Search found 10 matches

by rickbdotcom
Fri Apr 02, 2010 1:47 pm
Forum: Distant Worlds 1 Series
Topic: Nuclear Devastators
Replies: 8
Views: 190

RE: Nuclear Devastators

The problem went away as soon I had researched the shard torpedo. Until then I just had to go in and replace the suckers every time I upgraded.
by rickbdotcom
Fri Apr 02, 2010 1:45 pm
Forum: Distant Worlds 1 Series
Topic: what the hell?
Replies: 19
Views: 287

RE: what the hell?

Just play with 100 stars and no automation. Trust me, it's much more fun that way. :)
by rickbdotcom
Fri Apr 02, 2010 1:47 am
Forum: Distant Worlds 1 Series
Topic: Resupply ships and fuel type
Replies: 8
Views: 115

RE: Resupply ships and fuel type

Oh well, I'm glad they included a game editor so I can just go in and workaround these little "oddities", to put it politely :). I guess I could just delete the ship and create a new one in the editor to get rid of that unwanted caslon.
by rickbdotcom
Thu Apr 01, 2010 4:59 pm
Forum: Tech Support
Topic: Savefile ships not finishing construction
Replies: 1
Views: 73

Savefile ships not finishing construction

Uploaded savefile to FTP server "rickbdotcom Laramos 1 Space Port wont finish ships.dwg" No ships will finish construction at the Laramos 1 Space Port. Has all necessary resources to build the ships, been stuck finishing a batch of civilian ships for quite a while.
by rickbdotcom
Thu Apr 01, 2010 4:32 pm
Forum: Distant Worlds 1 Series
Topic: Resupply ships and fuel type
Replies: 8
Views: 115

Resupply ships and fuel type

<t> Are the resupply ships smart enough to know not to fill up on all of one type of fuel? Nearly every gas giant has caslon in addition to hydrogen, so a resupply ship almost always has both. Suppose all my ships just use hydrogen. Every time I refuel a ship the hydrogen level goes down but the ...
by rickbdotcom
Thu Apr 01, 2010 1:56 pm
Forum: Distant Worlds 1 Series
Topic: Nuclear Devastators
Replies: 8
Views: 190

Nuclear Devastators

<t> Are Nuclear Devastators completely ineffective against ships? Because they have 0 firepower and just do bombard damage, which is just damage against planets, right? I ask because when I upgrade my ships it's changing out the regular torpedoes with these guys, which I'm guessing is *not* want by ...
by rickbdotcom
Tue Mar 30, 2010 4:21 pm
Forum: Distant Worlds 1 Series
Topic: World Annihilator stuck at 43.68%
Replies: 5
Views: 76

RE: World Annihilator stuck at 43.68%

<r> Oh never mind. I just decided to increase the game speed and let it run for a little while without pausing, and it looks like it still progressing. I've got so much going on in the game that I guess I'm actually progressing fairly slowly since I'm having to pause so much it seems like it's ...
by rickbdotcom
Tue Mar 30, 2010 4:12 pm
Forum: Distant Worlds 1 Series
Topic: World Annihilator stuck at 43.68%
Replies: 5
Views: 76

RE: World Annihilator stuck at 43.68%

<t> Erik, are you saying that I also need the required tech level in order to finish some of the components? <br/>
<br/>
Now I'm looking at the construction summary for the World Destroyer and I'm noticing some differences between it and the resources that my constructor requested or had onboard ...
by rickbdotcom
Tue Mar 30, 2010 3:32 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57226

RE: Master Wishlist Thread

Get rid of random moon names and use the name of the parent planet. Like Sol 3a would be the name of Earth's moon.

When you click on a ship if would be nice if it would show the path to its destination if you have ordered it to move.
by rickbdotcom
Tue Mar 30, 2010 1:39 pm
Forum: Distant Worlds 1 Series
Topic: World Annihilator stuck at 43.68%
Replies: 5
Views: 76

World Annihilator stuck at 43.68%

<t> My constructor seems to have been stuck at 43.68% finished for quite a while now. Should I try canceling and give it the order to build again? Is it waiting for more resources? The constructor has already converted all the resources it was carrying into components it looks like. It was pretty ...

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