Search found 143 matches

by adamsolo
Thu Jul 31, 2014 1:57 pm
Forum: Tech Support
Topic: Long range scanners not working?
Replies: 2
Views: 88

Long range scanners not working?

<r> Are long range scanners working in 1.9.5.5? I have a "basic proximity array" installed but I don't see the shadow-y circle around my ships when I switch on "Show Long Range Scanners". Long range scanner ability is very important! <E>:)</E> Am I missing something? Thanks.<br/>
<br/>
\Edit ...
by adamsolo
Sat Jun 08, 2013 11:54 am
Forum: Distant Worlds 1 Series
Topic: game balance
Replies: 23
Views: 299

RE: game balance

<r> 1. I don't know. I don't usually go with rail guns. However, I do find gravitic weapons to be perhaps a little too strong. Well, perhaps more than a little <E>:)</E> And missiles (especially advanced ones) are also perhaps too strong too, because of their big range. Makes stationary kills just a ...
by adamsolo
Thu Jun 06, 2013 3:58 pm
Forum: Distant Worlds 1 Series
Topic: Can't set taxes on colony with criminal network?
Replies: 4
Views: 135

RE: Can't set taxes on colony with criminal network?

<r> <QUOTE><s>[quote]</s>ORIGINAL: FerretStyle<br/>
<br/>
It looks very clear to me. It says you can collect taxes, it does not say you can change the tax rate.
<e>[/quote]</e></QUOTE>
But then, assuming that is the case, it's in conflict with the part that says: "The Criminal Network is a ...
by adamsolo
Thu Jun 06, 2013 3:43 pm
Forum: Distant Worlds 1 Series
Topic: Can't set taxes on colony with criminal network?
Replies: 4
Views: 135

Can't set taxes on colony with criminal network?

<t> I built a criminal network on a planet, and when it was completed a pop up described the criminal network possibilities, including "This allows the pirate faction to earn tax income from the colony." I immediately assumed that you could change the colony tax rate, but you cannot, the option is ...
by adamsolo
Thu Jun 06, 2013 1:47 pm
Forum: Tech Support
Topic: Can't build a criminal network?
Replies: 19
Views: 720

RE: Can't build a criminal network?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: adamsolo<br/>
<br/>
I report that it's now possible to build a criminal network manually via the build action buttons. However, the cost was not subtracted from my treasury. The 250K were not subtracted. I have ...
by adamsolo
Thu Jun 06, 2013 1:15 pm
Forum: Tech Support
Topic: Can't build a criminal network?
Replies: 19
Views: 720

RE: Can't build a criminal network?

I report that it's now possible to build a criminal network manually via the build action buttons. However, the cost was not subtracted from my treasury. The 250K were not subtracted. I have a save point in case you need it.
by adamsolo
Tue Jun 04, 2013 7:25 am
Forum: Tech Support
Topic: Can't build a criminal network?
Replies: 19
Views: 720

RE: Can't build a criminal network?

I'm pretty sure you couldn't build the criminal network using the UI place you describe above either peddroelm (so, not via the quick action button nor through the facilities tab). That was with 1.9.0.1. I didn't try after 1.9.0.2 though, where it was supposedly fixed.
by adamsolo
Thu May 30, 2013 1:22 pm
Forum: Tech Support
Topic: 1.9.0.2 very dumb fleet behaviour
Replies: 7
Views: 207

RE: 1.9.0.2 very dumb fleet behaviour

ORIGINAL: hewwo

And good work on your website adam, I'm a big fan! (posting there under the name of benji)

Thanks benji/hewwo
by adamsolo
Thu May 30, 2013 6:00 am
Forum: Tech Support
Topic: 1.9.0.2 very dumb fleet behaviour
Replies: 7
Views: 207

RE: 1.9.0.2 very dumb fleet behaviour

<r> <QUOTE><s>[quote]</s>ORIGINAL: hewwo<br/>
<br/>
Everytime I jump with a big fleet into an enemy system with many mining stations and a planet with a space port and some defensive bases they will ALWAYS immediately jump to the planet after killing the initial target, regardless of the fact that ...
by adamsolo
Mon May 27, 2013 8:45 am
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
I must admit, though, that I find only one good reason to assemble a fleet inside an enemy system. And that is to bait the opposing AI into stupidity. If the assembled does not shoot back it limits this a tad, but... <br/>

<e>[/quote]</e ...
by adamsolo
Mon May 27, 2013 7:55 am
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Darkspire<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: adamsolo<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
I have no issues with keeping manual control.
<e>[/quote]</e></QUOTE>
I, on the other hand, have many issues keeping manual ...
by adamsolo
Sun May 26, 2013 9:13 am
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r> <QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
The 'do not engage' option already exists, at least as a default stance. Unfortunately you can only apply it empire wide at the moment. [:'(]
<e>[/quote]</e></QUOTE>
<br/>
Ok. With your help, feelotraveller (and by re-reading Resan's ...
by adamsolo
Sun May 26, 2013 8:02 am
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r> <QUOTE><s>[quote]</s>ORIGINAL: elliotg<br/>
<br/>
I think we can probably work some more on beefing up engagement stances, and making them work more intuitively. So I'll take a look at that, but might not be until 3rd patch or so.<br/>

<e>[/quote]</e></QUOTE>
<br/>
Awesome. May I ask what ...
by adamsolo
Sat May 25, 2013 4:17 pm
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
This is a game that assumes that attacks are very point and click. "Attack that spaceport". The fleet does that. If you make a fleet of all capitals and some carriers, this works quite well. Especially if the carriers are heavily shielded and ...
by adamsolo
Sat May 25, 2013 4:14 pm
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Hi Adam,<br/>
<br/>
Please do upload that save file for us per the instructions in the Tech Support forum and we will investigate. I'm guessing whatever you are seeing was the case in Legends as well. In terms of engagement stances, the ...
by adamsolo
Sat May 25, 2013 4:06 pm
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Distant worlds don't support micro managing fleets much. It is a rather tedious process to do a clean landing near the enemy for instance (they love to circle the targeted spot). Maybe if you give individual orders to fleet members... <br ...
by adamsolo
Sat May 25, 2013 3:49 pm
Forum: Tech Support
Topic: Can't deploy resupply ship if ennemies are in the system
Replies: 5
Views: 118

RE: Can't deploy resupply ship if ennemies are in the system

<t> Yes, I did realize that after writing most of the post. In your case, try to play with the "Weak opponents" and "Strong Opponents" options on the resupply design (don't forget to hit save). Try "Evade". But, I'm not sure if it will work. If not, it's another case where a "don't engage" stance ...
by adamsolo
Sat May 25, 2013 3:38 pm
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
I think it is acceptable that camping in a system with an enemy is not supported. A "shoot how much you feel like, but never, ever move" stance could be useful for those of us that are stubborn.
<e>[/quote]</e></QUOTE>
No, it would be ...
by adamsolo
Sat May 25, 2013 3:24 pm
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>

<QUOTE><s>[quote]</s>ORIGINAL: adamsolo<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
I have no issues with keeping manual control.
<e>[/quote]</e></QUOTE>
I, on the other hand, have many issues keeping manual control. I have a ...
by adamsolo
Sat May 25, 2013 2:59 pm
Forum: Distant Worlds 1 Series
Topic: How I assemble a fleet into a enemy system?
Replies: 41
Views: 950

RE: How I assemble a fleet into a enemy system?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
I have no issues with keeping manual control.
<e>[/quote]</e></QUOTE>
I, on the other hand, have many issues keeping manual control. I have a save that I can supply where it's Impossible to keep a fleet on a designated spot (at least I ...

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