Search found 149 matches

by OlegHasky
Wed Oct 30, 2013 4:01 am
Forum: Distant Worlds 1 Series
Topic: Lead me to Darkness
Replies: 1
Views: 142

Lead me to Darkness

<t> <br/>
Have you ever made swich to "Way of Darkness" type govt. with naturally benevolent beings?<br/>
What was you drive in inflicting such major tranformation. Your gains, losses(?) <br/>
-How do you envision such actual social convertion from a standing point of developed benevolent worlds ...
by OlegHasky
Tue Oct 15, 2013 6:28 am
Forum: Distant Worlds 1 Series
Topic: Mood Literature
Replies: 12
Views: 239

RE: Mood Literature

<r> Most severely enshrined type of touch for such game.<E>:)</E><br/>
(is that of a molecule active, from/with infinite background, that is precolating, and diffusing with template:))<br/>
<br/>
Lllike the list. Nd would like to add also rough-technical-physics direction, Quantum behaviours etc ...
by OlegHasky
Sun Aug 21, 2011 5:03 pm
Forum: Distant Worlds 1 Series
Topic: Star types number in the Gal
Replies: 5
Views: 219

RE: Star types number in the Gal

What a fearless act of honesty Data, way, that is mostly rare on the forums.
The positives of being an android
See allready, that you know how to play to win.
my rspct
by OlegHasky
Sun Aug 21, 2011 3:33 pm
Forum: Distant Worlds 1 Series
Topic: Demand of basics
Replies: 3
Views: 155

RE: Demand of basics

So does the equation resulting in "Your STock" collumn do not apply to the overall reservs?
by OlegHasky
Sun Aug 21, 2011 3:19 pm
Forum: Distant Worlds 1 Series
Topic: Star types number in the Gal
Replies: 5
Views: 219

RE: Star types number in the Gal

<r> No disbelief Shark (tryied to avoid it sounding like this), I take the developers reasons. It was putted as a loud reverie.<br/>
RD % reaching beyond the Galaxy level so I would pimp that bet to a whole new parael universe <SM sm="dizzy.gif">[sm=dizzy.gif]</SM>.<br/>
<br/>
<I><s>[i]</s>"You ...
by OlegHasky
Sun Aug 21, 2011 2:56 pm
Forum: Distant Worlds 1 Series
Topic: Manual Colony goods management?
Replies: 3
Views: 195

RE: Manual Colony goods management?

<t> Oka,<br/>
Good to have that nailed.<br/>
<br/>
Seems like only placing additional supply arm to the web will be the option in dealing with this. <br/>
The project foreseeing independent-satelite units developing at the far rear of my enemy in silence. ( A real strong Kaidan-Quameno dominance ...
by OlegHasky
Sun Aug 21, 2011 9:39 am
Forum: Distant Worlds 1 Series
Topic: Star types number in the Gal
Replies: 5
Views: 219

Star types number in the Gal

<r> Last one here will regard the abstrac issue, wich is the Galaxy build up.<br/>
<br/>
Looking at the DW/and any future based concept game, you cant use the word "realistic", but within the corridoors you can speculate, that they were reaching to build up game reality on more/less common ...
by OlegHasky
Sun Aug 21, 2011 9:27 am
Forum: Distant Worlds 1 Series
Topic: Demand of basics
Replies: 3
Views: 155

Demand of basics

<r> The second one, was allready touched by "Undecided" somwehre on the forum.<br/>
Its about defining the Demand in expansion pannel.<br/>
All that was touched, was the luxuries.<br/>
<br/>
When Ive mounted a Securian empire in early stages (3-4 colonies, 2nd tech etc..)<br/>
Their hand were ...
by OlegHasky
Sun Aug 21, 2011 9:16 am
Forum: Distant Worlds 1 Series
Topic: Manual Colony goods management?
Replies: 3
Views: 195

Manual Colony goods management?

<r> Ok, I am a role-play type in any envoriment i find myself in. I often create a diffrent, defined situations, and try to find my way in them.<br/>
In my first approach to DW. Ive created a situation with one of the Insectoid race in high developed state (commanding empire in the Galaxy), wich ...
by OlegHasky
Sun Aug 21, 2011 8:35 am
Forum: Distant Worlds 1 Series
Topic: Just a Greet
Replies: 5
Views: 254

Just a Greet

<r> Greetings to all you out there, cruzing through Space and Time in DW reality,<br/>
<br/>
Regarding the fact, that this is my very first post here, Ive decided, that few words of background, and my personal bow to the sector wont hurt too much.<br/>
<br/>
Ive just enter the series with all ...
by OlegHasky
Fri Jun 10, 2011 6:38 pm
Forum: After Action Reports
Topic: Patton´s cry (Battered Bastards - full scale)
Replies: 4
Views: 239

RE: Patton´s cry (Battered Bastards - full scale)

