Search found 6223 matches

by morvael
Thu Sep 15, 2022 8:51 am
Forum: Mods and Scenarios
Topic: Ukraine 2022 - Beta v1.24
Replies: 65
Views: 13546

Re: Ukraine 2022 - Beta

Invoke article 5! 2x F-16 were destroyed during attack on Polish airbase on turn 1. It seems the AI doesn't ignore frozen units. :D
by morvael
Sun Apr 11, 2021 3:22 pm
Forum: After Action Reports
Topic: Panzers vs The Bear: A WitE2 MP AAR (Axis Perspective)
Replies: 174
Views: 28139

RE: Week 21

If he's giving up hexes for free why not advance? Also, never a fan of those straight front lines with optimised exposure to 2 enemy hexes 😀
by morvael
Fri Apr 09, 2021 4:26 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139801

RE: Truck Summary in logistics Phase Report is hard to understand:

<r>
<QUOTE><s>[quote]</s>ORIGINAL: malyhin1517<br/>
Push "Execute Air Phase"! "Send to Server" means to save the game to the server, but the move is yours!
<e>[/quote]</e></QUOTE>
<br/>
Thanks, but I thought air works in the WeGo model, so what about my opponent's air directives setup?<br ...
by morvael
Thu Apr 08, 2021 1:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139801

RE: Truck Summary in logistics Phase Report is hard to understand:

<r>
<QUOTE><s>[quote]</s>ORIGINAL: morvael<br/>
<br/>
Playing MP using server, VL scenario as the Soviets, my air doctrines are ready, when I press F12 button I have a choice: "Execute Air Phase" or "Send to Server". What I'm supposed to do now? My opponent didn't have a chance to review his air ...
by morvael
Thu Apr 08, 2021 5:11 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139801

RE: Truck Summary in logistics Phase Report is hard to understand:

Playing MP using server, VL scenario as the Soviets, my air doctrines are ready, when I press F12 button I have a choice: "Execute Air Phase" or "Send to Server". What I'm supposed to do now? My opponent didn't have a chance to review his air directives IMHO.
by morvael
Sun Apr 04, 2021 9:57 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139801

RE: Quick Questions Thread

Hello carlkay58, nice to see familiar nicknames around &#128512; and nice to be just a regular player again &#128512; haven't played the game yet, just going through the manual.
by morvael
Sun Apr 04, 2021 9:28 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139801

RE: Quick Questions Thread

Is the combat system rework mentioned in the manual consisting of combat delay and CPP or was the actual resolution of ground elements firing at each other changed as well?
by morvael
Sun Apr 04, 2021 7:09 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139801

RE: Quick Questions Thread

So it's a method for making super strong units? I guess they aren't moving normally at least.
by morvael
Sun Apr 04, 2021 4:28 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2491
Views: 139801

RE: Quick Questions Thread

I haven't found this in the manual. Do City Fort Units can be forced to retreat as normal units?
by morvael
Sat Mar 27, 2021 6:10 am
Forum: Gary Grigsby's War in the East 2
Topic: Gary Grigsby's War in the East 2 is out now
Replies: 46
Views: 6057

RE: Gary Grigsby's War in the East 2 is out now

So happy it's out! Already downloading [:)]
by morvael
Sun Jun 07, 2020 5:02 pm
Forum: Tech Support
Topic: Supply range weird bug
Replies: 2
Views: 458

RE: Supply range weird bug

Guess for some reason the path goes along the line between them. Then it's 6 to Purple and 5 to Yellow.
by morvael
Sun Jun 07, 2020 2:01 pm
Forum: The War Room
Topic: new beta 05 russian tank corp fuel
Replies: 65
Views: 2775

RE: new beta 05 russian tank corp fuel

<t> Yeah, not enough rail capacity is a problem. It's all WAD, but the multipliers may be a bit too low (this sadly has to be determined by people playing the game). On the other hand it was a goal to finish the ability to resupply armies of any size, every turn, along the entire front. Sometimes ...
by morvael
Fri May 29, 2020 5:21 pm
Forum: Tech Support
Topic: Ground support intercept doctrine faulty
Replies: 5
Views: 481

RE: Ground support intercept doctrine faulty

<t> I have checked the code and when it comes to escorts it tries to be more clever rather than just using settings given by player. For all missions, except ground support, it checks enemy interception settings, while for ground support it checks enemy ground support escort settings. It then uses ...
by morvael
Tue May 26, 2020 3:47 am
Forum: Tech Support
Topic: Ground support intercept doctrine faulty
Replies: 5
Views: 481

RE: Ground support intercept doctrine faulty

And what is shown on "Shown Details" screen?
by morvael
Wed May 20, 2020 5:14 pm
Forum: Tech Support
Topic: Save Game Runtime Error
Replies: 119
Views: 6468

RE: Save Game Runtime Error

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nez<br/>
<br/>
Specifically, it is not crashing when the game is saved. It is crashing when the save button is clicked when opening the menu containing the save files. Using the shift-s shortcut also initiates the crash, as well as quick-saving. So it appears ...
by morvael
Wed May 20, 2020 4:35 pm
Forum: Tech Support
Topic: Save Game Runtime Error
Replies: 119
Views: 6468

RE: Save Game Runtime Error

Turns out it may be related to low memory (and how it's used, game needs large contigous blocks of free memory to save properly). This may explain it, all my machines have 16 GB RAM.

With the invaluable help of Helpless this issue may be solved in the next patch for good.
by morvael
Tue May 19, 2020 5:05 pm
Forum: Tech Support
Topic: Save Game Runtime Error
Replies: 119
Views: 6468

RE: Save Game Runtime Error

<t> Is it about server games? I always thought it's about locally saved games. Server games are sent via network, and it's way less stable channel of communication. Perhaps error handling for sending server games need improvement. I'm not an expert in this kind of code in C++, but I'll take a look ...
by morvael
Mon May 18, 2020 7:18 pm
Forum: Tech Support
Topic: 12.04 extremely low fighter interception
Replies: 32
Views: 1367

RE: 12.04 extremely low fighter interception

There can also be global shortage of a resource.

I think everything is shown in the logistics phase log, unit details screen, city details screen, and CR, so it's not a problem to find any info you need.
by morvael
Mon May 18, 2020 5:46 pm
Forum: Tech Support
Topic: 12.04 extremely low fighter interception
Replies: 32
Views: 1367

RE: 12.04 extremely low fighter interception

ORIGINAL: joelmar
Ok, thanks. Still getting used to thinking in terms of city depot instead of railheads.

Remember railhead is virtual, it's just closes working rail hex, but resources are stored only in cities (and units).
by morvael
Mon May 18, 2020 5:45 pm
Forum: Tech Support
Topic: 12.04 extremely low fighter interception
Replies: 32
Views: 1367

RE: 12.04 extremely low fighter interception

<t> Airbases can (and do) draw resources during any player turn on demand from any city, they are not restricted to one (like it happens in the supply phase for resupply). The same happens when moving units need to draw fuel (infantry units can still get full MP even with fuel shortages; they later ...

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