Search found 51 matches
- by kenwolfe
- Wed Sep 23, 2009 12:38 pm
- Forum: Norm Koger's The Operational Art Of War III
- Topic: TOAW III Scenario Viewer
- Replies: 21
- Views: 586
RE: TOAW III Scenario Viewer
I renamed the OOB and now the viewer starts up fine, thanks. For now I'll just manually change all the invalid characters in the OOB file to printable ones using XMLPad... I've had to do that in the past just so that XMLPad will process the XML file properly.
- by kenwolfe
- Tue Sep 22, 2009 12:12 pm
- Forum: Norm Koger's The Operational Art Of War III
- Topic: TOAW III Scenario Viewer
- Replies: 21
- Views: 586
RE: TOAW III Scenario Viewer
<t> I had a problem trying to load the TXT and OOB exports from the Italian Campaign 1943-1945 scenario. It came up with this message:<br/>
<br/>
Unhandled exception ' ' hexadecimal value 0x01 is an invalid character, line 11323 position 30.<br/>
<br/>
I think it is getting hung up on this line ...
<br/>
Unhandled exception ' ' hexadecimal value 0x01 is an invalid character, line 11323 position 30.<br/>
<br/>
I think it is getting hung up on this line ...
- by kenwolfe
- Thu Sep 17, 2009 2:48 pm
- Forum: TOAW III Support
- Topic: Equipment Inventory in Sceario Dump
- Replies: 10
- Views: 250
RE: Equipment Inventory in Sceario Dump
I downloaded the TOAW II Scenario Viewer and had a quick look. I think that will be very useful, particularly its ability to read the XML OOB export. Thanks.
- by kenwolfe
- Thu Sep 17, 2009 2:46 pm
- Forum: TOAW III Support
- Topic: PO can base aircraft in exclusion zone
- Replies: 2
- Views: 134
RE: PO can base aircraft in exclusion zone
Since I don't want the airbases in the excluded zones being used by either Force I'll go with the dummy air units in garrison mode. Thanks for the tip.
- by kenwolfe
- Thu Sep 17, 2009 12:37 am
- Forum: TOAW III Support
- Topic: PO can base aircraft in exclusion zone
- Replies: 2
- Views: 134
PO can base aircraft in exclusion zone
I have found that the Programmed Opponent is allowed to base aircraft in hexes that are marked as part of an exclusion zone, even if the exclusion zone has not been removed by an event. Is this a known problem? Is there a way to prevent the PO from being able to do this? Thanks.
- by kenwolfe
- Thu Sep 10, 2009 8:44 pm
- Forum: Scenario Design
- Topic: Elmer stuck in Tactical Reserve
- Replies: 5
- Views: 153
RE: Elmer stuck in Tactical Reserve
Yes, that was the problem. Changing the icon from infantry-artillery to infantry solved the problem. Thanks.
- by kenwolfe
- Wed Sep 09, 2009 10:25 pm
- Forum: Scenario Design
- Topic: Elmer stuck in Tactical Reserve
- Replies: 5
- Views: 153
Elmer stuck in Tactical Reserve
<t> I have been running some computer-vs-computer games of a scenario I am working on to check the play balance. I notice Elmer is doing an odd thing with one of the armies. All of the infantry corps formations seem to get stuck with all the units in Tactical Reserve mode. Of course in that mode ...
- by kenwolfe
- Fri Sep 04, 2009 1:20 am
- Forum: Scenario Design
- Topic: mutually exclusive theater options
- Replies: 3
- Views: 172
RE: mutually exclusive theater options
I implemented something along those lines and it seems to work. It was a good deal simpler since in this case it was acceptable to offer the TO to one force for a certain number of turns, cancel it if they did not choose it and then offer it to the other force. Thanks for the help.
- by kenwolfe
- Mon Aug 31, 2009 7:40 pm
- Forum: Scenario Design
- Topic: mutually exclusive theater options
- Replies: 3
- Views: 172
mutually exclusive theater options
<t> I would like to set up two mutually exclusive theater options in a scenario, one for force 1 and one for force 2. By mutually exclusive I mean that if force 1 selects its option then force 2 can no longer select its option and vice versa. The situation is a neutral country represented by an ...
- by kenwolfe
- Wed Aug 26, 2009 8:27 pm
- Forum: TOAW III Support
- Topic: scenario dump events list error
- Replies: 2
- Views: 75
scenario dump events list error
<t> I have found what looks like an error in how the scenario dump displays event numbers to be activated by theater options. Taking the Anonymous Heroics scenario from the Tutorials section as an example, a text dump of the scenario lists three of the theater options as follows:<br/>
<br/>
Event ...
<br/>
Event ...
- by kenwolfe
- Sat Aug 22, 2009 5:45 pm
- Forum: TOAW III Support
- Topic: Equipment Inventory in Sceario Dump
- Replies: 10
- Views: 250
RE: Equipment Inventory in Sceario Dump
<r>
<QUOTE><s>[quote]</s>ORIGINAL: parmenio<br/>
<br/>
<QUOTE><s>[quote]</s>The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.<e>[/quote]</e></QUOTE>
<br/>
Many moons ago I wrote a program I called "Scenario Viewer" which parsed the scenario text ...
