Search found 27 matches

by philip wells
Sat Nov 10, 2018 6:42 pm
Forum: Armored Brigade
Topic: Slight concern
Replies: 16
Views: 441

RE: Slight concern

ORIGINAL: varangy

Can the AI be modded?

Yes its called either a patch or DLC
by philip wells
Sun Feb 17, 2013 2:44 am
Forum: Mods and Scenarios
Topic: Close Combat Panthers in the Fog Data Workbook
Replies: 41
Views: 3859

RE: Close Combat Panthers in the Fog Data Workbook

Strange I cannot download this
by philip wells
Fri Aug 10, 2012 1:38 am
Forum: Mods and Scenarios
Topic: We can´t hurt that!
Replies: 2
Views: 180

RE: We can´t hurt that!

If you are using the stock data from CCMT then it is probably just the data, both in terms of armour and weapons. The original CCMT data is a total mess.
by philip wells
Fri Aug 10, 2012 1:35 am
Forum: Close Combat: Last Stand Arnhem
Topic: Close Combat Series site?
Replies: 5
Views: 306

RE: Close Combat Series site?

My guess is that someone forgot to pay for the domain, I expect it will be back up again soon.
by philip wells
Fri Jul 13, 2012 10:24 pm
Forum: Close Combat - Cross of Iron
Topic: Idiotic units AI?
Replies: 4
Views: 298

RE: Idiotic units AI?

Have you installed the updates? I think this problem has been fixed.
by philip wells
Sun Jul 01, 2012 12:27 am
Forum: Close Combat: Modern Tactics
Topic: Modern Tactics Update / Feedback
Replies: 34
Views: 1540

RE: Modern Tactics Update / Feedback

<t> OK here is a list of things that should be sorted rather than a wish list, I have drawn upon others comments here and from CCS:<br/> <br/> 1. Pathing.<br/> 2. Lack of AI aggression, this should be modifiable in the scenario set up so that AI could be set to aggressive, neutral, or defensive (bet...
by philip wells
Wed Jun 27, 2012 12:24 pm
Forum: Close Combat: Modern Tactics
Topic: Modern Tactics Update / Feedback
Replies: 34
Views: 1540

RE: Modern Tactics Update / Feedback

<t> Features such as placing trenches, obstacles, and mines would be nice, but there are a lot of bugs and game play issues that are more important to fix. For setting up single games this is the best CC but the absence of a campaign operation or a shell that would allow a series of games to be play...
by philip wells
Tue Oct 18, 2011 10:05 pm
Forum: Mods and Scenarios
Topic: SaveGameEditor LSA
Replies: 14
Views: 1655

RE: SaveGameEditor LSA

Very slick works brilliantly, well done!
by philip wells
Tue Sep 13, 2011 9:44 pm
Forum: Tech Support
Topic: Beta Patch 5.60.51b bugs
Replies: 23
Views: 543

RE: Beta Patch 5.60.51b bugs

<t> On the Best map, with the bridge blown, if move up 30 corps with the map still disputed I am able to sneak a couple of tanks across during the game set up. There are two points on the left bank of the river that I can place tanks onto. If the battle continues, then the next turn I can still do t...
by philip wells
Tue Sep 13, 2011 2:31 am
Forum: Mods and Scenarios
Topic: Historical Grand Campaign
Replies: 13
Views: 511

RE: Historical Grand Campaign

It would be good to create a mod with the 1st Airborne division split into its seperate battalions. However there are not enough maps north of the Rhine to fit them on.&nbsp;
by philip wells
Tue Sep 13, 2011 2:18 am
Forum: Close Combat: Last Stand Arnhem
Topic: using captured vehicles/guns
Replies: 4
Views: 205

RE: using captured vehicles/guns

<t> Tanks captured removes them from the enemy forcepool. That in itself is worthwhile as its loss to the enemy. I can't see the developers spending time on this there are many features that would be worth including or improving before this. It can only be modded by putting the enemy equipment in th...
by philip wells
Sun Sep 11, 2011 12:57 am
Forum: Close Combat: Last Stand Arnhem
Topic: unit/rank/weapon explanation or glossary
Replies: 3
Views: 250

RE: unit/rank/weapon explanation or glossary

There is a lot of non-equivalence between US and British ranks if historical accuracy is your thing. I can't speak for the German ranks.
by philip wells
Sat Sep 10, 2011 11:56 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Blown Bridges and Supply
Replies: 3
Views: 221

RE: Blown Bridges and Supply

I am ok with supply of ammo and fuel getting through a blown bridge although it would be best if it were limited. I agree getting heavy equipment through is a nonsense though.
by philip wells
Sat Sep 10, 2011 11:51 pm
Forum: Close Combat: Last Stand Arnhem
Topic: using captured vehicles/guns
Replies: 4
Views: 205

RE: using captured vehicles/guns

<t> They could be modded into a force pool associated with a date. But is there any evidence that any vehicles or guns captured during the operation were used in the operation. The Germans certainly used a lot of captured equipment the Russians also did if they got enough of it, and had time to trai...
by philip wells
Sat Aug 28, 2010 12:35 pm
Forum: Mods and Scenarios
Topic: LSA Work Book
Replies: 4
Views: 228

LSA Work Book

The link to LSA Work Book is broken
by philip wells
Sat May 01, 2010 11:59 pm
Forum: Mods and Scenarios
Topic: Campaign mode possible?
Replies: 21
Views: 1046

RE: Campaign mode possible?

What is CCSI?
by philip wells
Fri Jan 08, 2010 10:35 pm
Forum: Mods and Scenarios
Topic: Campaign mode possible?
Replies: 21
Views: 1046

RE: Campaign mode possible?

<t> I did use a hex editor to look at the temporary file and it means nothing to me. Perhaps TheBlood may know how to decode it. If you can decode it then you would need a program that could do the following in its simplest form creating a CC3 equivalent of an operation:<br/> <br/> 1. Maintain a dat...
by philip wells
Thu Jan 07, 2010 8:45 am
Forum: Mods and Scenarios
Topic: Campaign mode possible?
Replies: 21
Views: 1046

RE: Campaign mode possible?

<t> The info gets saved in the Close Combat - Modern Tactics\Games\Save\Temp folder, I think it remains in there until you exit the after battle report and then gets deleted. I think this is the file that can be saved then used as a replay, so all the info will be in there if it can be decoded. Even...
by philip wells
Sun Jan 03, 2010 10:54 pm
Forum: Mods and Scenarios
Topic: Campaign mode possible?
Replies: 21
Views: 1046

RE: Campaign mode possible?

The game does store info on the battle just played, if there was a smart person out there who can decipher as in MMCCIII then I think it would be possible to create a MMCCMT.
by philip wells
Sun Oct 04, 2009 1:39 am
Forum: Close Combat: Modern Tactics
Topic: Probability of a hit -Question for TheBlood!
Replies: 0
Views: 172

Probability of a hit -Question for TheBlood!

<t> The chances table in the workbooks describes the base accuracies and the associated probability of a hit. What probability function is used by the engine or is it a look up table? I tried to use a logistic growth curve aka S-curve distribution to try to model the probability but could not reprod...

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