Search found 4 matches

by White Haven
Mon May 07, 2007 4:02 pm
Forum: UFO: Extraterrestrials
Topic: New Features I Would Like to See
Replies: 42
Views: 1132

RE: New Features I Would Like to See

Yeah, but lemme detail my dilema. All my veterans are somewhere around a hundred AP, so even advanced tanks are barely faster. They're more accurate, have similar weaponry, and particle-beam weaponry tends to one-shot anything it hits, Anaconda tanks included. So...?
by White Haven
Mon May 07, 2007 4:01 pm
Forum: UFO: Extraterrestrials
Topic: Is *anybody* playing this game on hard??
Replies: 18
Views: 479

RE: Is *anybody* playing this game on hard??

<r> I've encountered no way to tell in advance what <I><s>[i]</s>type<e>[/i]</e></I> of aliens will be in a given mission, and that's presenting some nasty surprises from time to time, but for the most part, if you're assaulting a landed alien Battlecruiser, you're going to know you've been kissed ...
by White Haven
Mon May 07, 2007 3:51 pm
Forum: UFO: Extraterrestrials
Topic: New Features I Would Like to See
Replies: 42
Views: 1132

RE: New Features I Would Like to See

<r> Two-click movement confirmation, with the first click displaying the path that will be taken. I don't know HOW many times I've either A) tried to click on another soldier, only to have the game take my misplaced single-click as a move order to the current soldier, or B) had a soldier walk ...
by White Haven
Mon May 07, 2007 3:13 pm
Forum: The War Room
Topic: Help
Replies: 4
Views: 268

RE: Help

<t> In my experience, commanders can be found in any UFO of cruiser grade or above, in alien bases, and on alien terror missions. I haven't seen any while retaking alien bases yet, so either they don't show up, or they're hilariously unlucky and keep running into my reaction-fire.<br/>
<br/>
Now ...

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