Search found 252 matches

by Xmudder
Tue Aug 11, 2026 4:32 pm
Forum: Shadow Empire
Topic: Any settings or mods to reduce the number of decisions?
Replies: 1
Views: 173

Re: Any settings or mods to reduce the number of decisions?


I find the decision event aspect of the game to be my least favourite, e.g. traders getting attacked, a leader misbehaving. I find them a chore to deal with every turn. Is there a way to mod the game to reduce them or perhaps a setting that does this?


I'd love a low / normal / high choice in ...
by Xmudder
Mon Aug 03, 2026 9:22 pm
Forum: Distant Worlds 2: Tech Support
Topic: Akdarian Story Location Issue
Replies: 5
Views: 307

Re: Akdarian Story Location Issue

MaximKI wrote: Mon Aug 03, 2026 8:30 pm Unfortunately, that will have limited value in pinning the issue down.

If you see this occur again, please send us a save from just before you encounter the event.
by Xmudder
Mon Aug 03, 2026 7:08 pm
Forum: Distant Worlds 2: Tech Support
Topic: "Cannot Inventigate" Ancient Inactive Akdarian Spaceport as Akdarian
Replies: 0
Views: 122

"Cannot Inventigate" Ancient Inactive Akdarian Spaceport as Akdarian

So I found the medium Ancient Inactive Akdarian Spaceport... and found something I have never seen before:

Cannot Investigate: This base defies all efforts to board and investigate it. So we can not acquire this abandoned base.

There is a construction ship assigned to it, but it has been ...
by Xmudder
Mon Aug 03, 2026 6:53 pm
Forum: Distant Worlds 2: Tech Support
Topic: Akdarian Story Location Issue
Replies: 5
Views: 307

Re: Akdarian Story Location Issue


Do you happen to have a save from just before you encountered the event?


just before? no I was not doing the "save before choosing to investigate ruins" I sometimes do. I have one in between the choice for study and the resolution (Ambassador1) and one from a bit before (finished a mission ...
by Xmudder
Sun Aug 02, 2026 8:01 pm
Forum: Distant Worlds 2
Topic: Public Beta 1.3.6.6 Now Available
Replies: 9
Views: 561

Re: Public Beta 1.3.6.6 Now Available

2 hang and crash without error logs with 1.3.6.6 so far.

edit: happened a third time, 2/3 times it happened when I tried to save my game, 2/3 times it happened after government change. Damnit, I liked my Securan Expansionist Organized Engineer leader - which is why I tried to save the game once ...
by Xmudder
Sun Aug 02, 2026 5:48 pm
Forum: Distant Worlds 2
Topic: Public Beta 1.3.6.6 Now Available
Replies: 9
Views: 561

Re: Public Beta 1.3.6.6 Now Available

- greatly reduced level when independent colonies decide to become space-faring empires (lower population and development required), thus happening sooner in the game

Really not enjoying this in my new game under 1.3.6.6 Makes the whole "how many AIs do you want" choice at game creation ...
by Xmudder
Sun Aug 02, 2026 1:22 am
Forum: Distant Worlds 2: Tech Support
Topic: Akdarian Story Location Issue
Replies: 5
Views: 307

Akdarian Story Location Issue

Akdarian story "Crashed Research Station" gives you 2 choices: Salvage, which gives you Hyperdrive Research 75%, Aculon, and Polymer.

And Study, which gives you... 3 races to gain diplomacy, and a hyperdive lab that I can not find.

Bug or WAD? I know a different story event (Ruined Shipyard ...
by Xmudder
Fri Jul 31, 2026 10:29 pm
Forum: Distant Worlds 2
Topic: Public Beta 1.3.6.6 Now Available
Replies: 9
Views: 561

Re: Public Beta 1.3.6.6 Now Available

- greatly reduced level when independent colonies decide to become space-faring empires (lower population and development required), thus happening sooner in the game

If we are going in this direction, can we please get some better vasslilzation / diploannex mechanics? Too many minor empires clogs ...
by Xmudder
Tue Jul 28, 2026 6:13 pm
Forum: Distant Worlds 2
Topic: DLC Announcement & Command Update Release
Replies: 7
Views: 524

Re: DLC Announcement & Command Update Release



, but you only control a single ship with the option of later transitioning into a full pirate faction.


OK, here's the $15 dollar question. (it's about $15, right?) After buying this, am I limited to one super ship... what happens? Why is this more fun than the normal game?


