Search found 76 matches

by stolidog
Sun Dec 02, 2012 1:47 pm
Forum: Tech Support
Topic: v5.60.53
Replies: 28
Views: 863

RE: v5.60.53

Whats the status of the beta patch being made official? Matrix stated months ago that it would only be a "few weeks"

This is very frustrating........
by stolidog
Fri May 11, 2012 3:24 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Need some help or tips to improve "grand campaign"
Replies: 2
Views: 255

RE: Need some help or tips to improve "grand campaign"

As far as difficulty level h2h, in my opinion the allies should be at line and the germans at one level easier (green)

For multiplayer try gameranger, there is a fair amount of people out there playing on the weekends
by stolidog
Thu Mar 22, 2012 12:45 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Cookie Q?
Replies: 5
Views: 267

RE: Cookie Q?

Im guessing its when the 7 seconds gets added after a bridge is blown
by stolidog
Wed Sep 14, 2011 2:56 pm
Forum: Tech Support
Topic: Multiplayer crash due to airstrikes
Replies: 1
Views: 210

Multiplayer crash due to airstrikes

I have a couple of multiplayer gcs going. The game still crashes i am guessing 20-25% of the time when an airstrike is called in.
by stolidog
Fri Sep 09, 2011 11:46 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Blown Bridges and Supply
Replies: 3
Views: 274

RE: Blown Bridges and Supply

<t> This oversight has further consequences. For example, if the Germans manage to blow, Son, St. Odenrode, and Grave Bridges. As soon as the "wrench" symbol is on the Son bridge the Allies will be able to trace supply and then simlutanously be able to start repairing the St. Odenrode and Grave ...
by stolidog
Sat Aug 27, 2011 12:06 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Blown Bridges and Supply
Replies: 3
Views: 274

Blown Bridges and Supply

<t> Noticed in playing the GC that the Allies can trace supply through a blown bridge map as soon as the Bridge starts getting repaired (shown by the wrench). This seems a bit unrealistic, especially in tracing major supply all the way back to Valkenswaard. IMO, a bridge should be fixed before you ...
by stolidog
Sun Jul 31, 2011 7:17 pm
Forum: Close Combat: Last Stand Arnhem
Topic: unit/rank/weapon explanation or glossary
Replies: 3
Views: 311

RE: unit/rank/weapon explanation or glossary

<r> This may help:<br/>
<br/>
<URL url="http://www.closecombatseries.net/CCS/modules.php?name=Content&pa=showpage&pid=8"><LINK_TEXT text="http://www.closecombatseries.net/CCS/mo ... page&pid=8">http://www.closecombatseries.net/CCS/modules.php?name=Content&pa=showpage&pid=8</LINK_TEXT></URL><br ...
by stolidog
Sun Jul 31, 2011 7:16 pm
Forum: Close Combat: Last Stand Arnhem
Topic: No bridge, big problem?
Replies: 54
Views: 1814

RE: No bridge, big problem?

<t> It looks like the VL0 value is 5 for veghel, it appears the names of veghel and st odenrode are switched in the Campaign.txt file, assuming that the game is using the data based on the Map ID numbers, St Odenrode is Map 8, veghel is 11:<br/>
<br/>
# VEGHEL<br/>
8,1,3,1,6000,2,7,-1,-1,1,1305 ...
by stolidog
Sun Jul 31, 2011 7:09 pm
Forum: Tech Support
Topic: Campaign.txt file
Replies: 1
Views: 198

Campaign.txt file

<t> FYI, In looking at the Campaign file, it appears that under the bridge information, the names for Veghel and St Odenrode are transposed since St odenrode is Map #8 and Veghel is map #11:<br/>
<br/>
# VEGHEL<br/>
8,1,3,1,6000,2,7,-1,-1,1,1305,1306,1395,1396,1486,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 ...
by stolidog
Fri Jul 29, 2011 8:01 pm
Forum: Close Combat: Last Stand Arnhem
Topic: No bridge, big problem?
Replies: 54
Views: 1814

RE: No bridge, big problem?

