Search found 305 matches

by jetjockey
Mon Sep 07, 2026 9:21 am
Forum: Tech Support
Topic: Missing combat report in combatreport.txt
Replies: 9
Views: 170

Re: Missing combat report in combatreport.txt

Thank you. Thanks to all.
by jetjockey
Mon Sep 07, 2026 1:12 am
Forum: Tech Support
Topic: Missing combat report in combatreport.txt
Replies: 9
Views: 170

Re: Missing combat report in combatreport.txt

I do not understand.
by jetjockey
Sun Sep 06, 2026 11:22 pm
Forum: Tech Support
Topic: Missing combat report in combatreport.txt
Replies: 9
Views: 170

Re: Missing combat report in combatreport.txt

Current Switches: Switches: "\War in the Pacific Admiral Edition.exe" -archive -autosave -w -SingleCpuOrders -dd_sw
by jetjockey
Sun Sep 06, 2026 11:18 pm
Forum: Tech Support
Topic: Combat report on ground/port bombing is missing
Replies: 28
Views: 1193

Re: Combat report on ground/port bombing is missing

To: VukyTzar

There is no such thing as being a Nube. WE ARE ALL NUBES. It is just that some are more Nubey than others...

Switches: "\War in the Pacific Admiral Edition.exe" -archive -autosave -w -SingleCpuOrders -dd_sw
by jetjockey
Sun Sep 06, 2026 9:19 pm
Forum: Tech Support
Topic: Missing combat report in combatreport.txt
Replies: 9
Views: 170

Re: Missing combat report in combatreport.txt

I am not sure what those switches would have to do with it. The file is there and it recorded most of the turn except for my airstrikes on the Japanese TF at Batavia. Additionally, 47 Dauntless dive bombers participated in the attack yet did not expend a single Sortie Point or accumulate a single ...
by jetjockey
Sun Sep 06, 2026 8:12 pm
Forum: Tech Support
Topic: Missing combat report in combatreport.txt
Replies: 9
Views: 170

Missing combat report in combatreport.txt

In the combat replay from the past turn, I conducted a CV attack on one of the Japanese transport taskforces. I was pleased to see several ships and nearly 3,000 troops go to the bottom, only it doesn't look like they did. The combatreport.txt is missing both reports. It does show him crippling one ...
by jetjockey
Fri Sep 04, 2026 11:18 pm
Forum: The War Room
Topic: Large amphibious landing
Replies: 3
Views: 220

Re: Large amphibious landing

Have your best commander on the first wave; he will become your Beach Master. Load that wave with your assault troops and don't forget to add combat engineers. Your first wave will take heavy losses.

Order your primary Amphib TF to "Remain on Station." As landing craft empty, detach them and send ...
by jetjockey
Fri Sep 04, 2026 10:08 pm
Forum: Tech Support
Topic: Manual Still Good ?
Replies: 5
Views: 170

Re: Manual Still Good ?

I am eagerly looking forward to the new manual, so, thanks for all your hard work.

BTW, just an aside. Is it more, or less, detailed?
by jetjockey
Thu Aug 20, 2026 12:08 pm
Forum: After Action Reports
Topic: A Glorious Defeat!
Replies: 2
Views: 175

A Glorious Defeat!

AFTER ACTION REPORTS FOR May 04, 43
--------------------------------------------------------------------------------
Night Time Surface Combat, near Rangoon at 53,55, Range 1,000 Yards

Japanese Ships
DD Amagiri, Shell hits 4, Torpedo hits 1, and is sunk
DD Yayoi, Shell hits 2
DD Uzuki, Shell ...
by jetjockey
Sun Jul 19, 2026 9:26 am
Forum: After Action Reports
Topic: Japanese artillery sucks
Replies: 10
Views: 706

Re: Japanese artillery sucks

There is this. After paying PP to upgrade each artillery LCU to the best commander available I got this:

Ground combat at Changsha (82,52)

