Search found 4361 matches

by Crossroads
Tue Sep 22, 2026 10:26 am
Forum: Campaign Series: Middle East 1948-1985
Topic: CS:ME vs. CS:V
Replies: 3
Views: 378

Re: CS:ME vs. CS:V

Hello RF, as Budd noted, the main difference outside the very different theatre of operations is the lack of human scripted scenario AI for Middle East game. The latest updates have been updated to include generated scenario AI files, but at this stage it is mostly about the computer player ...
by Crossroads
Wed Sep 16, 2026 6:44 am
Forum: John Tiller's Campaign Series
Topic: How to View Parameter Data?
Replies: 7
Views: 664

Re: How to View Parameter Data?


All of that is good for the more modern games but it doesn't help on individual battles such as John Tiller's Civil War Games. I have 5 of them and can't find the parameter dats for any of them. Any advise.


Hello Casey, I suggest you ask about the Civil War games at Wargame Design Studio's ...
by Crossroads
Sun Sep 13, 2026 3:20 pm
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War

Scenario Editor is now up-to-speed with Direct2D as well.


Image
by Crossroads
Sat Sep 05, 2026 4:28 pm
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War

Updates to Jump Map have now been introduced to Cold War Alpha build as well, while the Jump Map dialog itself has been upgraded to use the Direct2D libraries.

Here's a screenshot from the Hannover area map, which in its turn is a fully autogenerated map from Jason's ArcGIS cartography software ...
by Crossroads
Sat Sep 05, 2026 4:25 pm
Forum: Campaign Series: Middle East 1948-1985
Topic: Sneak Peeks, Coming Attractions, Works-In-Progress
Replies: 1168
Views: 112382

Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Mopping up the user interface improvement updates, I enlarged the Jump Map dialog by 50% and adjusted the elevation‑contour algorithm to better match the actual map colors. Jump Map dialog now uses the latest game-specific color schemes, too.

me_new_jumpmap.jpg
me_new_jumpmap.jpg (991 KiB) Viewed 515 times
by Crossroads
Thu Sep 03, 2026 2:47 pm
Forum: Campaign Series: Vietnam
Topic: Sneak Peeks, Coming Attractions, Works-In-Progress Redux
Replies: 138
Views: 44297

Re: Sneak Peeks, Coming Attractions, Works-In-Progress Redux

Bootcamp 3 extended Jump Map dialog with matching colors for Streams and Minor Rivers. I think this is it for the autumn update.


bc3_jumpmap_sneakpeek2.jpg
bc3_jumpmap_sneakpeek2.jpg (577.76 KiB) Viewed 463 times
by Crossroads
Tue Sep 01, 2026 7:26 pm
Forum: Campaign Series: Vietnam
Topic: Sneak Peeks, Coming Attractions, Works-In-Progress Redux
Replies: 138
Views: 44297

Re: Sneak Peeks, Coming Attractions, Works-In-Progress Redux

Looking at things, I thought it might be the time to give the good ol Jump Map dialog some TLC as well. Berto had doubled the Jump Map size from JTCS, I added another 50% to its size. While at it, I also fixed the elevation coloring algorithm to give a more natural rendering of the elevations ...
by Crossroads
Mon Aug 31, 2026 5:06 pm
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War


At the moment the task at hand remains finding all the dialogs with graphics on them, and converting them to use Direct2D - or in same cases with most little dialogs - to use native GDI for simplicity. Converting everything as-is, new UI dialogs, next, in fall, likely. For instance, a completely ...
by Crossroads
Sun Jul 05, 2026 8:08 am
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War


I am back to coding the Cold War alpha after a two+ month hiatus with moving house. Took longer than I expected to be able to continue, but alas, that is Real Life for you right.

I will post something hopefully this weekend to show some progress again.


At the moment the task at hand remains ...
by Crossroads
Tue Jun 30, 2026 7:58 pm
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War

I am back to coding the Cold War alpha after a two+ month hiatus with moving house. Took longer than I expected to be able to continue, but alas, that is Real Life for you right.

