Support
Topic: Firestreak not firing
Replies: 1
Views: 127

Firestreak not firing

I can't get Firestreak missile (UK Javelin FAW.9 1959) to work. I'm behind the target, in range, same speed, same altitude and it wouldn't fire. Manual targeting says Weapon must detect target before to firing.
by tramker2
Fri Nov 24, 2006 8:33 pm
Forum: Conquest of the Aegean
Topic: Patch 2
Replies: 88
Views: 1308

RE: Patch 2

I'm just anonymous COTA user [:'(], all of the above is my opinion only, of course.

edit - this is a reply to zanekin, I never learn to use it properly :-)
by tramker2
Fri Nov 24, 2006 7:27 pm
Forum: Conquest of the Aegean
Topic: Patch 2
Replies: 88
Views: 1308

RE: Patch 2

Stop talking nonsense gyus. Arjuna said the patch was ready a week or more ago. The file is on the official Matrix ftp server. Somebody just 'forgot' to make an anouncement, that's all. I have it installed for two days now.
by tramker2
Thu Nov 23, 2006 11:13 pm
Forum: Conquest of the Aegean Support
Topic: orders delay vs distance
Replies: 3
Views: 146

RE: orders delay vs distance

Here is the situation just before the second move order (D2 10:00).

Image
by tramker2
Thu Nov 23, 2006 11:11 pm
Forum: Conquest of the Aegean Support
Topic: orders delay vs distance
Replies: 3
Views: 146

RE: orders delay vs distance

<t> I try to be more specific, I just did another test.<br/>
<br/>
- Tutorial 1, Allied, order delay Painfully realistic<br/>
- order onmap boss (19th Aus bde HQ), defend in-situ<br/>
- order A coy 2/8 move north to the river<br/>
- order B coy 2/4 move a little bit closer to the Bde HQ.<br ...
by tramker2
Thu Nov 23, 2006 10:08 pm
Forum: Conquest of the Aegean Support
Topic: orders delay vs distance
Replies: 3
Views: 146

orders delay vs distance

Is the $subj actually working ? I've never noticed any difference in order delay no matter if I am close to the HQ or on the other side of the map.
by tramker2
Thu Nov 23, 2006 9:58 pm
Forum: Conquest of the Aegean
Topic: No Patch?
Replies: 1
Views: 89

RE: No Patch?

<r> It's there, but the server seems quite slow ATM.<br/>
<br/>
<LINK link="ftp://ftp.matrixgames.com/pub/ConquestoftheAegean/ConquestoftheAegean-UpdateDR-v32141.zip"><s>[link=ftp://ftp.matrixgames.com/pub/ConquestoftheAegean/ConquestoftheAegean-UpdateDR-v32141.zip]</s>ftp://ftp.matrixgames.com ...
by tramker2
Thu Jul 06, 2006 11:15 am
Forum: Conquest of the Aegean
Topic: More Supply Questions
Replies: 14
Views: 208

RE: More Supply Questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/>
Similarly the further the drawing units are from their Base then the longer it will take for them to receive their supplies.<e>[/quote]</e></QUOTE>
<br/>
I have bases very close, but it still take quite a long time. Look at the screenshot.<br/>
<br ...

Go to advanced search