Search found 255 matches

by Czert
Thu Sep 23, 2010 7:49 am
Forum: War in the Pacific: Admiral's Edition
Topic: CS Convertion to CVL BUGG
Replies: 13
Views: 524

RE: CS Convertion to CVL BUGG

from another thread with similiar problem it was tolt that ship must be in tokio.
by Czert
Sat Sep 18, 2010 5:10 pm
Forum: War in the Pacific: Admiral's Edition
Topic: About attacking a enemy tf?
Replies: 61
Views: 806

RE: About attacking a enemy tf?

<r> No enemy TF in range ? [;)] . But to be serious - here comes lot of things for consideration - 1. morale of sqadron - if it is low, then bombers will not fly (or turn back if they find enemy CAP without attacking) 2. leader skills - if they are low, it will decreasing chance that wing will carry ...
by Czert
Sat Sep 18, 2010 4:40 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Chitose, Chiyoda Conversion to CVL...how?
Replies: 15
Views: 275

RE: Chitose, Chiyoda Conversion to CVL...how?

<t> Have you turned upgrade (conversion) - Yes ? And if you have big enough shipard (it is displayed in conversion info) - then conversion will start at end of turn.<br/>
<br/>
Onlyest problem that I can see, that shipayrd dont have enough free tonage capacity to start conersion, then expandng of ...
by Czert
Fri Sep 17, 2010 11:26 am
Forum: War in the Pacific: Admiral's Edition
Topic: ideas for witp2 (probaly cant be done in AE)
Replies: 51
Views: 896

RE: ideas for witp2 (probaly cant be done in AE)

<t> tarans - if japanese cant shoot down that damned 4e bombers with guns and are desperate (player can for kamikaze units) - then it will be here chance that fighter will ram that bomber. <br/>
Not sure if this hapened in pacific , but in 44 for luftwafe it was tactic to "shootz down" enemy ...
by Czert
Fri Sep 17, 2010 11:10 am
Forum: War in the Pacific: Admiral's Edition
Topic: Renamed my first carrier!
Replies: 106
Views: 981

RE: Renamed my first carrier!

Or how about USS Hirohito ? Will japanese bomb thiers emperor ?
by Czert
Fri Sep 03, 2010 11:54 am
Forum: War in the Pacific: Admiral's Edition
Topic: ideas for witp2 (probaly cant be done in AE)
Replies: 51
Views: 896

RE: ideas for witp2 (probaly cant be done in AE)

<r> and another batch <E>:)</E><br/>
<br/>
advanced upgrades - upgrade will look only on purpose of aircraft, and will not be stricly resticted to plane type. E.q. - for japanese player is problem with torpedo bombers (if not defined in upgrade path) - his cant upgrade to grace, because it is dive ...
by Czert
Thu Sep 02, 2010 11:48 am
Forum: War in the Pacific: Admiral's Edition
Topic: ideas for witp2 (probaly cant be done in AE)
Replies: 51
Views: 896

RE: ideas for witp2 (probaly cant be done in AE)

<r> If I can code, I will surely join team for creting of WitP 2, but my codding exps are limited only to simple moding. And im sure that if matrix will start "recruting volunter coders for WitP 2" campaign, then few surely pop up. And not only modders of Witp + AE. Matrix can start it, it have ...
by Czert
Tue Aug 31, 2010 11:25 am
Forum: War in the Pacific: Admiral's Edition
Topic: ideas for witp2 (probaly cant be done in AE)
Replies: 51
Views: 896

RE: ideas for witp2 (probaly cant be done in AE)

<r> more control on training groups, as I tested them, then work now simple - you will put pilots from pool to them, then they will train up to 50+ exps and then tehy are automaticaly relased to pilots reserves.<br/>
I will love more control over them - like seting at which reachpoint of exps ...
by Czert
Sat Aug 28, 2010 10:25 pm
Forum: War in the Pacific: Admiral's Edition
Topic: ideas for witp2 (probaly cant be done in AE)
Replies: 51
Views: 896

RE: ideas for witp2 (probaly cant be done in AE)

and another - add option to set automaticaly (on/off) "repack" unit from strategic mode to combat once it arived at destination.
by Czert
Sat Aug 28, 2010 8:03 am
Forum: War in the Pacific: Admiral's Edition
Topic: What happens if....
Replies: 12
Views: 283

RE: What happens if....