<t> Yes, "me and my ´normal´" mr. woodin.. In admire to forwardness. It is always tricky to dare, to gues, wich state of digital imposter is trully normal. Or how many..<br/>
<br/>
This nice picture of me you have in your hand.. I trully like it. I am glad I helped you draw it. This image is our ...
by OlegHasky
Thu Jun 09, 2011 7:55 pm
Forum: After Action Reports
Topic: Patton´s cry (Battered Bastards - full scale)
Replies: 4
Views: 239

RE: Patton´s cry (Battered Bastards - full scale)

<r> It is a great in design. <br/>
incredible startup placements for Wehrmacht,<br/>
reflection of 5 FJ A+ <br/>
<br/>
Though the AI doesnt handle it. The defenssive thougt you gived away to the Germans is just too much for silicon. It needs neurological connections <SM sm="crazy.gif">[sm=crazy ...
by OlegHasky
Wed Jun 08, 2011 2:28 pm
Forum: After Action Reports
Topic: Patton´s cry (Battered Bastards - full scale)
Replies: 4
Views: 239

Patton´s cry (Battered Bastards - full scale)

<r> Below lay fruit from the need of creation.<br/>
It is modeling "Battered Bastards" playout. Covering 7th Army effort to hold the Siege.<br/>
Focused mostly on Patton´s drive to break teh Ring.<br/>
<br/>
<URL url="http://www.vidup.de/v/tHQOw/">http://www.vidup.de/v/tHQOw/</URL><br ...
by OlegHasky
Thu May 26, 2011 3:33 am
Forum: Command Ops Series
Topic: Command value
Replies: 16
Views: 462

RE: Command value

<r> <QUOTE><s>[quote]</s>VG divisions were very varied, some were build from old and battle hardened but shattered Inf Divisions. <br/>
Those had a core of veteran officers and NCO's and mostly performed well in battle. <br/>
Some others were build from scratch with green officers and NCO's. <br ...
by OlegHasky
Wed May 25, 2011 4:41 pm
Forum: Command Ops Series
Topic: Command value
Replies: 16
Views: 462

RE: Command value

<r> And Yes.. Lieste is naturrally correct. This guy is holding his level as key of Liberators at 10000 ft on a bomb run. Sometimes its scares me [;)]<br/>
<br/>
But Lieste, didnt you have in mind Panzer Grenadiers instead of VolksGren, when writing about veterans core of late German units?<br ...
by OlegHasky
Wed May 25, 2011 4:31 pm
Forum: Command Ops Series
Topic: Command value
Replies: 16
Views: 462

RE: Command value

<r> The discussion is turning for the mostly vast and interesting topic - wich is the unit values, but here I rather willing to stick to the main course.<br/>
<br/>
Simovich thank you for your point of view.<br/>
<br/>
<I><s>[i]</s>Taking into account the general mood of the commander at the ...
by OlegHasky
Wed May 25, 2011 3:22 am
Forum: Command Ops Series
Topic: Command value
Replies: 16
Views: 462

RE: Command value

<r> <QUOTE><s>[quote]</s> ...it was the scenario makers opinion on the officer in question<br/>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <e>[/quote]</e></QUOTE>
&nbsp;<br/>
Hmm.. was it?..<br/>
&nbsp;<br/>
Thats a&nbsp;reasonable sugestion. I didnt precived bftb trough editor voyages&nbsp;till now. Maybe ...
by OlegHasky
Tue May 24, 2011 9:49 am
Forum: Command Ops Series
Topic: Acceptable Losses Level
Replies: 5
Views: 199

RE: Acceptable Losses Level

<r> ...And were talking about COTA here i see,<br/>
<br/>
Well Wiggum, I think that you know the game well enough allready, to realize that in COTA you have to be ready for some grande suprises rearding the losses settings / entrench effectivness etc.<br/>
<br/>
COTA is a great game, some great ...
by OlegHasky
Tue May 24, 2011 9:25 am
Forum: Command Ops Series
Topic: Print Maps?
Replies: 5
Views: 179

RE: Print Maps?

<r> Hi,<br/>
<br/>
As first, I gues I supose to welcome you in to the game and the forum. ..But I wont[:'(]<br/>
I like your approach.. Understand it, and I am happy to see someone taking bftb game matrix deep enough, as it deserves - Delight in detail makin more room for the thing called ...
by OlegHasky
Tue May 24, 2011 8:47 am
Forum: Command Ops Series
Topic: Acceptable Losses Level
Replies: 5
Views: 199

RE: Acceptable Losses Level

<r> <QUOTE><s>[quote]</s>Yes, losses definitely seems to alter the staying power/determination of the force, much earlier than the reports of excessive casualties for even the low losses option. <e>[/quote]</e></QUOTE> <br/>
<br/>
I would hold the horses here with word "definitely".. The case was ...

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