Search found 29 matches

by Axeking
Sat Jun 27, 2020 1:51 pm
Forum: Suggestions and Feedback
Topic: A few minor UI improvements?
Replies: 12
Views: 414

RE: A few minor UI improvements?

<t> I would add that #4 seems like a no-brainer feature that is missing.<br/>
<br/>
Its really annoying to be cliking through the decisions, and suddenly its in the queue with no final confirmation of wanting to spend the resources.<br/>
<br/>
This totally prevents you from experimenting with ...
by Axeking
Sat Jun 27, 2020 1:45 pm
Forum: Suggestions and Feedback
Topic: Some more suggestions and feedback
Replies: 8
Views: 358

RE: Some more suggestions and feedback

<t> Turretless tank destroyers were used primarily on the defensive. They didn't have gyrostabilizers (or anything similar) so moving greatly reduced their ability to hit.<br/>
<br/>
Their advantage is as stated above - smaller target, bigger gun, better armor.<br/>
<br/>
Biggest disadvantage ...
by Axeking
Tue Jun 16, 2020 6:24 pm
Forum: Shadow Empire
Topic: how accurate is suitbility?
Replies: 13
Views: 728

RE: how accurate is suitbility?

<t> Part of the issue with Suitability - what is the range? <br/>
<br/>
Is 4 a good value? 24? 80? With no details on how it is calculated, nor what the range of values is, it becomes essentially meaningless... <br/>
<br/>
I've seen values between 0 and low 20s - does this mean the most suitable ...
by Axeking
Fri Jun 12, 2020 7:26 pm
Forum: Tech Support
Topic: 1.02beta3 graphic glitch
Replies: 6
Views: 197

RE: 1.02beta3 graphic glitch

<t> I tried reloading the save, but it didn't repeat. What I did in the original case:<br/>
- Ended turn, AI turns processed.<br/>
- Came back to my turn, it showed message about militia being happy<br/>
- closed militia message. <br/>
- clicked on the specified hex and went to move the map ...
by Axeking
Thu Jun 11, 2020 11:41 pm
Forum: Shadow Empire
Topic: Red hex outline??
Replies: 7
Views: 124

RE: Red hex outline??

<r> I hadn't done any attacks, but the hex was attacked during turn processing...<br/>
<br/>
On another note, it appears hostile creatures do appear on peaceful planets...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/25277/EA13AC24C1844C74A100EEDCC25693DD.jpg"><s>[img]</s><URL ...
by Axeking
Thu Jun 11, 2020 11:11 pm
Forum: Shadow Empire
Topic: Red hex outline??
Replies: 7
Views: 124

Red hex outline??

<r> Can't seem to find any indication of what it means, but I have 1 hex that is suddenly outlined in red. Any idea what it means?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/25277/D63F1594D3B04BD58DCAF25AA304F97A.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums ...
by Axeking
Thu Jun 11, 2020 11:03 pm
Forum: Tech Support
Topic: 1.02beta3 graphic glitch
Replies: 6
Views: 197

RE: 1.02beta3 graphic glitch

Also, I notice now that moving the history map around makes the regular map also be shifted when you go back to map mode. And further, you can't zoom in/out on the history map (although I'm not certain we could before...)
by Axeking
Thu Jun 11, 2020 10:59 pm
Forum: Tech Support
Topic: 1.02beta3 graphic glitch
Replies: 6
Views: 197

RE: 1.02beta3 graphic glitch

<r> This is what it should look like: (got the view by scrolling off screen and then back)<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/25277/08030027C27B4B25AEA909939CF2EE43.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/25277 ...
by Axeking
Thu Jun 11, 2020 10:55 pm
Forum: Tech Support
Topic: 1.02beta3 graphic glitch
Replies: 6
Views: 197

1.02beta3 graphic glitch

<r> I started my second turn, clicked on the hex to the lower right of Dixie and the map shifted and duplicatedmy units...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/25277/77CE632F9235478AB3623775159ADBF1.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles ...
by Axeking
Thu Jun 11, 2020 10:10 pm
Forum: Suggestions and Feedback
Topic: 1 Building per Hex
Replies: 11
Views: 280

RE: 1 Building per Hex

<t> 1 hex = 200km (not square km) - so approximating as a distance of 200 km from flat side to opposite flat side gives about 34,500 km^2<br/>
<br/>
Earth total is 510,000,000 km^2<br/>
<br/>
Land is approx 29% = 148,000,000<br/>
so in hexes = about 4,300<br/>
<br/>
In a more relatable size ...
by Axeking
Fri Jun 05, 2020 9:53 pm
Forum: Tech Support
Topic: Weird Graphic bug after combat
Replies: 10
Views: 181