thats bad :(.
by Czert
Fri Aug 27, 2010 5:51 pm
Forum: War in the Pacific: Admiral's Edition
Topic: ideas for witp2 (probaly cant be done in AE)
Replies: 51
Views: 896

RE: ideas for witp2 (probaly cant be done in AE)

<r> 1. I saw many good games killed by 3d map( combat), so, I dont think it is much needed, im happy with 2d (but im lack zoom in/out, sometimes I pres + or - and im surprised that they dont work). <br/>
<br/>
3. i have no idea what do you mean with TF 38/58 <E>:)</E>) (im not pac war specialis ...
by Czert
Fri Aug 27, 2010 5:44 pm
Forum: The War Room
Topic: High Altitude Sweep Rant
Replies: 258
Views: 3867

RE: High Altitude Sweep Rant

<r> Is here spoting chance afected by altitude ? I think IRL if we have two sweeps and one is at 10k and second at 30k, then 10k have much better chance of seeing upper bandints that oposite side ( trails in higher altitudes, and higher planes dont fly in sun forever <E>:)</E> ) . Yes, altitude ...
by Czert
Fri Aug 27, 2010 5:18 pm
Forum: War in the Pacific: Admiral's Edition
Topic: How do ARD work?
Replies: 38
Views: 735

RE: How do ARD work?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rainer<br/>

<QUOTE><s>[quote]</s>AR will add "ops points" to pierside repairs similarly as Naval Support Squads do, <B><s>[b]</s>unless they are selected to repair specific ships <e>[/b]</e></B> in "Repair Ship" repair mode. <e>[/quote]</e></QUOTE>
<br/>
How ...
by Czert
Fri Aug 27, 2010 5:14 pm
Forum: War in the Pacific: Admiral's Edition
Topic: best using of training groups
Replies: 6
Views: 169

RE: best using of training groups

<r> Manual only states that piolots in dedicaded trainng groups will train faster - or more prcisely - have higher change of having skill/exp increase. But thats all, no info about at which exps/skill to relase pilots (that button is here), and in which pool they will go (universal, or trainer group ...
by Czert
Fri Aug 27, 2010 5:01 pm
Forum: War in the Pacific: Admiral's Edition
Topic: ideas for witp2 (probaly cant be done in AE)
Replies: 51
Views: 896

RE: ideas for witp2 (probaly cant be done in AE)

thats extremly nice idea Michal, hope it will be implemented.
by Czert
Fri Aug 27, 2010 4:57 pm
Forum: War in the Pacific: Admiral's Edition
Topic: How do ARD work?
Replies: 38
Views: 735

RE: How do ARD work?

Ar ships will remove major damage only if they are specified for selected ship (pierside - repair ship), or they will repair it for shieps in readiness status too (at slower rate) ?
by Czert
Fri Aug 27, 2010 4:43 pm
Forum: War in the Pacific: Admiral's Edition
Topic: About John III
Replies: 19
Views: 214

RE: About John III

Chage head to some rocker (ozzy osborne will be great) and it will be even more awesome :).
by Czert
Fri Aug 27, 2010 4:41 pm
Forum: War in the Pacific: Admiral's Edition
Topic: IJN Merchant/Naval building
Replies: 11
Views: 204

RE: IJN Merchant/Naval building

<r> No idea how many torp hits yamato sustained in RL, but sinking with 5 torp hits sounds deadly for any BB to me. Yes, I have mainly exps with old Witp and still geting hand with AE, so it may be some differnce in damage calculation. And resistance to bombs is good IMO.<br/>
And imagine yamatos ...
by Czert
Fri Aug 27, 2010 4:34 pm
Forum: War in the Pacific: Admiral's Edition
Topic: best using of training groups
Replies: 6
Views: 169

RE: best using of training groups

<r> In fact, I modifed scenario and created AG with training group checked - and this unit can only perform training and stand down <E>:)</E>.<br/>
<br/>
ASnd have no idea if they work or not <E>:)</E>)). So, I asking for advices/exps (or if someone want, runed tests). <br/>
I have latest patch ...
by Czert
Fri Aug 27, 2010 12:58 pm
Forum: War in the Pacific: Admiral's Edition
Topic: How do ARD work?
Replies: 38
Views: 735

RE: How do ARD work?

When talking about repairs, will AR ship repair disbanded ships even if not selected to do ? (all damaged ships on readiness, not on pierside), or it will work only on ships in pierside and selected repair ship ?

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