Search found 31 matches

by cymloveselva
Sun Feb 10, 2008 1:08 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Vietnam Combat Operations: Volume 6
Replies: 4
Views: 128

RE: Vietnam Combat Operations: Volume 6

A title on its own!
Godlike![&o]
by cymloveselva
Sun Feb 10, 2008 12:03 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Future Update Progess?
Replies: 65
Views: 1238

RE: Future Update Progess?

best wishes for the update![:'(]
by cymloveselva
Fri Feb 08, 2008 11:52 pm
Forum: The War Room
Topic: AA unit
Replies: 13
Views: 346

RE: AA unit

I see...
Then, does the AA unit provides Anti-Air while moving...? Particularly during Enemy Interdiction againts my moving units...
by cymloveselva
Thu Feb 07, 2008 11:43 pm
Forum: Scenario Design
Topic: Ship Class Design
Replies: 145
Views: 7301

RE: Subs!

It would really nice if you can share with us your test-bed scen...
By the way, I would truly wish for some real navy scen, especially those Subs Wars and Pacific Wars...[8|]
by cymloveselva
Tue Feb 05, 2008 10:49 pm
Forum: The War Room
Topic: AA unit
Replies: 13
Views: 346

AA unit

I would like to know more on how to properly use the AA unit within a formation.
Does there really provides a radii of AA protection if defending (or unmoved) from the beginning of that turn, while other unit pass through it?
Really wanna know...[&o]
Thanks...
by cymloveselva
Tue Feb 05, 2008 12:34 am
Forum: The War Room
Topic: stacking limit ?
Replies: 34
Views: 836

RE: stacking limit ?

Perhaps stacking limits varies according to terrain type, up to 9 per hex, for the sake of programming?[>:]
by cymloveselva
Sun Feb 03, 2008 1:14 pm
Forum: Scenario Design
Topic: Ship Class Design
Replies: 145
Views: 7301

RE: Subs!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: a white rabbit<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ColinWright<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: cymloveselva<br/>
<br/>
[&o]Great & heavy thread!<br/>
By the way, I didn't see any submarine equipment in the Editor... Please correct me if ...
by cymloveselva
Sun Feb 03, 2008 1:01 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: "strategically" & "tactically"...
Replies: 16
Views: 225

RE: "strategically" & "tactically"...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Foggy<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Raindem<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: cymloveselva<br/>
<br/>
Not sure if the is any possibilities of having solid "unit" of factories, refineries, oil fields, personnel centers, etc...[8|]
<e ...
by cymloveselva
Sat Feb 02, 2008 1:32 pm
Forum: The War Room
Topic: new player: tips
Replies: 11
Views: 316

RE: new player: tips

no idea...
i'm playing communist currently...
by cymloveselva
Sat Feb 02, 2008 12:37 pm
Forum: The War Room
Topic: Tactical Reserve & Local Reserve
Replies: 47
Views: 1501

RE: Tactical Reserve & Local Reserve

I would really like to know the reason Mr. Norm put these two options into the game...[8|]
by cymloveselva
Sat Feb 02, 2008 9:42 am
Forum: The War Room
Topic: Airfield and Ports
Replies: 5
Views: 247

RE: Airfield and Ports

That means everything must be traced back to supply point, is it?
by cymloveselva
Sat Feb 02, 2008 9:38 am
Forum: The War Room
Topic: Air and naval units guide?
Replies: 17
Views: 294

RE: Air and naval units guide?

Real sorry, but can anybody tell me again where can I get the Bioeditor...?
by cymloveselva
Sat Feb 02, 2008 4:22 am
Forum: Scenario Design
Topic: Ship Class Design
Replies: 145
Views: 7301

RE: Subs!

[&o]Great & heavy thread!
By the way, I didn't see any submarine equipment in the Editor... Please correct me if I'm wrong...
by cymloveselva
Sat Feb 02, 2008 1:43 am
Forum: The War Room
Topic: Air and naval units guide?
Replies: 17
Views: 294

RE: Air and naval units guide?

ORIGINAL: ColinWright

I'd rather have generic 'battleships' and an improved naval engine than lots of cool new ship types and the same engine.

I'll like both![:D]
Improved naval engine & cool new ship types!
by cymloveselva
Sat Feb 02, 2008 1:38 am
Forum: Norm Koger's The Operational Art Of War III
Topic: "strategically" & "tactically"...
Replies: 16
Views: 225

RE: "strategically" & "tactically"...

Not sure if the is any possibilities of having solid "unit" of factories, refineries, oil fields, personnel centers, etc...[8|]
by cymloveselva
Fri Feb 01, 2008 7:29 am
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 26264

RE: Comprehensive Wishlist

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ColinWright<br/>

<QUOTE><s>[quote]</s>ORIGINAL: cymloveselva<br/>
<br/>
Just wonder if I can add another:<br/>
what's the specialty/characteristics about each 128 unit icons available in TOAW3...<br/>
Put them inside Manual would be best[>:]
<e>[/quote ...
by cymloveselva
Fri Feb 01, 2008 7:23 am
Forum: Scenario Design
Topic: HQ Icons (the other ones)
Replies: 4
Views: 137

RE: HQ Icons (the other ones)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ColinWright<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: cymloveselva<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Dr. Foo<br/>
<br/>
I understand the benefits of the HQ units but do the other icons that could be used for an HQ possess the same benefits.<br ...
by cymloveselva
Fri Feb 01, 2008 7:19 am
Forum: The War Room
Topic: Air and naval units guide?
Replies: 17
Views: 294

RE: Air and naval units guide?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ColinWright<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: cymloveselva<br/>
<br/>
I always wish for a more solid modelling for both air unit & navy in TOAW, like all the land unit, since TOAW2...[>:]
<e>[/quote]</e></QUOTE>
<br/>
Hear hear.
<e>[/quote]</e ...
by cymloveselva
Fri Feb 01, 2008 7:05 am
Forum: Scenario Design
Topic: HQ Icons (the other ones)
Replies: 4
Views: 137

RE: HQ Icons (the other ones)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dr. Foo<br/>
<br/>
I understand the benefits of the HQ units but do the other icons that could be used for an HQ possess the same benefits.<br/>
<br/>
Such as:<br/>
<br/>
The checkered HQ icon,<br/>
<br/>
the KG icon,<br/>
<br/>
the CCA. CCB, CCC, CCR ...
by cymloveselva
Fri Feb 01, 2008 7:01 am
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 26264

RE: Comprehensive Wishlist

Just wonder if I can add another:
what's the specialty/characteristics about each 128 unit icons available in TOAW3...
Put them inside Manual would be best[>:]

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