I think they ...
by Xmudder
Tue Jul 28, 2026 4:38 am
Forum: Distant Worlds 2
Topic: Unofficial Roadmap Tracker
Replies: 26
Views: 6697

Re: Unofficial Roadmap Tracker

Ackdarian: Last faction to be updated (Spring 2026 - per Roadmap; "after Shadows Rising is released" per Maxim at the "Command Update" livestream; actual ETA unknown)

Securan: Next official Faction DLC (ETA post-Spring 2026) *Not officially teased; no recent mentions

Looking forward to this one ...
by Xmudder
Sat Jul 25, 2026 9:49 pm
Forum: Distant Worlds 2
Topic: Thoughts after v1363
Replies: 5
Views: 345

Re: Thoughts after v1363

I've been wishing for a faster hyperdrive speed for ships in claimed space, or moving between claimed and allied systems. Not sure we need more things to build.
by Xmudder
Wed Jul 22, 2026 5:00 pm
Forum: Distant Worlds 2: Tech Support
Topic: Tons of queued mining stations... and tons of idle automated CS !?!
Replies: 10
Views: 6257

Re: Tons of queued mining stations... and tons of idle automated CS !?!

Loaded saved game under command update, ran it for a bit. No change in behavior, no new mining stations built despite being queued and in the red.

Forced all idle constructors to refuel (and reload), several immediately dropped out because they had the full 360 fuel. What they did not do was build ...
by Xmudder
Sun Jul 19, 2026 5:20 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bought a new SSD, now...
Replies: 3
Views: 244

Re: Bought a new SSD, now...


I bought a new SSD, and moved Distant Worlds 2 to the new SSD. I have full system backups. However, since moving the files using the steam settings/storage, all of the default automation has changed. Now for some reason I can't keep money in the bank, some weird apparent bug spends all my money as ...
by Xmudder
Fri Jul 17, 2026 11:16 pm
Forum: Distant Worlds 2: Tech Support
Topic: Tons of queued mining stations... and tons of idle automated CS !?!
Replies: 10
Views: 6257

Re: Tons of queued mining stations... and tons of idle automated CS !?!


It's possible there's a performance threading issue where there's a lot going on and some ship orders end up getting delayed. Reloading saves tend to help with this.

Sounds like you do have enough cash. Even though some of your construction resources in the red, you mention that you have ...
by Xmudder
Tue Jul 14, 2026 11:38 pm
Forum: Distant Worlds 2
Topic: New fleet Role
Replies: 12
Views: 840

Re: New fleet Role

My attack fleets are usually 8 frigates, 8 destroyers, up to 4 cruisers, 4 fuel tankers, and a troop ship. Sometimes a battleship or carrier. Defense fleets are half that. Sound like I should trim that back.
by Xmudder
Mon Jul 13, 2026 6:50 pm
Forum: Distant Worlds 2: Tech Support
Topic: Tons of queued mining stations... and tons of idle automated CS !?!
Replies: 10
Views: 6257

Re: Tons of queued mining stations... and tons of idle automated CS !?!

loaded a game in 1.3.6.3 12 potential mining sites with red resources, more than 12 available idle automated construction ships. Mining sites are in or near my space. 2 luxuries in the yellow, 4 in the red, Caslon, Aculon, and Polymers in the negative but with a substantial stockpile. 170k private ...
by Xmudder
Mon Jul 13, 2026 6:34 pm
Forum: Distant Worlds 2
Topic: New fleet Role
Replies: 12
Views: 840

Re: New fleet Role


From my testing and working with AI and modding AI behaviors the AI work really bad with large fleets, you are better off with smaller AI fleets. The AI will coordinate attack and invasion fleets for the threats and needs and send multiple fleets. If you have just a few large fleets the AI will ...
by Xmudder
Sun Jul 12, 2026 3:57 am
Forum: Distant Worlds 2
Topic: 1.3.6.3 Public Beta Available
Replies: 42
Views: 2802

Re: 1.3.6.2 Public Beta Available

Still has economic issues, private sector stops building mining stations and runs out of money, causing prices to spike and income to tank. AI nations suck at expanding, possibly due to the above.

Also, the numbers of idle constructors are no longer visible. Is there a way to re-enable? makes the ...
by Xmudder
Wed Jul 08, 2026 9:24 pm
Forum: Distant Worlds 2
Topic: New fleet Role
Replies: 12
Views: 840

Re: New fleet Role


How many defense fleets do you have, and what are the engagement settings set to on your fleets?


No defense fleets, they stay to close to home / too short ranged. When I did build them, I changed their engagement range to max, and then changed them to attack fleets, and they swapped to the ...
by Xmudder
Mon Jul 06, 2026 8:25 pm
Forum: Distant Worlds 2
Topic: New fleet Role
Replies: 12
Views: 840

Re: New fleet Role


Thanks, we'll consider this for future improvement.

How responsive are your attack fleets when queue orders to attack and investigate threats? Do you have enough fleets available that are within engagement range and strength that they should be able to reach your targets?


I play on large maps ...

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