Search found 26 matches

by BriteLite
Tue Oct 11, 2011 2:25 pm
Forum: Panzer Corps
Topic: Holding out for the Demo
Replies: 10
Views: 323

RE: Holding out for the Demo

<r> Couldn't have said it better than this!<SM sm="Tank-fahr09.gif">[sm=Tank-fahr09.gif]</SM>
<QUOTE><s>[quote]</s>ORIGINAL: fsp<br/>
<br/>
If you liked PG, buy it.<br/>
If you liked PG2, buy it.<br/>
If you liked PGF, buy it. <br/>
If you have never played any of the above, download PGForever ...
by BriteLite
Thu Sep 15, 2011 1:22 am
Forum: Mods and Scenarios
Topic: Big Unit Mod in Color
Replies: 12
Views: 1005

RE: Big Unit Mod

riven_darke and Razz, thanks for these!
by BriteLite
Sun Sep 04, 2011 11:16 am
Forum: Mods and Scenarios
Topic: New Units!
Replies: 21
Views: 963

RE: New Units!Installing

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Razz<br/>
<br/>
^ The problem is the the equipment file is not balanced.<br/>
<br/>
He has the PAK 40 Anti Tank gun too strong and shooting 4 hexes inside the halftrack.<br/>
<br/>
IT's not as simple as you think.
<e>[/quote]</e></QUOTE>
<br/>
Razz is ...
by BriteLite
Sun Sep 04, 2011 2:26 am
Forum: Mods and Scenarios
Topic: New Units!
Replies: 21
Views: 963

RE: New Units!Installing

<t> After extraction all the .png files must be copied to the PanzerCorps\Graphics\Units folder. That is the easy part.<br/>
2 other files were also extracted . efx.pzdat and equipment.pzeqp as .txt files.<br/>
efx.txt must be copied and added to the end of efx.dat in the PanzerCorps\Graphics ...
by BriteLite
Fri Aug 19, 2011 1:00 am
Forum: Mods and Scenarios
Topic: Brześć scenario
Replies: 8
Views: 286

RE: Brest scenario

Very good nikivdd. Please keep doing the nice job.


by BriteLite
Fri Aug 19, 2011 12:57 am
Forum: Mods and Scenarios
Topic: New Units!
Replies: 21
Views: 963

RE: New Units!

Excellent! Good work and thank you.[&o]
by BriteLite
Fri Aug 12, 2011 8:45 am
Forum: Mods and Scenarios
Topic: NATO counters
Replies: 49
Views: 7167

RE: NATO counters

Agent S: I am with you about AH mapboards and S&T/SPI. I love the look and feel of "boardgame look" map mods.

Agree about jomini's counter mods. They look great. Please keep up the work jomini!
by BriteLite
Sat Aug 06, 2011 1:36 pm
Forum: Mods and Scenarios
Topic: Unit/FX/Campaign Editor - New Version 0.9.0
Replies: 109
Views: 14249

RE: Unit Editor - New Version 0.2.0 Released

D/L and installed new version and appears to be working fine.[:)]

Note I posted a link over at JP's Panzers in the PC section.
by BriteLite
Fri Aug 05, 2011 10:05 pm
Forum: Mods and Scenarios
Topic: Unit Editor
Replies: 13
Views: 615

RE: Unit Editor

<r> Sent!!<br/>

<QUOTE><s>[quote]</s>ORIGINAL: mgarnett<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: BriteLite<br/>
<br/>
Unhandled exception. String not valid time date. Will reinstall PCorps as I had made changes in original equipment file. Will advise.<br/>
<br/>
EDIT: same issue after ...
by BriteLite
Fri Aug 05, 2011 8:29 pm
Forum: Mods and Scenarios
Topic: Unit Editor
Replies: 13
Views: 615

RE: Unit Editor

<t> Unhandled exception. String not valid time date. Will reinstall PCorps as I had made changes in original equipment file. Will advise.<br/>
<br/>
EDIT: same issue after reinstall. "String was not recognized as a valid time date". I can open the equipment file however when I click anywhere in ...
by BriteLite
Fri Aug 05, 2011 8:27 pm
Forum: Mods and Scenarios
Topic: Equipment Editor - (Re-release now with all files in ZIP!!)
Replies: 6
Views: 744

