Search found 21 matches

by qqqqqq666
Sat Feb 25, 2012 6:27 am
Forum: Mods and Scenarios
Topic: [MOD] GTPG v2.0 Part 1 (1939-1943) (19/12/12)
Replies: 225
Views: 8884

RE: GTPG's campaign for Panzer Corps

Hi! Great work...

I was wondering if you will also implement some what-if scenarios in the campaign as Gerold Treitler had in his. (Like the German invasion of the US after a series of DVs, etc.)

Again thanks for your effort! [&o]
by qqqqqq666
Wed Jan 11, 2012 9:27 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44067

RE: Master Wishlist Thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Harry2<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: qqqqqq666<br/>
<br/>
The constructors' queues should become one large unified queue, and the available constructors would take care of the next top-most construction when they finish their current work. I ...
by qqqqqq666
Mon Jan 09, 2012 12:29 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44067

RE: Master Wishlist Thread

<r> <QUOTE><s>[quote]</s>ORIGINAL: qqqqqq666<br/>
<br/>
The constructors' queues should become one large unified queue, and the available constructors would take care of the next top-most construction when they finish their current work. I hate ending up with a constructor having 7 queued works ...
by qqqqqq666
Fri Jan 06, 2012 11:51 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44067

RE: Master Wishlist Thread

The constructors' queues should become one large unified queue, and the available constructors would take care of the next top-most construction when they finish their current work. I hate ending up with a constructor having 7 queued works and with another having 2.
by qqqqqq666
Wed Nov 30, 2011 1:14 pm
Forum: Distant Worlds 1 Series
Topic: What age?
Replies: 124
Views: 3266

RE: What age?

35
by qqqqqq666
Sat Oct 01, 2011 5:10 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44067

RE: Master Wishlist Thread

When a pirate faction joins you, please please please show us the base of this faction (and our new base from this point on) instead of which pirate base has been destroyed to cause the above effect.
by qqqqqq666
Mon Sep 19, 2011 12:51 pm
Forum: Distant Worlds 1 Series
Topic: Faster Constructors
Replies: 4
Views: 89

Faster Constructors

Searched for this but couldnt find anything.

So, to make a constructor faster at repairing and building stuff do i add more construction yards or plants? I am guessing the second but not sure![:D]

thanks
by qqqqqq666
Sat Sep 03, 2011 5:52 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44067

RE: Disabled Ships

<t> I would like to be able to flag a planet so that i (at least) get a reminder if someone tries to colonize it. So I can take at least matters into my hands and fire a few warning shots to drive them away. It has happened to me so many times, being worried about a war or two and losing a valuable ...
by qqqqqq666
Wed Aug 31, 2011 5:19 pm
Forum: Distant Worlds 1 Series
Topic: *really* stupid question
Replies: 22
Views: 566

RE: *really* stupid question

Something that i am trying to figure out. Regarding the very rare luxury resources (korrabian spice etc) when is it wise (if it is wise) to share with other races? Can sharing help increase our income or something? Or to just improve relations?
by qqqqqq666
Tue Aug 30, 2011 1:14 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44067

RE: Disabled Ships

<r> Well it can be the damaged ships that are totally immobile, or "disabled" would be something like if energy is zero, meaning that there is no life support available hence no functioning crew. Something like the game Star Trek Armada with its crew requirements.<br/>
And scuttling is something ...
by qqqqqq666
Tue Aug 30, 2011 10:43 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44067

RE: Disabled Ships

Sorry if it is already mentioned, haven't read each page of this thread.

So... It would be nice if disabled enemy ships could be picked up by anyone who repaired them. Like creating our own debris fields after battles.
by qqqqqq666
Tue Aug 02, 2011 2:51 pm
Forum: Panzer Corps
Topic: Reinforcements
Replies: 4
Views: 84

Reinforcements

<r> Hi all<br/>
<br/>
A question: Since green reinforcements in the deployment screen are free, but in combat have some prestige cost, is the same true for the elite reinforcements too? Meaning, is it useful to bring up the strength of the units during combat or it is more cost effective to let ...
by qqqqqq666
Wed Apr 06, 2011 9:19 am
Forum: Distant Worlds 1 Series
Topic: official 1.508 released
Replies: 18
Views: 275

RE: official 1.508 released

Changelog anywhere?
by qqqqqq666
Sat Mar 05, 2011 3:02 pm
Forum: Distant Worlds 1 Series
Topic: Blockade
Replies: 7
Views: 109

Blockade

Hi

In my current game some aliens :P said that they are initiating a general blockade of a colony and 2 mining stations of mine. The thing is that there aren't any enemy ships near the aforementioned targets... Is this correct?

Thanks
by qqqqqq666
Sun Feb 27, 2011 7:40 am
Forum: Distant Worlds 1 Series
Topic: Default Sort of Designs Screen
Replies: 4
Views: 154

Default Sort of Designs Screen

Another question from me. :)

How can I return the Designs screen on its default sorting setting? After i meddle with the sorting categories (eg. Role, Subrole etc), it can get messed up.

Thanks again :)
by qqqqqq666
Sat Feb 26, 2011 7:34 am
Forum: Distant Worlds 1 Series
Topic: Hotkey 'A' not working?
Replies: 4
Views: 54

RE: Hotkey 'A' not working?

Thanks for the response Data. I am not using any beta patch though.

I will try the workaround later when i get back, but i am sure that this should be fixed once more.
by qqqqqq666
Sat Feb 26, 2011 5:02 am
Forum: Distant Worlds 1 Series
Topic: Hotkey 'A' not working?
Replies: 4
Views: 54

Hotkey 'A' not working?

<r> Hi again!<br/>
<br/>
After not playing for some time i am giving a shot with the ROTS ver 1.501. In the vanilla game i thing that using Ctrl or Shift and clicking i could select some ships from the Ships and bases screen (filtered to the military ships). After that pressing 'A' i could ...
by qqqqqq666
Wed Feb 23, 2011 4:29 pm
Forum: Distant Worlds 1 Series
Topic: Colony stats
Replies: 2
Views: 73

Colony stats

Hi!
Can someone tell me what the "xx.x K" number next to the decription of a colony?
Eg. Continental Moon, 29,4K, Quality 88%

Thanks :)
by qqqqqq666
Sun Oct 17, 2010 3:22 am
Forum: Distant Worlds 1 Series
Topic: Mark Obsolete from Design Screen
Replies: 3
Views: 49

RE: Mark Obsolete from Design Screen

Thanks... Didn't find it myself. It's a time saver... will try it when i get back home...[:)]
by qqqqqq666
Mon Oct 11, 2010 10:38 am
Forum: Distant Worlds 1 Series
Topic: Where's the activity
Replies: 77
Views: 1208

RE: Where's the activity

I just got the game after a long time lurking in here and I am enjoying it A LOT... I am just noticing some bugs i have already read about in here, so I am looking forward for a patch..

Until then i play DW a lot and visit the forum much less. ;) [:D]

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