Search found 99 matches

by Bigfish
Wed Nov 15, 2023 7:33 pm
Forum: Rule the Waves 3
Topic: Late game critique
Replies: 9
Views: 1431

Re: Late game critique

I think late game air combat is completely wrong. It is still simulated like air combat in the 30s and 40s, but jet aircraft combat is completely different than turboprop aircraft combat.

For example, search aircraft are still flying in search circles - modern AWACS doesn't work like that. You ...
by Bigfish
Sun Oct 15, 2023 12:07 pm
Forum: Rule the Waves 3
Topic: Brutal budget cuts at war end
Replies: 15
Views: 1543

Re: Brutal budget cuts at war end


Wouldn't the easiest solution be one more turn at wartime spending after the peace deal? This way you can correct everything and it is not even unrealistic, armies after war for a short time benefit a lot of economics of scale, unused prefabricates, cheap mobilized personnel etc. so the one turn ...
by Bigfish
Sun Oct 15, 2023 11:58 am
Forum: Rule the Waves 3
Topic: Flooding 1 never gets better?
Replies: 12
Views: 1564

Re: Flooding 1 never gets better?


That's the answer. This is a major handicap for smaller ships. Flooding 1 for a 70k tn BB is meaningless, but for a 400 tn missile boat, it's fatal. Maybe the "progressive" flooding should be a percentage? Or was this intentional to nerf smaller ships?



It's not meaningless. As you can read in ...
by Bigfish
Wed Aug 23, 2023 5:06 pm
Forum: Rule the Waves 3
Topic: Please add custom battle function in RTW3
Replies: 6
Views: 1012

Re: Please add custom battle function in RTW3

EwaldvonKleist wrote: Tue Aug 01, 2023 10:25 am E.g. there was a suspected bug on discord that +1 guns have worse accuracy than 0 guns beyond the intended random malus for +1 guns. Almost impossible to prove in a normal campaign, and to Notepad++ing all this is not fun.


Not sure but fleet exercises should do the shot for this one?
by Bigfish
Wed Aug 23, 2023 3:06 pm
Forum: Rule the Waves 3
Topic: Divsion Editor is sensless?!
Replies: 5
Views: 1096

Re: Divsion Editor is sensless?!

MaximKI wrote: Wed Aug 23, 2023 12:34 pm Thanks for the feedback. We are currently working on some battle generator changes and other improvements that we are hoping will positively impact division management and transparency in tactical battles. Stay on the lookout for the next round of updates.

TOP - Thank you!
by Bigfish
Wed Aug 23, 2023 11:05 am
Forum: Rule the Waves 3: Tech Support
Topic: Refit bug
Replies: 5
Views: 515

Re: Refit bug


Be aware that the 'Open Design' option treats the ship as a new build based on the ship you have clicked on, which means all new weight reduction techs apply so it will very often be lighter than your older ship.

In the same fashion, some of your new techs add weight so even if you had free ...
by Bigfish
Mon Aug 21, 2023 8:24 pm
Forum: Rule the Waves 3
Topic: Suboptimal AI-behaviour, a collection
Replies: 21
Views: 2904

Re: Suboptimal AI-behaviour, a collection


I'd like to second an earlier mention and perhaps expand on it. When you have ships that have different speeds in the same squadron, whether by design or damage, you can't manually take them out or otherwise adjust. When you start a new turn at war and you accept a battle handed to you by the ...
by Bigfish
Fri Aug 04, 2023 11:10 am
Forum: Rule the Waves 3
Topic: Divsion Editor is sensless?!
Replies: 5
Views: 1096

Divsion Editor is sensless?!

I spent huge amounts of time Editing Divisions but it is sensless! Every time again the Battle generator does what he want and split defined divisions without any need and logic:


1. Carrier Division in Editor:
- Carrier 1
- Carrier 2
- Carrier 3
- Carrier 4


will appear in the Battle as:


1 ...
by Bigfish
Tue Dec 03, 2019 5:34 pm
Forum: Command: Modern Operations series
Topic: DVD Boxed edition
Replies: 12
Views: 541

RE: DVD Boxed edition

Yeap - My DVD Case is broken too.
by Bigfish
Fri Nov 29, 2019 8:20 pm
Forum: Command: Modern Operations series
Topic: Enjoying CMANO & CMO, is Harpoon UE worth getting in 2019?
Replies: 25
Views: 1250