RE: Equipment Editor - Beta Release

Unhandled exception error. String was not recognized as a valid time date.
I had made changes in the original equipment file so maybe that is the problem. I will uninstall PCorps and install a fresh version. Will advise.
Thks again Mark.
by BriteLite
Thu Aug 04, 2011 10:12 pm
Forum: Mods and Scenarios
Topic: Unit Editor
Replies: 13
Views: 615

RE: Unit Editor

Mark I will test the editor tonite when you publish. I enjoy modifying the equipment files. Thanks so much for your work.[&o]

Thanks to Dumnorix for posting the list of traits. I had overlooked the bonus trait.
by BriteLite
Wed Aug 03, 2011 5:49 am
Forum: Mods and Scenarios
Topic: Calling all programmers
Replies: 50
Views: 2443

RE: Calling all programmers

rezaf, The file is named efx.pzdat
First line is for notation only "# This file is used to assign various effects to units"

And a BIG thanks to mgarnett for his work.
by BriteLite
Mon Aug 01, 2011 6:26 pm
Forum: Panzer Corps
Topic: Shameless Exploits
Replies: 9
Views: 275

RE: Shameless Exploits

Sea Monkey I had noticed the same thing regarding entrained units. No movement into/thru non friendly city coupled with neutralizing makes perfect sense. Should be relatively easy for developers to implement. Ideas for improvement are a good thing. Don't be discouraged by nay sayers.[:)]
by BriteLite
Mon Jul 25, 2011 6:07 pm
Forum: Panzer Corps
Topic: Combat Results vs Predictions
Replies: 36
Views: 1497

RE: Combat Results vs Predictions

Hey I remember you Zerstorer![:)] Welcome.

For those who don't know back in the days before Rudankort did PGForever, Zerstorer was one of a handful of modders who worked on improving PG. His equiptment file was considered by many to be the best, including me.[&o]
by BriteLite
Mon Jul 25, 2011 3:29 pm
Forum: Panzer Corps
Topic: ranged attacks
Replies: 11
Views: 400

RE: ranged attacks

<t> Some of the user made equiptment files for PG had ranged fire for AT units like 88 and 128 mm. I can say when I played those campaigns the game play became totally unbalanced. Approaching enemy units were massacred before getting adjacent to friendlies. It became too easy to purchase AT using ...
by BriteLite
Sun Jul 24, 2011 2:21 am
Forum: Panzer Corps
Topic: hmmmm
Replies: 22
Views: 1095

RE: hmmmm

<t> As a PG fan since 1995, I could not disagree with the OP any more. The gaming experience is new,fresh and fun. Many in the PG community were never satisfied with later iterations of PG. Rudankort breathed life into the old game when he developed PGForever. We are fortunate that Lordz/Slitherine ...
by BriteLite
Sun Jul 24, 2011 2:09 am
Forum: Panzer Corps
Topic: Suggestion for a new type of campaign
Replies: 16
Views: 601

RE: Suggestion for a new type of campaign

<t> This game has gotten off to such a great start(I understand PC is the hottest title ATM) it is safe to make a couple of predictions.<br/>
<br/>
Although PC is relatively bug free patches are in the future. PC appears to be not as difficult to update as for instance TOAW3 where years go by ...
by BriteLite
Sun Jul 24, 2011 1:52 am
Forum: Panzer Corps
Topic: What to do with them?
Replies: 51
Views: 1554

RE: What to do with them?

<r> Every unit type has advantages that sometimes are subtle and not easily noticed. I generally don't buy many AA and AT units but I do get a few. If the AI has naval forces the best way to deal with them is Strat bombers. A Ju-88 is and absolute naval killer. Norway is difficult to win without at ...
by BriteLite
Tue Nov 18, 2008 4:41 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: 19th century database
Replies: 16
Views: 251

RE: 19th century database

Got it working. When I unzipped the eqp file wound up in the wrong folder[&:]

Deleted, unzipped and all works.

Thanks to all!

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