Search found 406 matches

by krupp_88mm
Tue Dec 10, 2013 3:01 am
Forum: War in the Pacific: Admiral's Edition
Topic: Sub patrol question
Replies: 17
Views: 636

RE: Sub patrol question

Your conclusion is true on its face

whoa, ok, i don;t about all this, I'm not challenging your world view I'm just reporting what happens with the game mechanics.
by krupp_88mm
Mon Dec 09, 2013 12:56 am
Forum: War in the Pacific: Admiral's Edition
Topic: Sub patrol question
Replies: 17
Views: 636

RE: Sub patrol question

oops double post
by krupp_88mm
Mon Dec 09, 2013 12:53 am
Forum: War in the Pacific: Admiral's Edition
Topic: Sub patrol question
Replies: 17
Views: 636

RE: Sub patrol question

<r> I just ran a quick test with three S-18 electroboats.<br/>
<br/>
I set all three on a triangular patrol with only 2 spaces between way points(3 hex travel distance). Starting with 3992 fuel. And set each one with 0, 1 and 2 day loiter times at each way point respectively.<br/>
<br/>
<B><s>[b ...
by krupp_88mm
Sun Dec 08, 2013 5:38 am
Forum: War in the Pacific: Admiral's Edition
Topic: Ports, airfields - strategic targets?
Replies: 41
Views: 724

RE: Ports, airfields - strategic targets?

<t> The amount of bomb on target sorties you can fly in this game makes a mockery of how things played out irl. What I seem to have come to the realization is that b-17 and other heavy bombers are just a tool to spend supply to destroy supply essentially. You need X number supply points to launch ...
by krupp_88mm
Sat Dec 07, 2013 3:37 am
Forum: Mods and Scenarios
Topic: Krupp's Graphix edition V2
Replies: 22
Views: 2830

RE: Krupp's Graphix edition V2

I just tried to DL and it all seemed good on my end. Was it a temporary outage?
by krupp_88mm
Wed Dec 04, 2013 5:54 am
Forum: The War Room
Topic: Guadalcanal Scenario considerations by a Newbie
Replies: 7
Views: 277

RE: Guadalcanal Scenario considerations by a Newbie

<t> You can build henderson bigger to 3 max. It will just take a lot of time. <br/>
<br/>
I think there is a limit to how much the engineers can do, you might have more success setting up a second 2(0) air base base instead of waiting for the 3(0) at henderson to finish. Or you could even try to ...
by krupp_88mm
Tue Dec 03, 2013 2:51 pm
Forum: The War Room
Topic: Guadalcanal Scenario considerations by a Newbie
Replies: 7
Views: 277

RE: Guadalcanal Scenario considerations by a Newbie

<r> <QUOTE><s>[quote]</s>
- First question, not the least, what do i have to do now? Now that i captured Guadalcanal and Tulagi, shall i just set up and wait for the next half year? I 'm sure there will be a Japanese attempt to retake the islands, but am i missing some important point here ...
by krupp_88mm
Sun Jun 09, 2013 11:57 pm
Forum: World in Flames
Topic: I believe this game will never happen
Replies: 105
Views: 2126

RE: I believe this game will never happen

<t> Yes that is what programers terrified of having their work off shored tell me over and over. I found off shoring my work not only got faster and higher quality results, it was cheaper by a factor of almost x20. I get an outpouring of rage when i suggest such things around domestic programers ...
by krupp_88mm
Sun Jun 09, 2013 5:45 pm
Forum: World in Flames
Topic: I believe this game will never happen
Replies: 105
Views: 2126

RE: I believe this game will never happen

<t> You know.. I have been checking in time to time to see the progress and it is frustrating.<br/>
<br/>
Especially seeing only one person plugging away at this. But i am appreciative of the great updates.<br/>
<br/>
I do believe this debugging progress and polishing could go much much more ...
by krupp_88mm
Fri Oct 05, 2012 8:29 pm
Forum: Tech Support
Topic: FoV / zoom / widescreen
Replies: 2
Views: 310

FoV / zoom / widescreen

<t> this game wont support my monitor resolution of 6000 x 1200, the zoom is so extreme I can't see anything. The zoom with the z key just zooms in even further. Please tell me how i can later the FoV value so I can see properly. I looked for the res / fov values in the game files but didn't find it ...
by krupp_88mm
Mon Sep 17, 2012 2:04 am
Forum: Tech Support
Topic: Need confirmation on game mechanics of victory objectives
Replies: 3
Views: 239

