Search found 1215 matches

by janh
Thu Oct 07, 2021 4:05 pm
Forum: After Action Reports
Topic: Operation Kneecap - Mundy (J) vs. castor troy (A) - (restricted)
Replies: 513
Views: 17635

RE: AAR 42

<r> <QUOTE><s>[quote]</s>ORIGINAL: castor troy<br/>
<COLOR color="#FF0000"><s>[color=#FF0000]</s><br/>
his best decision would have been to just bypass Luzon of make Clark a POW camp as my whole play is focussed around Guderian's doctrine of building "Schwerpunkte"... Nicht klotzen sondern ...
by janh
Sun Feb 07, 2021 7:24 am
Forum: War in the Pacific: Admiral's Edition
Topic: Canton Carnage or not ? What would you do (CV battle,AI)
Replies: 61
Views: 1686

RE: Canton Carnage or not ? What would you do (CV battle,AI)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Alpha77<br/>
<br/>
Well we need to at least pretend, there is a war going on, with your logic one should also do not defend Manila, Soerabaya, Singapore, Rangoon etc. So what do you propose, set all troops at these bases to rest or in strat mod "to not break the ...
by janh
Sun Jan 12, 2020 5:14 am
Forum: Gary Grigsby's War in the East Series
Topic: War in the East Open Beta Update 1.12.02
Replies: 105
Views: 3051

RE: War in the East Open Beta Update 1.12.02

<r> <QUOTE><s>[quote]</s>ORIGINAL: morvael<br/>
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Maybe Axis rail modifier could be changed to 50% + % of repaired rail hexes in occupied Soviet territory/2. That would make every line important. And maybe partisans could just affect this modifier rather than attacking lines directly. A lot of ...
by janh
Sun Sep 29, 2019 4:42 am
Forum: Gary Grigsby's War in the East Series
Topic: How to fix the game.
Replies: 183
Views: 4396

RE: How to fix the game.

<r> <QUOTE><s>[quote]</s>ORIGINAL: morvael<br/>
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As I wrote earlier, certain things are not modelled by the game at all and without them it's hard to replicate real operations. One example are those railways with unlimited capacity. Another is short term vehicle loss in fast moving hard ...
by janh
Wed Mar 06, 2019 3:40 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Ideas for possible upgrades to this great game?
Replies: 61
Views: 1234

RE: Ideas for possible upgrades to this great game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Anachro<br/>
Abstractions because this is a game and not a full simulation that 100% reproduces the war as it was are sometimes reported as bugs or errors.
<e>[/quote]</e></QUOTE>
<br/>
Philosophical discussion, but simulations originate from the need to treat ...
by janh
Sun Aug 20, 2017 4:43 pm
Forum: War in the Pacific: Admiral's Edition
Topic: A new WiTP Ae II Version
Replies: 75
Views: 1887

RE: A new WiTP Ae II Version

<r> <QUOTE><s>[quote]</s>ORIGINAL: Alfred<br/>
There is no need to have access to the code in order to "improve" the "AI".<br/>
<br/>
When most players refer to the AI they are conflating two different things. The true AI is embedded in the code and yes for that to be altered, access to the code ...
by janh
Sun Aug 20, 2017 3:24 am
Forum: War in the Pacific: Admiral's Edition
Topic: A new WiTP Ae II Version
Replies: 75
Views: 1887

RE: A new WiTP Ae II Version

<r> Apart from what may be written above, AE has been around for so long and found a large, mature and stable community that this alone may warrant creating a successor. <br/>
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If there was focus also placed on AI and creating a truly functional, logical scripting language (see e.g. ARMA3 ...
by janh
Sun Aug 20, 2017 3:07 am
Forum: War in the Pacific: Admiral's Edition
Topic: Is Truk invulnerable?
Replies: 33
Views: 731

RE: Is Truk invulnerable?

<r> <QUOTE><s>[quote]</s>ORIGINAL: jwolf<br/>
I admit I haven't yet tried to micromanage the bombardments like that, but for Truk apparently I have to. Thanks for the tip. I do have Truk blockaded very thoroughly. No way anything will arrive by sea. Don't know if the AI can bring in any supply by ...
by janh
Mon Jan 25, 2016 4:34 pm
Forum: After Action Reports
Topic: Islands of Destiny: RA 5.0 Japanese Side
Replies: 6370
Views: 66978

RE: OpSec

<r> <QUOTE><s>[quote]</s>ORIGINAL: John 3rd<br/>
We had one other rule we discussed after the game started - to refrain from night bombing <B><s>[b]</s> ports.<e>[/b]</e></B>
<e>[/quote]</e></QUOTE>
<br/>
Can't really say much here since I am reading both sides (though I admit I prefer your ...
by janh
Sat Jan 09, 2016 3:04 pm
Forum: Scenario Design and Modding
Topic: Question about AI scripts
Replies: 2
Views: 186

