Search found 20 matches

by xlegendre
Thu Sep 08, 2011 4:09 am
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<t> Hi Hades1001,<br/>
<br/>
I disagree with your data and conclusion. My sources indicates a rythm of fire of 30 for M1 Garand. We must not consider the fact that it was in trained hand or not, experience of units is already taken into account into my point of view. Same for the Lee Enfield Rifle ...
by xlegendre
Wed Sep 07, 2011 6:20 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<t> Hi all,<br/>
<br/>
Scenario has been renumbered in slot 31, I updated the download link at the end of August.<br/>
<br/>
Kereguelen, you are right, but why do you upgrade device #709 (representing Type A squad) to #710 (representing the equivalent of Type B squad) ?<br/>
<br/>
I would be ...
by xlegendre
Tue Sep 06, 2011 7:33 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<t> To vettim89 :<br/>
<br/>
My first idea was to correct database information I found not correct, for planes. It was more about planes armament, range, speed... Also, I was frustrated to not have a production for plane taking into account the fact that production lines were installed through all ...
by xlegendre
Tue Sep 06, 2011 4:47 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<t> Nikademus is right, the Marine squad improves greatly in both soft and hard attack through the year, from D-type to G-type all along the war. It count only as 1 AV, like a chinese squad, but it has only no sense to compare these two : on one side chinese were poor soldiers, with few equipment ...
by xlegendre
Tue Sep 06, 2011 3:09 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<t> As I mentioned it before, I tested battle result with all that was modded.&nbsp;The result is in the Excel files zipped in the zip files, you have the link just above.<br/>
<br/>
D type Marine Division is quite inferior to IJA standard triangular division with a ratio of 0,9 in terms of squad ...
by xlegendre
Tue Sep 06, 2011 3:49 am
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<r> PaxMondo is right : about George and Jack, the objective is to allow A6M land-based sentai to be upgraded to such models, but it is forbidden (through a house rule presented in the mod) to upgrade carrier-based A6M sentai to these last.<br/>
<br/>
About IJ squads, this is based on squad ...
by xlegendre
Mon Sep 05, 2011 7:31 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<r> Hi,<br/>
<br/>
here some answers.<br/>
<br/>
<B><s>[b]</s>To Commander Cody<e>[/b]</e></B><br/>
<br/>
Aviation changes is mainly based on :<br/>
- Adapt characteristics to historical value (speed, range, armament...)<br/>
- Adapt characteristics of weapons (mg, canons), based on data ...
by xlegendre
Tue Aug 30, 2011 5:07 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

Hi,

I updated the link and the zip file. You are right, the aei031.dat file was missing.
by xlegendre
Sat Aug 20, 2011 2:06 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

Well, this is to be tested. I begin 2 differents games as Japan, I will question my opponents to know if it works.
by xlegendre
Sat Aug 20, 2011 11:10 am
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<t> Well, this is a pseudo random way of doing : I added more than 30 communist guerilla units, that will appear at given date and in a given zone through China, in an attempt to simulate guerilla warfare. Using the +/- 60 days for renforcement, it allow this pseudo random way of doing.<br/>
<br ...
by xlegendre
Sat Aug 20, 2011 6:35 am
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

Mod updated following data exchange with JeffK, cf. start of the thread
by xlegendre
Wed Aug 17, 2011 2:14 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<t> Ok thanks Jeffk, if you have info about australian army I will update. Location of subunits is mainly based on niehorster.orbat.com OOB website, this is why you have battalion in many different locations. When the site is not defined in WITPAE, I located the unit in the nearest city, like ...
by xlegendre
Tue Aug 16, 2011 3:42 pm
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

RE: New Mod Leister - Scenario 28 full Pacific War

<r> Hi Jeffk,<br/>
<br/>
Thanks for your answers, goal is to tune what can be done based on information we could share. If there is others items to correct, please do not hesitate, I will check and correct each time it is needed (as long I have time to do so).<br/>
<br/>
About australian forces ...
by xlegendre
Tue Aug 16, 2011 5:39 am
Forum: Scenario Design and Modding
Topic: New Mod Leister - Scenario 28 full Pacific War
Replies: 43
Views: 2808

New Mod Leister - Scenario 28 full Pacific War

<r> Hi all,<br/>
<br/>
After 2 years working & researching, I ended a full mod for WITPAE. Main objectives were to have a complete OOB fully reviewed, and to have a more realistic pacific campaign.<br/>
<br/>
The mod can be downloaded there : <LINK link="http://up-master.com/data/SCEN31 ...
by xlegendre
Sun Feb 13, 2011 6:48 am
Forum: War in the Pacific: Admiral's Edition
Topic: Japan infantry squad organization
Replies: 143
Views: 11117

RE: Japan infantry squad organization

<r> Have a look at this web site : very well informed about IJA & IJN organisation, at all level (divisional, regimental, battalion, companies, squad...)<br/>
<br/>
<URL url="http://www.ibiblio.org/hyperwar/Japan/IJA/HB/HB-3.html#I"><LINK_TEXT text="http://www.ibiblio.org/hyperwar/Japan/I ... B-3 ...
by xlegendre
Sun Feb 13, 2011 6:43 am
Forum: Tech Support
Topic: Bug with plane & devices production with 1108c version
Replies: 1
Views: 43

Bug with plane & devices production with 1108c version

<r> Using a mod (modified database, especially on devices and planes definitions).<br/>
<br/>
The case is that planes that should be available to a given date (02/44 for P-51B for exemple), are available with a 0/0 date.<br/>
<br/>
Same for devices, new defined US inf squad 1945 are available at ...
by xlegendre
Mon Feb 15, 2010 7:34 pm
Forum: Scenario Design and Modding
Topic: Soft & Hard attack value ?
Replies: 9
Views: 254

RE: Soft & Hard attack value ?

<t> I disagree with you, troups valor are established through anti-soft and anti-armor value, this is the troops rating against hard and soft target when assaulting, for IJA infantry for example. Squad do not proceed to any bombing before an assault, this is left to artillery devices that have such ...
by xlegendre
Sun Feb 14, 2010 4:13 am
Forum: Scenario Design and Modding
Topic: Soft & Hard attack value ?
Replies: 9
Views: 254

RE: Soft & Hard attack value ?

WLockard, you are right&nbsp;[:D], this is exactly these two items.
by xlegendre
Sat Feb 13, 2010 3:43 pm
Forum: Scenario Design and Modding
Topic: Soft & Hard attack value ?
Replies: 9
Views: 254

RE: Soft & Hard attack value ?

<t> Well I understand about supply, experience and the fact that a chinese corps is rarely at full strength. However, I would like to have information about soft & hard attack scale used. Because for exemple, if you put a squad value with a soft attack below 11, it will have no assault value at all ...
by xlegendre
Sat Feb 13, 2010 5:59 am
Forum: Scenario Design and Modding
Topic: Soft & Hard attack value ?
Replies: 9
Views: 254

Soft & Hard attack value ?

<t> Hi,<br/>
<br/>
I am currently trying to establish a correct mod, specially about LCU values. In fact, as China seems really to be a great challenge with Witp AE compared to Witp, I am trying to balance the troops value. Historically, 1 japanese division was equivalent to between 3 and 4 ...

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