Search found 28 matches

by Tigers Roar
Tue Oct 24, 2006 1:26 am
Forum: PureSim Baseball
Topic: Suspicious "Dirt" on Kenny Rogers Hand..
Replies: 12
Views: 186

RE: Suspicious "Dirt" on Kenny Rogers Hand..

<t> As a die hard Tiger fan, I am disappointed that the controversy has taken away from the results on the field and has tainted in many eyes the accomplishments of Rogers in this post season. Obviously it is hard to be unbiased in this matter. I will simply say that while your point about IF they ...
by Tigers Roar
Tue Aug 22, 2006 12:52 pm
Forum: PureSim Baseball
Topic: Wall Heights
Replies: 19
Views: 157

RE: Wall Heights

Thank you Don for the feedback on the XD locations.&nbsp; That confirms what I thought I knew (if that makes sense).&nbsp; Shauns comments did leave it a little open for doubt.&nbsp;
by Tigers Roar
Mon Aug 21, 2006 7:23 pm
Forum: PureSim Baseball
Topic: Wall Heights
Replies: 19
Views: 157

RE: Wall Heights

<r> <QUOTE><s>[quote]</s>ORIGINAL: puresimmer<br/>
<br/>
I'm not sure I understand the question. What I am saying is the ball flight is eye-candy and if the the user maps one of the "XD" locations to a spot half way up what looks to be a huge wall, then even if the engine calls for a Home Run, it ...
by Tigers Roar
Sun Aug 20, 2006 6:57 pm
Forum: PureSim Baseball
Topic: Deadball era stats
Replies: 12
Views: 130

RE: Deadball era stats

I'd like to know where you got the ballpark image and are you using other similiar images for other teams ballparks?

Oh and question for SittingDuck, how do you use the XML dead ball file?
by Tigers Roar
Sun Aug 06, 2006 5:11 pm
Forum: PureSim Baseball
Topic: Don't get down, Shaun!
Replies: 9
Views: 86

RE: Don't get down, Shaun!

ORIGINAL: puresimmer

Thanks,

I'm actually not down at all

So you're saying this thread worked? [;)]
by Tigers Roar
Sun Aug 06, 2006 4:27 pm
Forum: PureSim Baseball
Topic: Don't get down, Shaun!
Replies: 9
Views: 86

RE: Don't get down, Shaun!

<r> I work with developers on my job all day. I know how tough it is sometimes to nail down bugs and fine tune a system. You have a great product. I have been totally impressed with the presentation on PureSim. It has a lot going for it and you are constantly taking feedback in an attempt to improve ...
by Tigers Roar
Sat Aug 05, 2006 2:19 pm
Forum: PureSim Baseball
Topic: PureSim is on a roll / PureSim 2008 brainstorming thread!
Replies: 243
Views: 2304

RE: Hall of Famers

<t> If I could have just one change it would be this:<br/>
Please allow adjustments of the lineup card for each team prior to play, whether the computer is managing the team or not. The AI decisions on lineups are driving me crazy. <br/>
<br/>
I have adjusted the lineups vs. lefty/righty for each ...
by Tigers Roar
Fri Aug 04, 2006 10:58 pm
Forum: Public Beta Feedback
Topic: Game crash on sac fly
Replies: 3
Views: 433

RE: Game crash on sac fly

In case you still care Shaun, running XPS2.
by Tigers Roar
Sat Jul 29, 2006 3:13 pm
Forum: PureSim Baseball
Topic: PureSim is on a roll / PureSim 2008 brainstorming thread!
Replies: 243
Views: 2304

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

<t> Is there any reason a human manager couldn't manage both teams during a game? I am getting frustrated with setting lineups in the Modify Lineups and Rosters page and having them change when a game is started and not being able to do anything about it. The computer manager is deciding the lineups ...
by Tigers Roar
Sat Jul 29, 2006 2:55 pm
Forum: PureSim Baseball
Topic: PureSim is on a roll / PureSim 2008 brainstorming thread!
Replies: 243
Views: 2304

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

<r> More Manager in game decisions including:<br/>
Pitcher Pick offs attempts<br/>
Suicide squeeze<br/>
Safety squeeze<br/>
Double steals<br/>
Corners in (to decrease the odds of a successful bunt but increases the chances of a hit if batter swings away).<br/>
<br/>
Balks<br/>
<br ...
by Tigers Roar
Sat Jul 29, 2006 4:39 am
Forum: Public Beta Feedback
Topic: 1.25 problem with baserunner who scored still showing on base
Replies: 0
Views: 452

