Search found 118 matches

by Shazman
Fri Sep 27, 2013 10:35 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Way to move entire Group?
Replies: 7
Views: 219

RE: Way to move entire Group?

Top menu bar under Player Options/Menu Show Delay. I believe this is the one you need. Try to reduce this to 1 or zero. Then you get the options you need. You need to play around with all these so you know what they do so you can tailor them to fit your needs.
by Shazman
Wed Sep 25, 2013 8:13 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Status of TOAW
Replies: 110
Views: 2764

RE: Status of TOAW

<t> Any news? <br/>
<br/>
The communication between Matrix and it's TOAW fans is the best in the gaming industry. Constant update on the status of patches and upgrades coming down the line. Little blurbs about who is doing what. Testers letting the fan base know how cool the new stuff is. It's ...
by Shazman
Sat Sep 07, 2013 9:31 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Status of TOAW
Replies: 110
Views: 2764

RE: Status of TOAW

What does one hand clapping sound like? It sounds like the progress being made with TOAW 3.5. [>:]
by Shazman
Sun Aug 11, 2013 9:53 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: AA Patch - unofficial and temporary.
Replies: 109
Views: 2852

RE: AA Patch - unofficial and temporary.

<r> <QUOTE><s>[quote]</s>ORIGINAL: carlos2012<br/>
<br/>
I have a problem when I open the AA patch. I unzip it, and drop the "AAA2Opart 3" exe in the TOAW folder, I make the shortcut to the desktop, but when I try to open it I have a windows vista message that says: <br/>
<br/>
"There is an ...
by Shazman
Fri Aug 09, 2013 10:43 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 23174

RE: Comprehensive Wishlist

<t> Trucks in TOAW is an abstract term. Could be one, five or ten. Halftracks are also abstract when moving things like guns and troops. But when involved in combat one halftrack is one halftrack. Same with jeeps and other vehicles. So that one jeep might move an entire battalion.&nbsp;A halftrack ...
by Shazman
Fri Aug 09, 2013 10:06 pm
Forum: Scenario Design
Topic: European Roads
Replies: 3
Views: 190

RE: European Roads

That could work very well. [:)]
by Shazman
Wed Aug 07, 2013 12:49 pm
Forum: Scenario Design
Topic: European Roads
Replies: 3
Views: 190

European Roads

<t> When someone makes a map of Europe how do they resolve the difference in road networks between Eastern Europe and the rest of Europe. Compared to the Western European road net the Soviet Union is Medieval, with other areas of Eastern Europe being somewhat better. <br/>
<br/>
Could you somehow ...
by Shazman
Tue Aug 06, 2013 7:26 pm
Forum: Scenario Design
Topic: Thoughts on replacement allocations
Replies: 2
Views: 248

RE: Thoughts on replacement allocations

It would seem to me that a limited engagement that models just one battle would have very few replacements. Maybe just those training or replacement battalions each division had at the beginning of the battle. Plus the returning wounded/equipment provided through losses.
by Shazman
Tue Jul 30, 2013 7:20 pm
Forum: TOAW III Support
Topic: No AAA losses in combat?
Replies: 49
Views: 1870

RE: No AAA losses in combat? Suggested fix.

<r> <QUOTE><s>[quote]</s>ORIGINAL: kmitahj<br/>
<br/>
Hi Shazman,<br/>
thank you for the kind words, I'm glad the patch seems to be working for you.<br/>
Unfortunately I must disappoint you. I'm a fan of big scenarios myself but the change you are looking after are beyond a realm of possibility ...
by Shazman
Mon Jul 29, 2013 11:31 pm
Forum: TOAW III Support
Topic: No AAA losses in combat?
Replies: 49
Views: 1870

RE: No AAA losses in combat? Suggested fix.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: kmitahj<br/>
<br/>
Hi, <br/>
It seems it is common opinion that AAA fix is conceptually easy. I wonder if there is indeed an agreement WHAT the fix really should look like? I mean it would be possible - maybe even easy - to make binary patch of a game which ...
by Shazman
Thu Jul 25, 2013 8:32 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Movement Bug?
Replies: 8
Views: 201

