Search found 51 matches

by kenwolfe
Wed Sep 23, 2009 12:38 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW III Scenario Viewer
Replies: 21
Views: 586

RE: TOAW III Scenario Viewer

I renamed the OOB and now the viewer starts up fine, thanks. For now I'll just manually change all the invalid characters in the OOB file to printable ones using XMLPad... I've had to do that in the past just so that XMLPad will process the XML file properly.
by kenwolfe
Tue Sep 22, 2009 12:12 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW III Scenario Viewer
Replies: 21
Views: 586

RE: TOAW III Scenario Viewer

<t> I had a problem trying to load the TXT and OOB exports from the Italian Campaign 1943-1945 scenario. It came up with this message:<br/>
<br/>
Unhandled exception ' ' hexadecimal value 0x01 is an invalid character, line 11323 position 30.<br/>
<br/>
I think it is getting hung up on this line ...
by kenwolfe
Thu Sep 17, 2009 2:48 pm
Forum: TOAW III Support
Topic: Equipment Inventory in Sceario Dump
Replies: 10
Views: 250

RE: Equipment Inventory in Sceario Dump

I downloaded the TOAW II Scenario Viewer and had a quick look. I think that will be very useful, particularly its ability to read the XML OOB export. Thanks.
by kenwolfe
Thu Sep 17, 2009 2:46 pm
Forum: TOAW III Support
Topic: PO can base aircraft in exclusion zone
Replies: 2
Views: 134

RE: PO can base aircraft in exclusion zone

Since I don't want the airbases in the excluded zones being used by either Force I'll go with the dummy air units in garrison mode. Thanks for the tip.
by kenwolfe
Thu Sep 17, 2009 12:37 am
Forum: TOAW III Support
Topic: PO can base aircraft in exclusion zone
Replies: 2
Views: 134

PO can base aircraft in exclusion zone

I have found that the Programmed Opponent is allowed to base aircraft in hexes that are marked as part of an exclusion zone, even if the exclusion zone has not been removed by an event. Is this a known problem? Is there a way to prevent the PO from being able to do this? Thanks.
by kenwolfe
Thu Sep 10, 2009 8:44 pm
Forum: Scenario Design
Topic: Elmer stuck in Tactical Reserve
Replies: 5
Views: 153

RE: Elmer stuck in Tactical Reserve

Yes, that was the problem. Changing the icon from infantry-artillery to infantry solved the problem. Thanks.
by kenwolfe
Wed Sep 09, 2009 10:25 pm
Forum: Scenario Design
Topic: Elmer stuck in Tactical Reserve
Replies: 5
Views: 153

Elmer stuck in Tactical Reserve

<t> I have been running some computer-vs-computer games of a scenario I am working on to check the play balance. I notice Elmer is doing an odd thing with one of the armies. All of the infantry corps formations seem to get stuck with all the units in Tactical Reserve mode. Of course in that mode ...
by kenwolfe
Fri Sep 04, 2009 1:20 am
Forum: Scenario Design
Topic: mutually exclusive theater options
Replies: 3
Views: 172

RE: mutually exclusive theater options

I implemented something along those lines and it seems to work. It was a good deal simpler since in this case it was acceptable to offer the TO to one force for a certain number of turns, cancel it if they did not choose it and then offer it to the other force. Thanks for the help.
by kenwolfe
Mon Aug 31, 2009 7:40 pm
Forum: Scenario Design
Topic: mutually exclusive theater options
Replies: 3
Views: 172

mutually exclusive theater options

<t> I would like to set up two mutually exclusive theater options in a scenario, one for force 1 and one for force 2. By mutually exclusive I mean that if force 1 selects its option then force 2 can no longer select its option and vice versa. The situation is a neutral country represented by an ...
by kenwolfe
Wed Aug 26, 2009 8:27 pm
Forum: TOAW III Support
Topic: scenario dump events list error
Replies: 2
Views: 75

scenario dump events list error

<t> I have found what looks like an error in how the scenario dump displays event numbers to be activated by theater options. Taking the Anonymous Heroics scenario from the Tutorials section as an example, a text dump of the scenario lists three of the theater options as follows:<br/>
<br/>
Event ...
by kenwolfe
Sat Aug 22, 2009 5:45 pm
Forum: TOAW III Support
Topic: Equipment Inventory in Sceario Dump
Replies: 10
Views: 250