RE: Enjoying CMANO & CMO, is Harpoon UE worth getting in 2019?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: apache85<br/>
<br/>
My experience has been that scenarios from Harpoon were great for the time and work well with Harpoon, but feel very barebones in Command.<e>[/quote]</e></QUOTE>
<br/>
<br/>
<br/>
Harpoon my love - the one and only... - till CMANO ...
by Bigfish
Sun Sep 15, 2019 5:55 am
Forum: Mods and Scenarios
Topic: Can't allocate the DIB handle
Replies: 11
Views: 1681

RE: Can't allocate the DIB handle

<t> Hi and thank you.<br/>
<br/>
<br/>
It happens directly at startup before Turn 1. Now i lowered the number of runners from both sides - i try to do not zoom close into the map. (It happens while i zoomed into the map 160% +)<br/>
<br/>
<br/>
So i was able to play some few turns. I hope this ...
by Bigfish
Thu Sep 12, 2019 3:53 pm
Forum: Mods and Scenarios
Topic: Can't allocate the DIB handle
Replies: 11
Views: 1681

RE: Can't allocate the DIB handle

OK thanks - so i have to deal with it...
by Bigfish
Thu Sep 12, 2019 4:53 am
Forum: Mods and Scenarios
Topic: Can't allocate the DIB handle
Replies: 11
Views: 1681

RE: Can't allocate the DIB handle

<t> Ok thank you for your fast response. Next questions:<br/>
<br/>
<br/>
<br/>
Is this behavior more map size related or more unit count related?<br/>
<br/>
<br/>
<br/>
With "Southern Storm" (I think 64bit?) - will it be possible to import old scenarios?<br/>
If not - is it possible to use ...
by Bigfish
Wed Sep 11, 2019 7:27 pm
Forum: Mods and Scenarios
Topic: Can't allocate the DIB handle
Replies: 11
Views: 1681

Can't allocate the DIB handle

<r> Hi there,<br/>
<br/>
<br/>
how to deal with this error message:<br/>
<br/>
<br/>
<br/>
<B><s>[b]</s>Can't allocate the DIB handle<e>[/b]</e></B><br/>
<br/>
<br/>
<br/>
In the editor everything seems fine, but shortly after starting the game - selfmade scenario with selfmade unit ...
by Bigfish
Wed May 08, 2019 6:34 pm
Forum: Flashpoint Campaigns Classic
Topic: Transport Helicopter/Utility Helicopter
Replies: 9
Views: 617

RE: Transport Helicopter/Utility Helicopter

<r> Hi William!<br/>
<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: WildCatNL<br/>
<br/>
Bigfish, I'm looking forward to your AAR.<br/>
<br/>
...<br/>
<br/>
William
<e>[/quote]</e></QUOTE>
<br/>
<br/>
the first part of this AAR ist now finished after more then one and a half year:<br ...
by Bigfish
Wed May 08, 2019 6:22 pm
Forum: After Action Report
Topic: Story based long-term AAR Flashpoint Campaigns Series (German)
Replies: 0
Views: 741

Story based long-term AAR Flashpoint Campaigns Series (German)

<r> Hi there,<br/>
<br/>
<br/>
how i announced here:<br/>
<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=4345121&mpage=1&key=&#65533"><LINK_TEXT text="tm.asp?m=4345121&mpage=1&key=&#65533">http://www.matrixgames.com/forums/tm.asp?m=4345121&mpage=1&key=&#65533</LINK_TEXT></URL ...
by Bigfish
Tue Nov 14, 2017 9:55 pm
Forum: After Action Report
Topic: Story based long-term AAR Command Northern Inferno (German)
Replies: 1
Views: 227

Story based long-term AAR Command Northern Inferno (German)

<r> Since October 2015 i'm writing down a story based AAR with Command Northern Inferno (german language). Now just finished the story of scenario 5.<br/>
<br/>
Currently the AAR comprises a total of 127 AAR related posts (Scen 1 to 5) and a lot more posts of comments...<br/>
<br/>
<br/>
<B><s ...
by Bigfish
Tue Sep 26, 2017 5:18 pm
Forum: Flashpoint Campaigns Classic
Topic: Transport Helicopter/Utility Helicopter
Replies: 9
Views: 617

RE: Transport Helicopter/Utility Helicopter

<r> Hi William,<br/>
<br/>
i decided to edit the Database for my 1975 AARs. Trying to add things like <B><s>[b]</s>M42 SPFLAK<e>[/b]</e></B> and <B><s>[b]</s>Faun GT 8/15 UTYA<e>[/b]</e></B>.<br/>
<br/>
I don't know how long i need for all additions - also i think i delete all entrys which are ...
by Bigfish
Tue Sep 26, 2017 3:44 am
Forum: Mods and Scenarios
Topic: Question about weapons
Replies: 2
Views: 213

RE: Question about weapons

ok - thank you [:)]

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