RE: Movement Bug?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: LLv34_Snefens<br/>
Again I can't repeat that. That is, if I make the scenario with those settings (10km/half day), my units only have 5 MP and so it says that the cost for moving into a hill+badlands and mountain+badlands appear to be the same (5).<br/>
<br ...
by Shazman
Thu Jul 25, 2013 3:58 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Movement Bug?
Replies: 8
Views: 201

RE: Movement Bug?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: LLv34_Snefens<br/>
<br/>
I tried to replicate your results, but can't!<br/>
Below is the cost I get for a foot movement, non-mountain, non-special forces unit. Numbers in brackets are for the terrain WITH badlands:<br/>
<br/>
Badlands= 3<br/>
Hills= 2 (6 ...
by Shazman
Thu Jul 25, 2013 12:05 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Movement Bug?
Replies: 8
Views: 201

RE: Movement Bug?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: LLv34_Snefens<br/>
<br/>
Playing the devil's advocate I could argue that badlands wouldn't be combined with those types of terrains, by definition of what badlands is.<br/>
Like putting badlands in sea hexes and say it's a bug that ships don't pay extra ...
by Shazman
Wed Jul 24, 2013 5:33 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Movement Bug?
Replies: 8
Views: 201

Movement Bug?

<r> Per the manual:<br/>
<br/>
- Badlands: Mixed or Motorized movement not allowed; Mountain<br/>
units +2, <B><s>[b]</s>all others x3<e>[/b]</e></B><br/>
<br/>
Yet when you put badlands in a hex with some other terrain type, say forest or marsh, the movement cost to enter the hex is either 3 x ...
by Shazman
Tue Jul 23, 2013 5:19 pm
Forum: TOAW III Support
Topic: No AAA losses in combat?
Replies: 49
Views: 1870

RE: No AAA losses in combat? Suggested fix.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: governato<br/>

<QUOTE><s>[quote]</s>ORIGINAL: kmitahj <br/>
Speaking of patch deficiences here is one discovered in latest tests. As I said above it is rather dumb patch: it is allowing literally all units in range to participate in AAA fire. All units in ...
by Shazman
Tue Jul 23, 2013 2:21 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Discontinued?
Replies: 120
Views: 2501

RE: Discontinued?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zaratoughda<br/>
Glad you have an opinion Shazman. The fact that it is worthless is just a minor matter. But, you should indeed know what it means to be a 'brainless moron'.
<e>[/quote]</e></QUOTE>
<br/>
[:D][:D][:D][:D]<br/>
<br/>
Good one. <br/>
<br ...
by Shazman
Tue Jul 23, 2013 9:23 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Discontinued?
Replies: 120
Views: 2501

RE: Discontinued?

<t> Once kmitahj gets it working properly (no I-16 SAM) we can simply pass around that version. I don't see a problem with it. And since Matrix seemingly refused to fix a bug that was obviously easily fixed I don't have a problem with using it I guess. Unless, for some unfathomable reason, Matrix ...
by Shazman
Tue Jul 23, 2013 12:44 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Discontinued?
Replies: 120
Views: 2501

RE: Discontinued?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zaratoughda<br/>
<br/>
kmitahj....<br/>
<br/>
If you want to make a hack that would make a big difference with TOAW... hack the code so that the part that reduces the movement points (action points? I haven't played TOAW in so long I can't remember) of all ...
by Shazman
Sun Jul 21, 2013 2:51 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW 3.5 approaches ?
Replies: 204
Views: 6163

RE: TOAW 3.5 approaches ?

<t> It is broken. How can you say it isn't when, in fact, it is?&nbsp;I can say that from now on the&nbsp;sky&nbsp;will look&nbsp;green but that doesn't make it&nbsp;look&nbsp;green. <br/>
&nbsp;<br/>
The most irritating thing is that Ralph seems to have no interested in going forward with TOAW ...
by Shazman
Sat Jul 20, 2013 9:38 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Discontinued?
Replies: 120
Views: 2501

RE: Discontinued?

So you are telling me you have a patched version of 3.4 where the AAA in non AAA units actually works? Exactly where can someone get this patched 3.4 and why doesn't anyone know about it nor said it even exists????? [&:]

Will be very interested to see your reply to this.

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