I will post something hopefully this weekend to show some progress again.
by Crossroads
Tue Jun 30, 2026 5:54 am
Forum: Campaign Series: Vietnam
Topic: Reverse slopes?
Replies: 21
Views: 2999

Re: Reverse slopes?

Thank you for testing this, duly noted. I will add it to the wish list as we are looking at any graphics changes for the Cold War game in the pipeline. From there, if implemented, it would be available to future ME and VN updates.
by Crossroads
Tue Jun 23, 2026 7:06 pm
Forum: Campaign Series: Vietnam
Topic: Reverse slopes?
Replies: 21
Views: 2999

Re: Reverse slopes?

Cheers, let me know how it plays out! Some of these file templates have been here there and everywhere, it is always helpful if existing structures could be modified instead of adding new ones.
by Crossroads
Mon Jun 22, 2026 5:01 pm
Forum: Campaign Series: Vietnam
Topic: Reverse slopes?
Replies: 21
Views: 2999

Re: Reverse slopes?

Just to understand this correctly, wouldn’t it be possible to mod the existing 3D Slope and/or Crest graphics for this purpose?
by Crossroads
Sun Jun 21, 2026 8:44 am
Forum: Campaign Series: Vietnam
Topic: Reverse slopes?
Replies: 21
Views: 2999

Re: Reverse slopes?

Hello, Jason pointed me to this thread. I am not sure I understand the request. Are you looking for a new side entry in a Reverse Slope? Would it have a Combat modifier, and how would it differ from Crest side, for instace? Or is this just for visuals, ie. a graphics mod.

Sorry, I don't own the WDS ...
by Crossroads
Thu Apr 16, 2026 5:22 pm
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War



2D view to match the 3D view. I like it. I'd like to see more pics of this if possible.


Absolutely, I will be posting here as progress happens. At the moment not much is, I am moving house at the end of month, shutting down the current mancave, booting up hopefully in a few weeks in the next ...
by Crossroads
Sun Mar 22, 2026 2:03 pm
Forum: Campaign Series: Middle East 1948-1985
Topic: Sneak Peeks, Coming Attractions, Works-In-Progress
Replies: 1168
Views: 112382

Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Finally, the Scenario Information dialog is now modeless , so you can keep it open say together with Scenario Briefing dialog, while playing the game.

So if you've got a double display game rig, you can place these on the secondary display, while playing the game in primary display. The screen ...
by Crossroads
Sun Mar 22, 2026 1:53 pm
Forum: Campaign Series: Middle East 1948-1985
Topic: Sneak Peeks, Coming Attractions, Works-In-Progress
Replies: 1168
Views: 112382

Re: Sneak Peeks, Coming Attractions, Works-In-Progress

Spring Update sneak peeks!

My apologies, it has been quieter here than intended. Here's some news on the ME 2.10.30 Spring Update, targeted to release in May, we hope.


Tooltip improvements: for carrying units, also the loaded unit is now reported


me_tooltips.jpg


Air Strike, Artillery ...
by Crossroads
Sun Mar 22, 2026 1:33 pm
Forum: Campaign Series: Vietnam
Topic: Sneak Peeks, Coming Attractions, Works-In-Progress Redux
Replies: 138
Views: 44297

Re: Sneak Peeks, Coming Attractions, Works-In-Progress Redux

The planned Spring update (targeted for May or thereabouts) now includes the updated 3D Tooltips with loaded units reported as well, when available.
by Crossroads
Sun Mar 22, 2026 1:14 pm
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War

^ Also visible in the picture is the dynamic scaling of 3D unit images, they are scaled up 15% just to see how it plays. Rather nicely?

Also: true unit shadows, instead of the opaque grey "shadow blobs" only available with legacy DirectDraw graphics stack.
by Crossroads
Sun Mar 22, 2026 1:07 pm
Forum: Campaign Series: Vietnam
Topic: Campaign Series Cold War
Replies: 25
Views: 9534

Re: Campaign Series Cold War


To keep this thread active, and without screenshots / animations available, a quick note that yesterday I finished converting the 3D fire + explosions animations to play at 2D side as well. One of my long time wish-list items!


With something more visible from this weekend's work with the Cold ...

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