Need confirmation on game mechanics of victory objectives

<t> Now the german/russian turn system in case blue goes like this. <br/>
<br/>
Day1 Germany /day 1 Russia<br/>
Day 3 Germany /day 3 Russia<br/>
Day 5 Germany / day 5 Russia<br/>
ect ect ect<br/>
<br/>
Now you will notice that The day changes dates on the germans next turn after russia goes ...
by krupp_88mm
Sat Sep 08, 2012 10:25 pm
Forum: Tech Support
Topic: Game crash
Replies: 2
Views: 129

RE: Game crash

<t> I am able to reliably reproduce the crash by <br/>
<br/>
1 select a unit<br/>
2 hit m for movemode<br/>
3 click on the unit's headquarters namefield in the panel to try to select headquarters (nothing happens)<br/>
4 exit move mode by clicking outside the movement range<br/>
5 clicking on ...
by krupp_88mm
Sat Sep 08, 2012 7:57 pm
Forum: After Action Reports
Topic: Case Blue: Bwheatley vs 'The Russian Rat' abulbulian (no abulbulian)
Replies: 45
Views: 1062

RE: Case Blue: Bwheatley vs 'The Russian Rat' abulbulian (no abulbulian)

<t> I really like your bridge bombing, that is something my opponent has neglected. I feel like if he had bombed some bridges behind my retreat he could have prevented my rails, forced my engineers back to repair so they couldn't blow bridges in his way and trapped a lot of my units.<br/>
<br ...
by krupp_88mm
Sat Sep 08, 2012 7:53 pm
Forum: After Action Reports
Topic: Trappenjagd, Keunert(sov) vs. alex0809(axis)
Replies: 54
Views: 4213

RE: Trappenjagd, Keunert(sov) vs. alex0809(axis)

<t> I think trapenjagd will be a very difficult campaign against a good soviet player. I might like to try playing as the germans sometime after I finish my soviet case blue campaign.<br/>
<br/>
Too bad your opponent didn't like the landings, its completely understandable, but also in reality the ...
by krupp_88mm
Sat Sep 08, 2012 12:27 am
Forum: Tech Support
Topic: Game crash
Replies: 2
Views: 129

Game crash

<t> I was partway through my turn, when i was trying to find the HQ of one of my units southerfront. And when i clicked it the game would not zoom to the hq.. i may have been in movement mode.. then i exited movement mode by clicking outside the movement area and clicked the hq selection again and ...
by krupp_88mm
Tue Sep 04, 2012 12:10 am
Forum: After Action Reports
Topic: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)
Replies: 76
Views: 2357

RE: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)

<r> <SIZE size="3"><s>[size=3]</s><B><s>[b]</s>Turn 18<br/>
<e>[/b]</e></B><e>[/size]</e></SIZE><br/>
<br/>
Lots of running, he still inflicting quite heavy losses even though i am running, he is getting pretty close to Stalingrad and all that stands in his way is a thin red line. I somehow doubt ...
by krupp_88mm
Tue Aug 28, 2012 12:18 pm
Forum: After Action Reports
Topic: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)
Replies: 76
Views: 2357

RE: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)

<t> So i surrendered to Blind_Sniper because of all the gameyness and the problems he said he had with air supply, and he thinks my transports have too much amphibious capacity. Although he thinks he still made some errors as well. But Blind_Sniper has also surrendered to me as well, so we've double ...
by krupp_88mm
Mon Aug 27, 2012 12:30 pm
Forum: After Action Reports
Topic: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)
Replies: 76
Views: 2357

RE: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)

Blind Sniper has been given permission to view the aar to make any comments regarding the bugs ect.
by krupp_88mm
Mon Aug 27, 2012 12:28 pm
Forum: Tech Support
Topic: Created units getting destroyed by recon
Replies: 1
Views: 163

Created units getting destroyed by recon

I flew recon mission over my enemies lines and spotted some new units he created that were not filled out. The recon mission caused the to be destroyed.. i am pretty sure, or at least thats what it said, another air attack on a different hex did the same thing.
by krupp_88mm
Sun Aug 26, 2012 9:11 pm
Forum: After Action Reports
Topic: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)
Replies: 76
Views: 2357

RE: Case Blue: Krupp_88mm (Ponies) vs Blind Sniper (Axis)

<t> DO the germans have any torpedo bombers? seems unit KG 26 is missing torpedos, not even sure if its in game, i don;t remember any german level bombers having a good naval attacks at all. that might help them alot, already the weaker transports is good. Plus I don;t think the air supply was ...

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