Search found 125 matches

by Aroddo
Wed Dec 16, 2009 11:40 pm
Forum: General Discussion
Topic: MatrixGames downtime?
Replies: 13
Views: 213

RE: MatrixGames downtime?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jeffrey H.<br/>
<br/>
So did you backorder the domain ?<br/>

<e>[/quote]</e></QUOTE>
<br/>
If I did then instead of being able to ask me that, you'd be facing the full glory of my avatar.<br/>
<br/>
<URL url="http://www.mangafox.com/manga/ultimate_hentai ...
by Aroddo
Wed Dec 16, 2009 11:34 pm
Forum: Armada 2526 Series
Topic: No wormholes?
Replies: 9
Views: 246

RE: No wormholes?

you need to research a thing called "detect wormholes".
And then your ships' or planet's scanners have to detect them, i.e. wormholes have to be in scan range.
by Aroddo
Wed Dec 16, 2009 10:47 am
Forum: General Discussion
Topic: MatrixGames downtime?
Replies: 13
Views: 213

RE: MatrixGames downtime?

<r> that's what it looked like from our end:<br/>
<br/>
<IMG src="http://img188.imageshack.us/img188/4245/bildschirmfoto20091213ub.png"><s>[img]</s><URL url="http://img188.imageshack.us/img188/4245/bildschirmfoto20091213ub.png"><LINK_TEXT text="http://img188.imageshack.us/img188/4245 ... 1213ub ...
by Aroddo
Wed Dec 16, 2009 9:54 am
Forum: The War Room
Topic: using Spores
Replies: 1
Views: 479

RE: using Spores

there's a green button on the right. same button you use for assault ships.
by Aroddo
Tue Dec 15, 2009 9:36 pm
Forum: Scenario Design and Modding
Topic: Custom maps, starting positions.
Replies: 4
Views: 614

RE: Custom maps, starting positions.

<t> 1. yup.<br/>
2. saving the map creates the map file. what you want is a scenario file. that one you have to create by yourself.<br/>
It's best if you copy an existing one and just change it according to your needs. Read around in the original twelve races scenario or even better, the tutorial ...
by Aroddo
Tue Dec 15, 2009 8:36 pm
Forum: Scenario Design and Modding
Topic: Custom maps, starting positions.
Replies: 4
Views: 614

RE: Custom maps, starting positions.

<r> If you're going to make a scenario, then it's best to set the starting locations in the scenario file itself. Check out the "Twelve Races.xml" scenario and use that for reference.<br/>
<br/>
Each race has it's own CustomFaction tag and in it is the Colony-tag.<br/>
<br/>
&nbsp;&nbsp;&nbsp ...
by Aroddo
Tue Dec 15, 2009 12:00 pm
Forum: General Discussion
Topic: MatrixGames downtime?
Replies: 13
Views: 213

RE: MatrixGames downtime?

was unreachable for 2-3 days. only got a placeholder site.
by Aroddo
Tue Dec 15, 2009 11:42 am
Forum: General Discussion
Topic: MatrixGames downtime?
Replies: 13
Views: 213

MatrixGames downtime?

Forgot to pay your domain bills, eh? :D
by Aroddo
Sat Dec 12, 2009 9:29 pm
Forum: Armada 2526 Series
Topic: bureaucracy
Replies: 74
Views: 2063

RE: bureaucracy

<r> maybe they are a bit too good. time will tell...<br/>
btw, the buildings also cost one slot. maybe that balances out the somewhat excessive bonuses.<br/>
<br/>
if you run in no problems building empires with teyes, then the happiness bonus is too good.<br/>
if you run in no problems building ...
by Aroddo
Sat Dec 12, 2009 9:25 pm
Forum: Scenario Design and Modding
Topic: Very Large Empires Mod - fighting bureaucrazy
Replies: 3
Views: 606

RE: Very Large Empires Mod - fighting bureaucrazy

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Flaviusx<br/>
<br/>
I will be using this on <I><s>[i]</s>all<e>[/i]</e></I> maps, thanks. The default happines buildings suck, not to put too fine a word on it.<br/>
<br/>

