Search found 9 matches

by kentul
Wed Mar 28, 2007 1:05 am
Forum: Public Beta Feedback
Topic: Container Movement Rates
Replies: 83
Views: 1367

RE: Container Movement Rates

ok, well thats different and makes more sense.
by kentul
Wed Mar 28, 2007 12:48 am
Forum: Public Beta Feedback
Topic: Container Movement Rates
Replies: 83
Views: 1367

RE: Container Movement Rates

please let us know if you folks are going to add something like limiting how far an army can go from its capital. thats a really dumb solution.
by kentul
Sat Dec 09, 2006 9:50 pm
Forum: Mods and Scenarios
Topic: QC Value Display Mod (as discussed in AAR)
Replies: 3
Views: 301

RE: QC Value Display Mod (as discussed in AAR)

what file do we need to put this in? in "guns"?
by kentul
Tue Dec 05, 2006 8:24 pm
Forum: Forge of Freedom - Support
Topic: Game loads, but won't start
Replies: 3
Views: 135

RE: Game loads, but won't start

i have a gig of ram and more than met the specs of the game. tried to send you a dxdiag but it not sure how to.
by kentul
Tue Dec 05, 2006 8:12 pm
Forum: Forge of Freedom - Support
Topic: Game loads, but won't start
Replies: 3
Views: 135

Game loads, but won't start

<t> when i start the game, it loads very slowly. once it finally gets to the main menu and i select all of the options and sceniro that i want and i hit ok, it goes back to the load game screen, the one with load game,load local game,etc. then it just sits there. but if i hit the windows key and and ...
by kentul
Tue Dec 05, 2006 1:55 am
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Game Balance & Historical Accuracy
Replies: 139
Views: 2088

RE: Game Balance & Historical Accuracy

thanks gil, that was the problem.
by kentul
Tue Dec 05, 2006 1:23 am
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Game Balance & Historical Accuracy
Replies: 139
Views: 2088

RE: Game Balance & Historical Accuracy

one more question. how and what is the process for building a fort in a territory? several times i have selected the engineering option to build a fort with a div or a corps, built no fort ever appears. am i doing something wrong?
by kentul
Tue Dec 05, 2006 1:08 am
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Game Balance & Historical Accuracy
Replies: 139
Views: 2088

RE: Game Balance & Historical Accuracy

<t> one of the problems that i see as far as severly limiting offenisve ops is how long the seiges take. and also, just for to let you know, not all cities were fortified to the extent that they are in fof. but i have a question for yall. if you occupy an enemy territory, but dont start a seige ...
by kentul
Fri Nov 24, 2006 10:58 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: European Involvment?
Replies: 1
Views: 51

European Involvment?

Just a quick question fellas. I've read in some of the pots that if the Brits and Frenchies do ever get involved, that they may send troops. How is this handled? Do you get actual units, or just manpower?

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