Search found 41 matches

by ptey
Tue Jun 02, 2009 7:03 pm
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 62878

RE: When?

<t> About the postponement, I think the writing was on the wall atleast a month ago. Im glad you didnt choose to release a game almost unplayable due to bugs Steve.<br/>
<br/>
Also, 500 hours for the AI seems low. I suspect it wont be competitive against anyone but a novice. Im fine with that ...
by ptey
Sun May 03, 2009 2:47 pm
Forum: World in Flames
Topic: When?
Replies: 3679
Views: 62878

RE: When?

<t> This is not intended as a negative post, but more as a question.<br/>
<br/>
With less than 3 month to go until release, it seems unrealistic to both finish and play-test the AI. At least if the aim is a semi-decent one.<br/>
This is even more so, when considering the other tasks that also ...
by ptey
Sun Aug 24, 2008 1:36 pm
Forum: AI Opponent Discussion
Topic: AI for MWIF - Norway
Replies: 114
Views: 8051

RE: AI for MWIF - Norway

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ptey<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>
<br/>
<br/>
Thanks. <br/>
<br/>
So that just leaves figuring out/writing code for Istanbul.
<e>[/quote]</e ...
by ptey
Sat Aug 23, 2008 8:14 pm
Forum: AI Opponent Discussion
Topic: AI for MWIF - Norway
Replies: 114
Views: 8051

RE: AI for MWIF - Norway

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Froonp<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
1 - If you can modify the coastline between Legaspi and the hex SE of it, so it looks like naval units could move out of Legaspi ...
by ptey
Thu Aug 14, 2008 1:26 pm
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ptey<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Froonp<br/>
<br/>
<br/>
Maybe that's just me, but I feel that either the faded is not faded enough, or the bright flag is not visible enough.<br ...
by ptey
Wed Aug 13, 2008 7:55 pm
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Froonp<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
The motivation behind this is so you always know which major powers are making decisions by which flags are bright (not faded). You also are reminded which major powers you control (full size ...
by ptey
Tue Aug 12, 2008 6:28 pm
Forum: World in Flames
Topic: What Do You Think Needs to be in World In Flames PC Game
Replies: 815
Views: 13451

RE: What Do You Think Needs to be in World In Flames PC Game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Ronson<br/>
<br/>
Definitly a good AI.And if this wasnt mentioned already the ability to change the end game date for us players who need the extra time.[&o]Thanks
<e>[/quote]</e></QUOTE ...
by ptey
Sun Jul 27, 2008 9:45 am
Forum: World in Flames
Topic: Scrap Lists - Default
Replies: 111
Views: 1967

RE: Scrap Lists - Default

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
<br/>
Here are Michael's lists for Fascist Tide. This is basically half of the Global War scenario.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/16701/244AAE7BC50D4118B95DDDF8A463BB19.jpg"><s>[img]</s><URL url="https ...
by ptey
Wed Jul 18, 2007 2:20 pm
Forum: World in Flames
Topic: 'stuffing' the border
Replies: 375
Views: 6696

RE: 'stuffing' the border

<t> Great analysis, I dont agree with one of the initial premises though, namely that its not worth it for Russia to do anything else. Its imo well worth it for Russia to deploy on the manchurian border, to put some pressure on the japanese. This will take some pressure of China, by forcing Japan to ...
by ptey
Mon Jun 25, 2007 5:14 pm
Forum: AI Opponent Discussion
Topic: AI for MWiF - USSR
Replies: 515
Views: 11338

RE: AI for MWiF - USSR

<r> <QUOTE><s>[quote]</s>ORIGINAL: Zorachus99<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/>
1.1.3.2 Rumania<br/>
<br/>
<br/>
Don't demand Bessarabia <br/>
&#8729; Demanding Bessarabia makes it possible for Italy to align Yugoslavia prior to the attack on Russia.<br ...
by ptey
Wed Jun 06, 2007 10:41 pm
Forum: World in Flames
Topic: Supply Paths
Replies: 86
Views: 989

RE: Supply Paths

Agree, all the German units except the "9-4, 1 Infantry Corps" are in supply (but in fine weather only).
by ptey
Wed Jun 06, 2007 12:15 am
Forum: AI Opponent Discussion
Topic: AI for MWiF - USSR
Replies: 515
Views: 11338

RE: AI for MWiF - USSR

<r> <QUOTE><s>[quote]</s>ORIGINAL: trees<br/>
<br/>
[I am working on an analysis of 'stuffing the border' to post; I have a spreadsheet done but it needs several paragraphs of text to go with it]<br/>

<e>[/quote]</e></QUOTE>
<br/>
Im looking forward to seeing this. My own back-of-the-envelope ...
by ptey
Tue Jun 05, 2007 11:50 pm
Forum: AI Opponent Discussion
Topic: Artifical Intelligence for World in Flames
Replies: 287
Views: 6358

RE: Artifical Intelligence for World in Flames

<t> Here's another idea (that you probably already thought about). If fx. Germany have 1 great SS armor and 2 bad minor country armors in its forcepool, it should be considered if any of those 2 minor country armors will arrive when the minors are at the brink of being conquered by the allies. 4 ...
by ptey
Wed May 30, 2007 6:00 pm
Forum: World in Flames
Topic: Confusion on rules
Replies: 17
Views: 320

RE: Confusion on rules

<t> There are alot of ways the USSR can create negative US entry against Germany (DoW on minors). If USSR want to, it can make sure that the US can never enter the war against Germany.<br/>
USSR DoW on Japan is -17(Ja), and afaict the only way for the USSR to create negative US entry against Japan ...
by ptey
Fri May 25, 2007 1:05 pm
Forum: AI Opponent Discussion
Topic: Artifical Intelligence for World in Flames
Replies: 287
Views: 6358

RE: Artifical Intelligence for World in Flames

<t> Most of the thoughts that i tried to convey on the subject, was naturally about if Italy wanted to build the plain or not. Apart from what i wrote, this is ofcourse also dependent on overall strategy by both the euroaxis and the allies, the losses you take, etc.<br/>
Most of the time, i dont ...
by ptey
Thu May 24, 2007 1:23 pm
Forum: AI Opponent Discussion
Topic: Artifical Intelligence for World in Flames
Replies: 287
Views: 6358

RE: Artifical Intelligence for World in Flames

<t> I agree that the stuka and the 2 fighters should almost always be LLs to Italy. <br/>
I think however that there are a few more details to the LND3 that a worth examining. It should be taken into consideration what LND3's got at setup. The Italian LND3 forcepool in 39 is split pretty much 50/50 ...
by ptey
Tue May 08, 2007 11:41 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

Yes, this was also pretty much what i meant.:)
by ptey
Tue May 08, 2007 8:30 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 25532

RE: MWIF Game Interface Design

<r> I would like to see the "target profile table" next to each of the different numbers for the task force. So fx.&nbsp;if there were 6 ships selected for a task force, it would display 5-7 next to the number of ships, and likewise for the other numbers defining the task force. Simply to make it ...
by ptey
Wed Apr 11, 2007 9:59 am
Forum: World in Flames
Topic: Europe map?
Replies: 453
Views: 8182

RE: Europe map?

<t> From my experience, stuffing hardly seems like a sure thing. First its fairly dependent on the options you play with (city based volunteers, oil and others). Then there is the chit draw.<br/>
If you have the math that you have done in a form that can be presented here, i would be very ...
by ptey
Tue Apr 10, 2007 7:21 pm
Forum: World in Flames
Topic: Europe map?
Replies: 453
Views: 8182

RE: Europe map?

Great. Dont get me wrong, i fully support making the map as geographically accurate as possible.

Go to advanced search