Japanese Bombardment attack

Attacking force 117736 troops, 1171 guns, 1087 vehicles, Assault Value = 4344

Defending force 213351 troops, 884 guns, 0 ...
by jetjockey
Thu Jul 16, 2026 10:41 pm
Forum: After Action Reports
Topic: Japanese artillery sucks
Replies: 10
Views: 706

Re: Japanese artillery sucks

Probably pretty high.
by jetjockey
Fri Jun 26, 2026 11:45 pm
Forum: After Action Reports
Topic: Japanese artillery sucks
Replies: 10
Views: 706

Japanese artillery sucks

AFTER ACTION REPORTS FOR Mar 15, 43

Ground combat at Changsha (82,52)

Japanese Bombardment attack

Attacking force 108253 troops, 1047 guns, 1018 vehicles, Assault Value = 4349

Defending force 141452 troops, 597 guns, 0 vehicles, Assault Value = 4836

Japanese ground losses:
31 casualties ...
by jetjockey
Mon Jun 22, 2026 10:33 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

Truth-be-told, several ships received damage necessitating shipyard repair, but the slowest can still make 22 kts.
by jetjockey
Fri Jun 19, 2026 9:45 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

The 5th Battleship Division under RADM Shimamoto returns to port in good order for some well deserved rest.
by jetjockey
Fri Jun 19, 2026 9:42 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

...and finally...

Day Time Surface Combat, near Majuro at 140,120, Range 15,000 Yards

Japanese Ships
BB Kongo
BB Haruna
CA Chikuma
DD Tanikaze
DD Natsugumo
DD Shigure, on fire
DD Usugumo

Allied Ships
BB Arizona, Shell hits 2, on fire
DD Pillsbury, on fire
DD Whipple
DD Stewart, heavy ...
by jetjockey
Fri Jun 19, 2026 9:41 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

...and...

Day Time Surface Combat, near Majuro at 138,119, Range 13,000 Yards

Japanese Ships
BB Kongo, Shell hits 1
BB Haruna, Shell hits 1
CA Tone, Shell hits 1, heavy fires
CA Chikuma
CA Takao, Shell hits 1
DD Tanikaze
DD Natsugumo
DD Shigure, Shell hits 1
DD Usugumo

Allied Ships
BB ...
by jetjockey
Fri Jun 19, 2026 9:40 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

...and coming...

Night Time Surface Combat, near Maloelap at 138,118, Range 1,000 Yards

Japanese Ships
BB Kongo, on fire
BB Haruna, Shell hits 3
CA Tone
CA Chikuma
CA Takao
DD Tanikaze
DD Natsugumo
DD Shigure
DD Usugumo

Allied Ships
BB Arizona, Shell hits 24, on fire
DD Pillsbury
DD ...
by jetjockey
Fri Jun 19, 2026 9:39 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

And the hits keep on coming...

AFTER ACTION REPORTS FOR Mar 09, 43

Night Time Surface Combat, near Maloelap at 137,118, Range 2,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 1 destroyed

Japanese Ships
BB Kongo, Shell hits 7, on fire
BB Haruna, Shell hits 1 ...
by jetjockey
Wed Apr 08, 2026 5:46 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

Oddly enough, the weather seemed to preclude a torpedo attack. Bombing from 6,000 feet did better.
-----------------------------------------------------------------
AFTER ACTION REPORTS FOR Dec 06, 42

Night Air attack on TF, near Port Blair at 46,58

Weather in hex: Overcast

Raid spotted at 39 ...
by jetjockey
Wed Apr 08, 2026 3:32 pm
Forum: After Action Reports
Topic: Night of the Long Lance
Replies: 14
Views: 871

Re: Night of the Long Lance

The Gift that keeps on giving...

AFTER ACTION REPORTS FOR Dec 07, 42

Morning Air attack on TF, near Little Andaman at 41,60

Weather in hex: Light cloud

Raid spotted at 32 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
G4M1 Betty x 30

Japanese ...

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