<QUOTE><s>[quote]</s>ORIGINAL: parmenio<br/>
<br/>
<QUOTE><s>[quote]</s>The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.<e>[/quote]</e></QUOTE>
<br/>
Many moons ago I wrote a program I called "Scenario Viewer" which parsed the scenario text ...
- by kenwolfe
- Mon Aug 17, 2009 8:48 pm
- Forum: TOAW III Support
- Topic: Equipment Inventory in Sceario Dump
- Replies: 10
- Views: 250
RE: Equipment Inventory in Sceario Dump
Is there any workaround until TOAW III 3.4 is available? The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.
- by kenwolfe
- Sun Aug 16, 2009 5:53 pm
- Forum: TOAW III Support
- Topic: Equipment Inventory in Sceario Dump
- Replies: 10
- Views: 250
Equipment Inventory in Sceario Dump
<t> I am using the Scenario Editor in TOAW III release 3.2.29.27. I have been creating a scenario text dump for several of the scenarios which are distributed with TOAW III. The dump includes two sections entitled Complete Equipment Inventory, one for each Force. The problem I am having is that it ...
- by kenwolfe
- Sat Aug 15, 2009 11:14 am
- Forum: TOAW III Support
- Topic: selecting effects for event triggers
- Replies: 6
- Views: 106
RE: selecting effects for event triggers
Thanks for the tip. I'll proceed on that basis.
- by kenwolfe
- Sat Aug 15, 2009 2:28 am
- Forum: TOAW III Support
- Topic: selecting effects for event triggers
- Replies: 6
- Views: 106
RE: selecting effects for event triggers
<t> I found the following in The Operational Art of War Scenario Design Guide by Todd Klemme which suggests this is actually a design limitation of the event engine:<br/>
<br/>
"Some Event triggers require the use of two Events instead of one. If you set an<br/>
Event trigger and the Event effect ...
<br/>
"Some Event triggers require the use of two Events instead of one. If you set an<br/>
Event trigger and the Event effect ...
- by kenwolfe
- Fri Aug 14, 2009 8:44 pm
- Forum: TOAW III Support
- Topic: selecting effects for event triggers
- Replies: 6
- Views: 106
RE: selecting effects for event triggers
<t> I tried that, both by selecting No Trigger and by cycling through all the possible triggers, I got the same result. I even tried setting the effect first, it let me do that but did not actually display the event (it still showed "no trigger" and "no event") When I went to select a trigger, the ...
- by kenwolfe
- Fri Aug 14, 2009 6:11 pm
- Forum: TOAW III Support
- Topic: selecting effects for event triggers
- Replies: 6
- Views: 106
selecting effects for event triggers
<t> Hello. I am using the scenario editor in TOAW III release 3.2.29.27. I am trying to set up some events using the Event Editor and I have found that for some trigger types only certain effects from the list are available. All possible effects are available for the triggers:<br/>
<br/>
1/2 uses ...
<br/>
1/2 uses ...
- by kenwolfe
- Fri Jan 09, 2009 8:00 pm
- Forum: Scenario Design
- Topic: Airdrops into Exclusion Zones
- Replies: 1
- Views: 57
Airdrops into Exclusion Zones
In my testing I notice that airdrops are allowed into hexes of an exclusion zone. Once in the exclusion zone the unit that was airdropped will be unable to move until the exclusion zone is removed. Is there any way to prevent airdrops into an exclusion zone?
- by kenwolfe
- Thu Jan 08, 2009 1:19 pm
- Forum: Scenario Design
- Topic: Activating Programmed Opponent option
- Replies: 3
- Views: 132
RE: Activating Programmed Opponent option
<r>
<QUOTE><s>[quote]</s>ORIGINAL: noxious<br/>
<br/>
Basically, it's always activated, but pretty useless if you leave it in that state. <br/>
It needs to be "programmed" by assigning one or more objective track for each formation, as well as stance/behaviour towards the objectives, and ...
<QUOTE><s>[quote]</s>ORIGINAL: noxious<br/>
<br/>
Basically, it's always activated, but pretty useless if you leave it in that state. <br/>
It needs to be "programmed" by assigning one or more objective track for each formation, as well as stance/behaviour towards the objectives, and ...
- by kenwolfe
- Wed Jan 07, 2009 8:28 pm
- Forum: Scenario Design
- Topic: Activating Programmed Opponent option
- Replies: 3
- Views: 132
Activating Programmed Opponent option
<t> I have noticed that some scenarios allow one or both or neither sides to be played by the programmed opponent. My question is, what controls this:<br/>
<br/>
- Is there some option in the Game Editor to allow the PO to be used for each Force?<br/>
- Are there instead just some minimum ...
<br/>
- Is there some option in the Game Editor to allow the PO to be used for each Force?<br/>
- Are there instead just some minimum ...
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