Search found 21 matches

by UltraGott
Thu Mar 03, 2011 10:54 am
Forum: Opponents Wanted
Topic: Allied Opponent wanted (GC)
Replies: 2
Views: 566

Allied Opponent wanted (GC)

<t> I´m searching for an opponent playing the allied forces in a GC.<br/>
I´m ready for action throughout the week between 2000 and 2230 UTC except the days my better part calls me.<br/>
I need you to be gamehost because portforwarding is without function on my router.<br/>
Houserules can be ...
by UltraGott
Fri Aug 06, 2010 9:06 am
Forum: Tech Support
Topic: AI improvements?
Replies: 19
Views: 449

RE: AI improvements?

<t> ok, what does this sentence mean?<br/>
"You can order all the crews around you want in Cross of Iron. "<br/>
i thought it meant: i give a crew the order to move to a certain position and they´ll do it.<br/>
and as i said <br/>
"sorry, but i just tried it yesterday with TLD, no reaction from ...
by UltraGott
Fri Aug 06, 2010 6:58 am
Forum: Tech Support
Topic: AI improvements?
Replies: 19
Views: 449

RE: AI improvements?

pointless
by UltraGott
Fri Aug 06, 2010 6:49 am
Forum: Tech Support
Topic: Pathing
Replies: 10
Views: 323

RE: Pathing

it feels good to smash your opponent, but game&nbsp;improvments seem to be cosmetic.
i´ll stop complaining.
by UltraGott
Fri Aug 06, 2010 4:54 am
Forum: Tech Support
Topic: Pathing
Replies: 10
Views: 323

RE: Pathing

which means we got to deal with that?
by UltraGott
Fri Aug 06, 2010 4:52 am
Forum: Tech Support
Topic: AI improvements?
Replies: 19
Views: 449

RE: AI improvements?

they could easily survive if they´d obey my orders to take position in the hegdrow i chose, not the one they tought would give them best protection.
but i think i do understand. the ability to command crews was just implemented in cross of iron and dropped for WAR and TLD, right?
by UltraGott
Thu Aug 05, 2010 9:13 am
Forum: Tech Support
Topic: Artillery strikes
Replies: 3
Views: 199

RE: Artillery strikes

we´re just at the beginning of a GC H2H. Will there be offboard Artillery on non-costal maps later? or is there only ship-artillery implemented?
i´m just curious.
and what about air support? i wonder if there was really that few air support on d-day.
by UltraGott
Thu Aug 05, 2010 9:07 am
Forum: Tech Support
Topic: Pathing
Replies: 10
Views: 323

RE: Pathing

nice observation??
by UltraGott
Thu Aug 05, 2010 8:56 am
Forum: Tech Support
Topic: AI improvements?
Replies: 19
Views: 449

RE: AI improvements?

sorry, but i just tried it yesterday with TLD, no reaction from guncrew on any orders. and no, they weren´t suppressed or pinned. they weren´t even under fire. they just didn´t do anything after abandonning and taking position in the bushes.
by UltraGott
Thu Aug 05, 2010 7:26 am
Forum: Tech Support
Topic: AI improvements?
Replies: 19
Views: 449

RE: AI improvements?

<t> you are speaking from the bottom of my heart!<br/>
and why the hell are gun- and vehicle crews still unable to do anything when they abandoned there gun/vehicle. at least they should be able to follow orders to take save positions, which they accordingly ignore.<br/>
i mean how hard can it be ...
by UltraGott
Thu Aug 05, 2010 7:19 am
Forum: Tech Support
Topic: Invisible troops
Replies: 4
Views: 238

RE: Invisible troops

<t> it´s common to not identify the enemy teams in my h2h game either.<br/>
and i don´t like that. as vernichter said, i didn´t see that problem in previous cc´s.<br/>
hardest time i had was in st mere eglise, where my 82nd where neraly whiped out by enemys they actually never saw.<br/>
even in ...
by UltraGott
Thu Aug 05, 2010 7:09 am
Forum: Tech Support
Topic: Anti Tank Guns vs. Anti Tank Guns
Replies: 1
Views: 181

RE: Anti Tank Guns vs. Anti Tank Guns

i do agree with Vernichter. This should be easy to fix, shouldn´t it?
by UltraGott
Thu Aug 05, 2010 7:03 am
Forum: Close Combat: The Longest Day
Topic: Pegasus Bridge Unwinable
Replies: 8
Views: 363

RE: Pegasus Bridge Unwinable

<t> sorry, but what i hate about Pegasus is the complete lack of surprise.<br/>
German troops are already in good defence postion when you play h2h. this really sucks!<br/>
i just don´t have enough time to infiltrate enemy lines turn by turn in order to gain better postions the next battle. but ...
by UltraGott
Tue Mar 03, 2009 7:44 am
Forum: Close Combat: Wacht am Rhein
Topic: digging in or hey I'm in this trench you see!
Replies: 3
Views: 237

RE: digging in or hey I'm in this trench you see!

ah yes, and the first thing my friends panthers saw, were the digwholes my troopers made in the forrest.
really funny. these wholes are good for nothing. i had to learn on "recht", where all troops sitting in foxwholes were wiped out by direct fire.
its a shame!
by UltraGott
Mon Feb 09, 2009 6:13 am
Forum: Close Combat: Wacht am Rhein
Topic: Engineers
Replies: 3
Views: 247

RE: Engineers

<r> the panzerschreck is far more better than the bazooka<br/>
and i the name engineer is really confusing, becaus neither they are able to lay mines, which would be a nice feature nore are they able to&nbsp;prepare any other&nbsp;kind of tank traps, and that really sucks. once i had a successful ...
by UltraGott
Thu Jan 29, 2009 6:50 am
Forum: Close Combat: Wacht am Rhein
Topic: How many stars are there in the sky ?
Replies: 20
Views: 746

RE: How many stars are there in the sky ?

unbelievable, i got to go to australia.
what will be next, call of duty in a box of corn flakes?
by UltraGott
Wed Jan 28, 2009 6:14 am
Forum: Close Combat: Wacht am Rhein
Topic: Who bought this game
Replies: 19
Views: 518

RE: Who bought this game

a/

from Germany
by UltraGott
Mon Jan 26, 2009 6:39 pm
Forum: Close Combat: Wacht am Rhein
Topic: How many stars are there in the sky ?
Replies: 20
Views: 746

RE: How many stars are there in the sky ?

and i know another two
by UltraGott
Mon Jan 26, 2009 4:58 pm
Forum: Close Combat: Wacht am Rhein
Topic: What about the "let's divide the map in 3 equal parts"situation
Replies: 5
Views: 230

RE: What about the "let's divide the map in 3 equal parts"situation

<t> i hate the deployment zones!<br/>
and i don´t see an logic explanation for the way these zones are set. its just the easiest way to pull down a stright line, no matter if its seems to be a little unrealistic. just a big block and you, the mighty commander, are forced to live with it.<br/>
why ...
by UltraGott
Sat Jan 24, 2009 1:47 pm
Forum: Close Combat: Wacht am Rhein
Topic: Engineers...
Replies: 7
Views: 243

RE: Engineers...

<t> don´t forget the lack of half automatic weapons (G43).<br/>
Its not comprehensible for me, that there are so few soldiers being equipped with that rifle while having the order to push the allies back to the channel. marching with Kingtigers, Heavy Tankdestroyers and other fine german equippment ...

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