RE: Weird Graphic bug after combat

I've seen it once in all the testing I did - but could not get it to repeat, so couldn't report anything at the time.
by Axeking
Sat Dec 16, 2017 2:25 am
Forum: Tech Support
Topic: Install location on Windows 7
Replies: 3
Views: 146

RE: Install location on Windows 7

Thanks for the tip - giving a symbolic link a try.
by Axeking
Fri Dec 15, 2017 1:58 am
Forum: Tech Support
Topic: Install location on Windows 7
Replies: 3
Views: 146

Install location on Windows 7

<t> Hi,<br/>
<br/>
I set the game to install on E:\Matrix\TOAW4, yet a whole lot of stuff (540 MB) gets put in <br/>
<br/>
C:\Users\<user>\Documents\My Games\The Operational Art of War IV<br/>
<br/>
Why? I specifically selected a different drive to install to to keep stuff off my C drive.<br ...
by Axeking
Mon Dec 03, 2007 6:33 pm
Forum: Advanced Tactics Series
Topic: Noob Questions on Random Scenarios
Replies: 13
Views: 214

RE: Noob Questions on Random Scenarios

<r> My answers:<br/>
1. As soon as you need them. <E>:-)</E> It really depends on both the terrain and your general position. If you are defensive, tanks are a low priority - you need troops to fill the lines. But if you are having to defend in the plains, then you will need tanks to handle the AI ...
by Axeking
Wed Nov 07, 2007 9:13 pm
Forum: Hornet Leader PC
Topic: Items for Patch 1.2 list ...so far
Replies: 36
Views: 750

RE: Items for Patch 1.2 list ...so far

<t> Too bad "Make the game responsive" isn't on the list.<br/>
&nbsp;<br/>
&nbsp;For me, the lag in response to mouse clicks is ruining an otherwise good game.<br/>
&nbsp;<br/>
It should not take 20-30 seconds to respond to a supress/evade order... (for example)<br/>
&nbsp;<br/>
&nbsp; This on ...
by Axeking
Mon Nov 05, 2007 6:57 pm
Forum: Advanced Tactics Series
Topic: Modifying Artillery stats
Replies: 8
Views: 180

RE: Modifying Artillery stats

<t> Several values combine to determine the effectiveness.<br/>
<br/>
Kill% and Retreat% determine what fraction of the time a _hit_ will kill or retreat. The rest of the time, a hit will cause readiness and entrenchment loss.<br/>
<br/>
The Attack strength vs various target types (as displayed ...
by Axeking
Mon Nov 05, 2007 6:26 pm
Forum: Advanced Tactics Series
Topic: Default Unit values
Replies: 8
Views: 247

RE: Default Unit values

<t> Just a suggestion -<br/>
&nbsp;<br/>
&nbsp; Would it be possible to get a function added to the editor to dump all the unit data?<br/>
&nbsp;<br/>
&nbsp; It would certainly make tracking all this info easier, and it would really help mod builders to get an overview of their data... [:D]</t>
by Axeking
Sat Nov 03, 2007 11:39 pm
Forum: Advanced Tactics Series
Topic: Default Unit values
Replies: 8
Views: 247

RE: Default Unit values

I can't seem to get it work. I renamed it to .xls file but Excel doesn't seem to display it.

I may be doing something wrong

It is a ZIP file. Rename it to "abc.zip" Then extract the excel file from it... [;)]
by Axeking
Sat Nov 03, 2007 3:01 pm
Forum: Advanced Tactics Series
Topic: Default Unit values
Replies: 8
Views: 247

RE: Default Unit values

<r> Version 1.01a of unit stats<br/>
<br/>
This includes the information from the Subformation Details page. It is only missing the following (which will be added later):<br/>
- Movement information<br/>
- Attack ratios (it does have the strengths)<br/>
- favorites priorities<br/>
<br/>
In ...
by Axeking
Sat Nov 03, 2007 6:36 am
Forum: Advanced Tactics Series
Topic: Default Unit values
Replies: 8
Views: 247

Default Unit values

<t> Seeing as how there is nothing included in the existing dcumentation, I have compiled an excel sheet showing the abilities of all units in the default master file.<br/>
<br/>
It took a while (there are actually 100 different unit types!), but it did reveal some potential issues:<br/>
1 ...

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