RE: Question about AI scripts

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sardaukar<br/>
Is it possible for AI script part to have an end date and then AI switches to another part of script? That would prevent AI repeatedly trying to invade place it cannot capture. Or is this a feature already?
<e>[/quote]</e></QUOTE>
<br/>
Not ...
by janh
Tue Dec 22, 2015 6:59 am
Forum: After Action Reports
Topic: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition
Replies: 638
Views: 15790

RE: Back for the First Time – Allied AAR vs. AI - War in the Pacific: Admirals Edition

<r> Schlussel you almost got me interested to start a new game. I have been waiting for new scens as Andy was apparently reworking them, but the thread seems silent for a while. Thus far AI has given you a good impression of itself, at least if you ignore the air losses it has suffered. <br ...
by janh
Thu Nov 19, 2015 3:12 pm
Forum: After Action Reports
Topic: Blue Skies and Blood: John 3rd vs 1275psi
Replies: 94
Views: 1770

RE: Tell the PM...

<t> I'm following your AARs regularly and must concur with the others. Your AAR style makes for a very good read and it would be a loss if you stopped. After all, that not to many people do reply to your entries doesn't mean you don't have many readers. Just reading both sides, so probably better to ...
by janh
Sun Jul 19, 2015 5:05 am
Forum: War in the Pacific: Admiral's Edition
Topic: Web based WITPAE PBEM Viewer
Replies: 59
Views: 1590

RE: Web based WITPAE PBEM Viewer

<t> Amazing work, indeed. Apparently it isn't that there are no more talented programmers with heart blood for WiTP AE...<br/>
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Strangely I have seen this topic pop up a couple of days ago and never peeked inside. I was somehow expecting something very different behind that topic. I am sure I ...
by janh
Mon May 18, 2015 2:30 pm
Forum: After Action Reports
Topic: A Glorious Way to Die: John 3rd vs. NY59Giants BTS: Lite
Replies: 668
Views: 7650

RE: Johnston Atoll

<t> Damn, was watching this unfolding and sure to find you catching your prey. Too bad... I have been following your several recent AARs as often as I could, John, some very daring and good play from your side. Most exciting stuff! Keep it up! Can't chime in with any advice since I glanced at your ...
by janh
Sun Nov 16, 2014 7:19 am
Forum: Gary Grigsby's War in the East Series
Topic: The Germans must have production in WITE2
Replies: 61
Views: 979

RE: The Germans must have production in WITE2

<r> <QUOTE><s>[quote]</s>ORIGINAL: morvael<br/>
A free-for-all production system isn't necessary. What I would like to see is a semi-historical requisition system, where the allowances are decided by history and the player can request (not build) only historical units (giving up units used to build ...
by janh
Sun Oct 19, 2014 1:13 pm
Forum: Gary Grigsby's War in the East Series
Topic: WitE 1.08 Change Log
Replies: 47
Views: 1299

RE: WitE 1.08 Change Log

<t> Very impressive change list. And some very welcome fixes and new features among them. Only missing a means to suppress ToE changes if pools do not require reducing the elements, or if not desired.<br/>
<br/>
Many thanks to everyone involved in doing these changes, and in testing them! Above ...
by janh
Sat Sep 27, 2014 3:40 am
Forum: Gary Grigsby's War in the East Series
Topic: About 1:1-2:1 rule
Replies: 27
Views: 492

RE: About 1:1-2:1 rule

<r> <QUOTE><s>[quote]</s>ORIGINAL: morvael<br/>
Yes, there's kind of conflict between removing 1->2 and using mild blizzard at the same time. Perhaps the blizzard could be less mild without 1->2 (or 1->2 should not apply from December). Players will have to experiment and find out what combination ...
by janh
Tue Sep 23, 2014 2:23 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Absurd AI move prevention
Replies: 22
Views: 298

RE: Absurd AI move prevention

<r> <QUOTE><s>[quote]</s>ORIGINAL: dr.hal<br/>
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I was afraid of that, but nothing ventured nothing gained. Yes my ignorance of coding is overwhelming but to my credit, I DID think it wouldn't be easy!<br/>
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As for your points, I agree there would have to be parameters established and ...
by janh
Thu Sep 04, 2014 12:27 pm
Forum: War in the Pacific: Admiral's Edition
Topic: OT: Whisky/Whiskey Drinkers - what are your favorites?
Replies: 249
Views: 6213

RE: OT: Whisky/Whiskey Drinkers - what are your favorites?

<r> <QUOTE><s>[quote]</s>ORIGINAL: JocMeister<br/>
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For lots of Peat: Ardbeg<br/>
For more easy drinking. Oban and Glenmorangie.<br/>
<br/>
Never drink blended whiskey. Stick with single malt and preferably something from the Islay region. [:)]
<e>[/quote]</e></QUOTE>
<br/>
Sounds ...
by janh
Tue Aug 26, 2014 2:48 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Happy Birthday michaelm
Replies: 29
Views: 538

RE: Happy Birthday michaelm

Happy birthday Michael! And no question -- many thanks for your tenacious efforts at updating the game for us!

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