1.25 problem with baserunner who scored still showing on base

<r> Top of the 9th, 27 A’s at ’27 Senators. Wheat on 3rd Cochrane on 2nd with one out. Foxx hits fly Ball to RF (Sam Rice) who makes error on play, Wheat Scores, Cochrane scores, Foxx safe at 2nd on error. PbP still shows runners on 2nd and 3rd however with Wheat on 3rd (he had just scored on the ...
by Tigers Roar
Sat Jul 29, 2006 3:03 am
Forum: PureSim Baseball
Topic: Patch 1.25 Now Available!
Replies: 17
Views: 194

RE: Patch 1.25 Now Available!

I'm fairly new to PureSim, been playing 2 or 3 weeks now and have been enjoying getting to know the game. I think you have a very nice product and appreciate all the hard work and updates that you provide. Keep up the great work!
by Tigers Roar
Thu Jul 27, 2006 2:57 am
Forum: PureSim Baseball
Topic: What are Puresims mecahnics based on?
Replies: 23
Views: 298

RE: What are Puresims mecahnics based on?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: PadresFan104<br/>
<br/>
Nice post Tigers. It's up to Shaun to assure us, but I'm certain that the results aren't scripted. Same goes for the Ruth example you gave.<br/>
<br/>
You mention ratings for real historical players, and that's a good topic for this ...
by Tigers Roar
Thu Jul 27, 2006 1:44 am
Forum: PureSim Baseball
Topic: Baserunning still needs tweaking
Replies: 19
Views: 162

RE: Baserunning still needs tweaking

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Deltadog<br/>
<br/>
Possible scenaruo-<br/>
Slow runner on 2nd, fast runner on 1st. 2nd baseman has to go toward first to field the ball. 1st baseman had to go toward second to try and field the ball, if 2nd basrman could not reach the ball. Fast runner closed ...
by Tigers Roar
Wed Jul 26, 2006 3:30 am
Forum: PureSim Baseball
Topic: Baserunning still needs tweaking
Replies: 19
Views: 162

RE: Baserunning still needs tweaking

<t> Here is a baserunning/fielding scenario that I thought was very odd: <br/>
<br/>
Runners at 1st and 2nd, zero out, grounder to 2b results in a force at 3b with defense unable to turn the DP. <br/>
<br/>
Doesn’t really make sense does it? If ball is grounded to 2b, no way is the second ...
by Tigers Roar
Wed Jul 26, 2006 3:10 am
Forum: PureSim Baseball
Topic: What are Puresims mecahnics based on?
Replies: 23
Views: 298

RE: What are Puresims mecahnics based on?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: PadresFan104<br/>

<QUOTE><s>[quote]</s>ORIGINAL: rpommier<br/>
Just the other day I lost some games when the bases got loaded and my pitcher walked in winning runs! Just want to know why it happened. Bad die rolls?
<e>[/quote]</e></QUOTE>
<br/>
Two ...
by Tigers Roar
Wed Jul 19, 2006 1:38 am
Forum: Public Beta Feedback
Topic: Game crash on sac fly
Replies: 3
Views: 433

Game crash on sac fly

<t> 4th inning of a game and Ruth is on 3rd with 1 out and Gehrig hits a fly to left. Get screen asking me if I want to try to advance the base runner (shows fielders arm and runners speed ratings) and I hit the "Y" button and game screen turns white (part of score board still visable) and Microsoft ...
by Tigers Roar
Wed Jul 19, 2006 1:29 am
Forum: Public Beta Feedback
Topic: Some features that I would like to see added in future versions
Replies: 8
Views: 163

RE: Some features that I would like to see added in future versions

Agree with all of them. Thanks for the suggestions.

by Tigers Roar
Sun Jul 16, 2006 9:24 pm
Forum: Public Beta Feedback
Topic: Baserunners with 2 outs
Replies: 3
Views: 99

RE: Baserunners with 2 outs

Just wanted to confirm this scenario, I had the very same happen with a game between '27 Yanks and '27 A's. Using Version 1.10.

by Tigers Roar
Fri Jul 14, 2006 9:35 pm
Forum: Tech Support
Topic: In Game Box Score?
Replies: 0
Views: 84

In Game Box Score?

<t> Love the product but as I recreate I notice enhancements that would make the game even better. I hope it's okay for me to make suggestions and give feedback. <br/>
<br/>
It would be great to have access to the box score or some kind of 'gamecast' information as the game moves on. Couldn’t ...

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