<e>[/quote]</e></QUOTE>
it's upkeep is a bit too high. you can build several of them ...
by Aroddo
Sat Dec 12, 2009 6:24 pm
Forum: Armada 2526 Series
Topic: bureaucracy
Replies: 74
Views: 2063

RE: bureaucracy

<r> A little relief for players who want to play on very large maps and are crippled by the effects of bureaucracy before they even meet other races:<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=2317808"><LINK_TEXT text="tm.asp?m=2317808">http://www.matrixgames.com/forums/tm.asp ...
by Aroddo
Sat Dec 12, 2009 5:57 pm
Forum: Scenario Design and Modding
Topic: Very Large Empires Mod - fighting bureaucrazy
Replies: 3
Views: 606

Very Large Empires Mod - fighting bureaucrazy

<r> Bureaucracy is a very good tool to balance large empires versus smaller ones, allowing the underdogs to play catch-up. Bureaucracy lowers effective income and creates unrest, forcing the player to bring his domestic side in order before pushing expansion again.<br/>
<br/>
However, when playing ...
by Aroddo
Thu Dec 10, 2009 10:32 am
Forum: Armada 2526 Series
Topic: Ship/Race list at armada wiki
Replies: 20
Views: 2011

RE: Complete ship/race list at armada wiki

hey, thanks! :)
by Aroddo
Wed Dec 09, 2009 9:00 pm
Forum: Armada 2526 Series
Topic: Ship/Race list at armada wiki
Replies: 20
Views: 2011

RE: Complete ship/race list at armada wiki

<r> I added a sortable table for all ships. Now you can bitch about how unbalanced everything is. <br/>
<br/>
<LINK link="http://armada2526.wikia.com/wiki/Category:Ship"><s>[link=http://armada2526.wikia.com/wiki/Category:Ship]</s><IMG src="http://img138.imageshack.us/img138/9610 ...
by Aroddo
Wed Dec 09, 2009 6:44 pm
Forum: Armada 2526 Series
Topic: Parting Thoughts
Replies: 44
Views: 1421

RE: Parting Thoughts

<t> Despite all the different opinions, this is all valuable feedback for the devs.<br/>
<br/>
And since it's a simple fact that you can't make anything right for everyone, Ntronium simply has to decide whose bitching to ignore ... erm, I mean: Whose criticism to take to heart. <br/>
<br ...
by Aroddo
Tue Dec 08, 2009 9:17 pm
Forum: Armada 2526 Series
Topic: Parting Thoughts
Replies: 44
Views: 1421

RE: Parting Thoughts

ORIGINAL: Tom_Holsinger
Armada's humans are allegedly its second weakest race - I haven't played any other races.

...

i don't know what else to say ...
by Aroddo
Tue Dec 08, 2009 7:12 pm
Forum: Armada 2526 Series
Topic: Parting Thoughts
Replies: 44
Views: 1421

RE: Parting Thoughts

ORIGINAL: Tom_Holsinger
The No. 1 most effective way for my critics to sink their credibilty is to contend otherwise.

Now, that was quoteworthy ...
by Aroddo
Tue Dec 08, 2009 1:34 pm
Forum: Scenario Design and Modding
Topic: Map Editor Request
Replies: 2
Views: 445

RE: Map Editor Request

you can do that in the xml files. set the homeplanet for factions in your scenario file, etc ...
by Aroddo
Tue Dec 08, 2009 1:32 am
Forum: Armada 2526 Series
Topic: An idea on how to manage bureaucracy.
Replies: 3
Views: 110

RE: An idea on how to manage bureaucracy.

yeah, prior to appointing a governor you'd need to know what you have to do to keep your allies happy. :)

by Aroddo
Tue Dec 08, 2009 12:09 am
Forum: Armada 2526 Series
Topic: An idea on how to manage bureaucracy.
Replies: 3
Views: 110

An idea on how to manage bureaucracy.

<r> See the original post and vote here: <URL url="http://ntronium.com/simplemachinesforum/index.php?topic=347.0"><LINK_TEXT text="http://ntronium.com/simplemachinesforum ... opic=347.0">http://ntronium.com/simplemachinesforum/index.php?topic=347.0</LINK_TEXT></URL><br/>
<br/>
In short: Allow the ...

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