<r> Notice this playing an operation. Then tested it in a campaign. Attacked Son from the South or East and the germans have blown the bridge. The Allies still cant move from Son South to Best. Shouldn't they be able to?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/30404 ...
by stolidog
Wed Feb 02, 2011 8:16 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Last Stand Arnhem v5.60.50 Public Beta
Replies: 37
Views: 1263

RE: Last Stand Arnhem v5.60.50 Public Beta

<r> <QUOTE><s>[quote]</s>Strategic Map: A battle group that has never fought on the current map as the front line battle group has additional strategic movement and battle setup restrictions. <br/>

<e>[/quote]</e></QUOTE>
<br/>
Can you expand/give more detail to what these restrictions entail ...
by stolidog
Tue Feb 01, 2011 1:10 pm
Forum: Close Combat: Last Stand Arnhem
Topic: MOTARS VS AT GUNS
Replies: 32
Views: 1214

RE: MOTARS VS AT GUNS

agree, AT/FlaK guns too easily destroyed by mortars making them almost useless
by stolidog
Sat Jan 29, 2011 11:45 am
Forum: Close Combat: Last Stand Arnhem
Topic: Helmond Bridges
Replies: 0
Views: 122

Helmond Bridges

<t> Shouldn't the germans be given the ability/option to blow the bridges in Helmond? I can't find any historical account if these were rigged or not, but given that just about every other bridge over a river/canal in the area was prepared for demolition, seems reasonable to expect these might have ...
by stolidog
Sat Nov 27, 2010 1:34 pm
Forum: Tech Support
Topic: Misleading/Wrong Color Code for "Cover"
Replies: 3
Views: 224

Misleading/Wrong Color Code for "Cover"

<r> Playing with the latest patch, I typically set the status indicators for Team Info Icons Display to show Cover, I typically do not use the soldier outline display, however I turned it on to check cover as well. I have noticed in other releases if a team is in the open in poor cover the display ...
by stolidog
Thu Nov 18, 2010 11:55 pm
Forum: Close Combat: Wacht am Rhein
Topic: New 4.50.10b Beta Patch Available!
Replies: 103
Views: 3320

RE: New 4.50.10b Beta Patch Available!

<t> Ok I got the beta release [atch, this is what my campaign text file looks like, where do I edit for night turns?:<br/>
<br/>
#########################################################################<br/>
# Campaign.txt defines campaign specific information (length, weather, etc.)<br ...
by stolidog
Wed Nov 17, 2010 3:26 pm
Forum: Close Combat: Wacht am Rhein
Topic: New 4.50.10b Beta Patch Available!
Replies: 103
Views: 3320

RE: New 4.50.10b Beta Patch Available!

Is it or is it not possible to modify WaR to have night turns as previously stated?

If so where is this possible?
by stolidog
Sat Nov 06, 2010 2:22 pm
Forum: Close Combat: The Longest Day
Topic: New Beta Patch - 5.50.09b Available!
Replies: 22
Views: 1149

RE: New Beta Patch - 5.50.09b Available!

I downloaded this patch, though now when I go to create a scenario and try to load the campaign file, or any battle etc, nothing appears, any suggestions?
by stolidog
Sat Nov 06, 2010 1:33 pm
Forum: Close Combat: Wacht am Rhein
Topic: New 4.50.10b Beta Patch Available!
Replies: 103
Views: 3320

RE: New 4.50.10b Beta Patch Available!

I have downloaded the latest patch, and have opened the Campaign.text file to modify it to include "night" turns

I do not see where this is possible

Could matrix provide more information on how to do this or was this not included in this update as previously stated?
by stolidog
Thu Oct 07, 2010 2:16 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Last Stand Arnhem v5.60.02 Public Beta (Updated)
Replies: 55
Views: 1723

RE: Last Stand Arnhem v5.6.0.02 Public Beta

Does this address the leapfrogging of BG's or will that be addressed in the next patch?

tm.asp?m=2544812


by stolidog
Wed Oct 06, 2010 3:46 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Pathfinding patch release?
Replies: 26
Views: 617

RE: Pathfinding patch release?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RD_Oddball<br/>
<br/>
We're never in favor of rushing a release and this update would be no exception.
<e>[/quote]</e></QUOTE>
<br/>
Just a suggestion, but maybe Matrix needs to take the same approach in releasing a game before its been put through its ...

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