RE: Equipment Inventory in Sceario Dump

<r>
<QUOTE><s>[quote]</s>ORIGINAL: parmenio<br/>
<br/>

<QUOTE><s>[quote]</s>The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.<e>[/quote]</e></QUOTE>
<br/>
Many moons ago I wrote a program I called "Scenario Viewer" which parsed the scenario text ...
by kenwolfe
Mon Aug 17, 2009 8:48 pm
Forum: TOAW III Support
Topic: Equipment Inventory in Sceario Dump
Replies: 10
Views: 250

RE: Equipment Inventory in Sceario Dump

Is there any workaround until TOAW III 3.4 is available? The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.
by kenwolfe
Sun Aug 16, 2009 5:53 pm
Forum: TOAW III Support
Topic: Equipment Inventory in Sceario Dump
Replies: 10
Views: 250

Equipment Inventory in Sceario Dump

<t> I am using the Scenario Editor in TOAW III release 3.2.29.27. I have been creating a scenario text dump for several of the scenarios which are distributed with TOAW III. The dump includes two sections entitled Complete Equipment Inventory, one for each Force. The problem I am having is that it ...
by kenwolfe
Sat Aug 15, 2009 11:14 am
Forum: TOAW III Support
Topic: selecting effects for event triggers
Replies: 6
Views: 106

RE: selecting effects for event triggers

Thanks for the tip. I'll proceed on that basis.

by kenwolfe
Sat Aug 15, 2009 2:28 am
Forum: TOAW III Support
Topic: selecting effects for event triggers
Replies: 6
Views: 106

RE: selecting effects for event triggers

<t> I found the following in The Operational Art of War Scenario Design Guide by Todd Klemme which suggests this is actually a design limitation of the event engine:<br/>
<br/>
"Some Event triggers require the use of two Events instead of one. If you set an<br/>
Event trigger and the Event effect ...
by kenwolfe
Fri Aug 14, 2009 8:44 pm
Forum: TOAW III Support
Topic: selecting effects for event triggers
Replies: 6
Views: 106

RE: selecting effects for event triggers

<t> I tried that, both by selecting No Trigger and by cycling through all the possible triggers, I got the same result. I even tried setting the effect first, it let me do that but did not actually display the event (it still showed "no trigger" and "no event") When I went to select a trigger, the ...
by kenwolfe
Fri Aug 14, 2009 6:11 pm
Forum: TOAW III Support
Topic: selecting effects for event triggers
Replies: 6
Views: 106

selecting effects for event triggers

<t> Hello. I am using the scenario editor in TOAW III release 3.2.29.27. I am trying to set up some events using the Event Editor and I have found that for some trigger types only certain effects from the list are available. All possible effects are available for the triggers:<br/>
<br/>
1/2 uses ...
by kenwolfe
Fri Jan 09, 2009 8:00 pm
Forum: Scenario Design
Topic: Airdrops into Exclusion Zones
Replies: 1
Views: 57

Airdrops into Exclusion Zones

In my testing I notice that airdrops are allowed into hexes of an exclusion zone. Once in the exclusion zone the unit that was airdropped will be unable to move until the exclusion zone is removed. Is there any way to prevent airdrops into an exclusion zone?
by kenwolfe
Thu Jan 08, 2009 1:19 pm
Forum: Scenario Design
Topic: Activating Programmed Opponent option
Replies: 3
Views: 132

RE: Activating Programmed Opponent option

<r>
<QUOTE><s>[quote]</s>ORIGINAL: noxious<br/>
<br/>
Basically, it's always activated, but pretty useless if you leave it in that state. <br/>
It needs to be "programmed" by assigning one or more objective track for each formation, as well as stance/behaviour towards the objectives, and ...
by kenwolfe
Wed Jan 07, 2009 8:28 pm
Forum: Scenario Design
Topic: Activating Programmed Opponent option
Replies: 3
Views: 132

Activating Programmed Opponent option

<t> I have noticed that some scenarios allow one or both or neither sides to be played by the programmed opponent. My question is, what controls this:<br/>
<br/>
- Is there some option in the Game Editor to allow the PO to be used for each Force?<br/>
- Are there instead just some minimum ...

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