Search found 80 matches

by shaunchattey
Fri Mar 04, 2022 11:26 am
Forum: Suggestions and Feedback
Topic: Renaming Council Members & Governors
Replies: 3
Views: 365

Re: Renaming Council Members & Governors

I agree its not essential, but given the degree of customisation in this game it seems odd that you cant rename leaders. Personally I love renaming leaders in games, it gives me a real feeling of 'value' in characters and their skills etc. I hope the ability to rename them is added at some point, im...
by shaunchattey
Sun Jan 10, 2016 12:10 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 24289

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

I'm getting that cannot load race_16 error after putting the zip in the folder :( does anyone know why?
Image
by shaunchattey
Mon Sep 21, 2015 5:23 am
Forum: Command: Modern Operations series
Topic: How many of you have RL military experience?
Replies: 50
Views: 1172

RE: How many of you have RL military experience?

I'm a fairly unactive but long time matrix games fan, I think you are mistaking grognard level wargamers with ex-forces people. While I know there are a fair chunk of ex-forces people around here, I'd guess about 80% are just dedicated wargamers.
by shaunchattey
Thu May 28, 2015 5:08 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Names and photos - the new system
Replies: 6
Views: 502

RE: Names and photos - the new system

<r> 'In the earlier versions both NASA and the Soviet space program had a heavy gender disbalance in favour of men, which is politically incorrect today but corresponds to the historical realia. The GSA, a utopian society, has a more gender balanced approach. In the new version there is a uniform ap...
by shaunchattey
Thu Mar 26, 2015 12:23 pm
Forum: War in the Pacific: Admiral's Edition
Topic: How Much Fun Is This?
Replies: 24
Views: 489

RE: How Much Fun Is This?

ORIGINAL: Anthropoid

The liberal media must have aneurysms to watch that guy [:D]

Why?
by shaunchattey
Tue Mar 24, 2015 2:51 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: ANIMATION
Replies: 1
Views: 132

RE: ANIMATION

<t> I agree I'm not sure why they decided to use a big budget on animation staff as opposed to using open source video. Maybe they thought it would look outdated, or that there simply isnt good footage for most of the missions and potential future/ahistoric ones?? eitherway I agree with you but I re...
by shaunchattey
Tue Mar 24, 2015 2:48 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: TIGER TEAMS
Replies: 1
Views: 172

RE: TIGER TEAMS

<t> I think John Glenns mission(Friendship 7?) is relevant here, they(mission control) had to discuss what to do about the potential for the heatshield loosening at retro jettison/leaving booster package being on while re entering, in the end they chose to keep the booster package attached and it ev...
by shaunchattey
Tue Mar 24, 2015 2:46 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: SKILL LEVELS
Replies: 1
Views: 132

RE: SKILL LEVELS

I'm pretty sure they do improve, just very very slowely.
by shaunchattey
Sat Mar 21, 2015 12:27 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Lift of Orion
Replies: 5
Views: 224

RE: Lift of Orion

<r> <QUOTE><s>[quote]</s>ORIGINAL: GreenGoblin1898<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: deadmeat1471<br/> <br/> Next stop: Olympus Mons base camp. <e>[/quote]</e></QUOTE> Time for you to finish your Supreme Ruler Cold War AAR on the Paradox forum mister! [:@] <e>[/quote]</e></QUOTE> <br/> That ...
by shaunchattey
Sun Mar 15, 2015 2:37 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: dlc/expansion planed ?
Replies: 12
Views: 805

RE: dlc/expansion planed ?

<r> <QUOTE><s>[quote]</s>ORIGINAL: RyanCrierie<br/> <br/> Is it possible to see astronaut names and ground crew names in a future patch be able to be read randomly from text files if they're present?<br/> <br/> E.G.<br/> Astros.txt<br/> Engineers.txt<br/> <br/> One of my most memorable events was re...
by shaunchattey
Sat Dec 06, 2014 10:04 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Lift of Orion
Replies: 5
Views: 224

RE: Lift of Orion

Next stop: Olympus Mons base camp.
by shaunchattey
Thu Nov 13, 2014 11:18 am
Forum: Buzz Aldrin's Space Program Manager
Topic: I won
Replies: 7
Views: 527

RE: I won

I made it my goal to win for the 'Murcan side to counter this, but I ended up with endless deaths from accidents :(
by shaunchattey
Wed Nov 12, 2014 6:03 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Rosetta Philae landing this Wednesday!
Replies: 5
Views: 133

RE: Rosetta Philae landing this Wednesday!

<t> Also i was thinking about how they could intergrate modern stuff into this.<br/> I think the best way would be to have 'collections' of equipment in a bundle that need such and such lift from a rocket and research that, like rosetta has all its sub-units as do most space vehicles nowadays.<br/> ...
by shaunchattey
Wed Nov 12, 2014 5:59 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Rosetta Philae landing this Wednesday!
Replies: 5
Views: 133

RE: Rosetta Philae landing this Wednesday!

+1 for Rosetta/Philae DLC for BASPM.
by shaunchattey
Wed Nov 12, 2014 12:44 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: 1.0 gameplay comments
Replies: 5
Views: 152

RE: 1.0 gameplay comments

Pretty much identical to what I already do, I'll put more focus on completing missions early for added budget, I think thats where I've been falling down.
by shaunchattey
Tue Nov 11, 2014 3:14 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: 1.0 gameplay comments
Replies: 5
Views: 152

RE: 1.0 gameplay comments

<r> <QUOTE><s>[quote]</s>ORIGINAL: terje439<br/> <br/> Really? I do not agree tbh. It does however require you to plan ahead (example, I always have four researchers that I start training for human rated rockets as soon as I have expanded the R&D centre). <e>[/quote]</e></QUOTE> <br/> I think yo...
by shaunchattey
Tue Nov 11, 2014 12:27 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: 1.0 gameplay comments
Replies: 5
Views: 152

1.0 gameplay comments

<t> 1) Technology takes too long to research<br/> 2) Training takes too long<br/> 3) Not enough(any) access to high skills without training(for a higher wage maybe?)<br/> *I will add to this as I think of more<br/> <br/> <br/> Basically I think the game needs to be more intense. Raise the cost of th...
by shaunchattey
Tue Nov 11, 2014 11:14 am
Forum: Tech Support
Topic: 1.0 (non-steam)mission control hanging
Replies: 13
Views: 609

RE: 1.0 (non-steam)First mission control hanging

<t> I'm testing this right now, for now it appears to be working! thanks for the help i'll get back on here is it recurs.<br/> <br/> *So far so good. Many thanks, I'm a huge fan of Baris so obviously very anticipating this games release! I'm glad the issue was found before I lost enthusiasm for it i...
by shaunchattey
Mon Nov 10, 2014 4:31 pm
Forum: Tech Support
Topic: 1.0 (non-steam)mission control hanging
Replies: 13
Views: 609

RE: 1.0 (non-steam)First mission control hanging

Any ideas on this?

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