Search found 28 matches

by Krippakrull
Tue Dec 27, 2011 5:37 pm
Forum: Distant Worlds 1 Series
Topic: weaponizing mining stations
Replies: 46
Views: 2874

RE: weaponizing mining stations

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Gelatinous Cube<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Krippakrull<br/>
<br/>
I do arm some stuff as well, though it feels kind of wrong that the civilian sector has to pay for my heavily armed mining stations. To make it a harder choice, why not have ...
by Krippakrull
Tue Dec 27, 2011 5:16 pm
Forum: Distant Worlds 1 Series
Topic: Names need work
Replies: 39
Views: 522

RE: Names need work

<t> This made me laugh. [:D]<br/>
<br/>
I'd say keep it. I imagine some disgruntled explorer sending in his latest finding to the imperial database of astronomical bodies and deciding to do some trolling. Or an explorer getting a kaltor on his sensors just as he is recording his latest find ...
by Krippakrull
Fri Dec 23, 2011 2:03 pm
Forum: Distant Worlds 1 Series
Topic: weaponizing mining stations
Replies: 46
Views: 2874

RE: weaponizing mining stations

<t> I do arm some stuff as well, though it feels kind of wrong that the civilian sector has to pay for my heavily armed mining stations. To make it a harder choice, why not have the maintenance for any stations or ships that's more than a gun or two come out of the state budget? That way I'd still ...
by Krippakrull
Wed Dec 14, 2011 2:16 pm
Forum: Distant Worlds 1 Series
Topic: Where from ?
Replies: 76
Views: 2064

RE: Where from ?

Totally Swedish dudes, the dark north full of forests and crap, though now it's mostly just cold, white and dark.
by Krippakrull
Wed Dec 07, 2011 9:17 pm
Forum: Distant Worlds 1 Series
Topic: Can I prevent my auto-ships from entering Guardian space?
Replies: 29
Views: 473

RE: Can I prevent my auto-ships from entering Guardian space?

<t> Another workaround while waiting for a fix is giving them mining and military refueling rights in your territory. From that point onwards your automated ships will ignore the Guardians, though of course they will build quite a bunch of mining stations in your territory. Mostly you can even get ...
by Krippakrull
Mon Dec 05, 2011 4:29 pm
Forum: After Action Reports
Topic: Quick and nasty: a Securan story (SPOILERS)
Replies: 169
Views: 4982

RE: Quick and nasty: a Securan story

Just chiming in that I love this AAR as well, a lot more entertaining to read about an empire having a hard time than one steamrolling the opposition. So, in short: MOAR! ;)
by Krippakrull
Mon Dec 05, 2011 12:33 pm
Forum: Distant Worlds 1 Series
Topic: New Distant Worlds: Legends v1.7.0.4 Public Beta Available!
Replies: 68
Views: 1890

RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available!

<r> Wonderful with the quick patching going on! I played this game first when it came out, and found it a fun toy to play with for a while. Now, with the expansions applied and some smoothing out, it has turned out to a real diamond. The living universe makes it feel like the spiritual 4x companion ...
by Krippakrull
Sat Dec 03, 2011 2:54 pm
Forum: Distant Worlds 1 Series
Topic: Food and water
Replies: 41
Views: 763

RE: Food and water

<r> Personally, I like how it is abstracted away. There are some foodstuffs among the luxuries that promote growth, and that's fine. Handling food simply isn't interesting for me on an empire wide basis. Also, as some have said, a civilization that has come to the point of being able to undertake ...
by Krippakrull
Thu Dec 01, 2011 12:51 pm
Forum: Distant Worlds 1 Series
Topic: New DW: Legends Public Beta v1.7.0.2 Available!
Replies: 136
Views: 3430

RE: New DW: Legends Public Beta v1.7.0.2 Available!

So, is there any way to go back to the 1.7.0.1 patch? Seems like it is deleted from the member download area. :/
by Krippakrull
Wed May 12, 2010 10:49 pm
Forum: Distant Worlds 1 Series
Topic: Why I don't like the research part of the game. Can someone explain please.
Replies: 44
Views: 543

RE: Why I don't like the research part of the game. Can someone explain please.

<t> About the info about the techs, yes, it could indeed be quite a bit more informative. I also always like the small blurbs and story connections you get with some games (SMAC is probably the best ever in this regard. The Fall from Heaven 2 mod for Civ4 is also top notch). On the other hand, I can ...
by Krippakrull
Wed May 05, 2010 8:29 pm
Forum: Distant Worlds 1 Series
Topic: Weapon balance for the future
Replies: 171
Views: 2440

RE: Weapon balance for the future

<r> 1. Make ECM work better against seekers than guns. Since there are two components supposedly communating with (I just assume they are networked somehow since targetting comps work for missiles as well, if not, there's no way you could or would protect and harden the electronics in a missile as ...
by Krippakrull
Wed Apr 28, 2010 3:07 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 52732

RE: Master Wishlist Thread

<t> What I'd really want to hear more about is the design goals of Code Force. Disregard the bugs, since those naturally are there for fixing. What are you guys extra happy about? What areas of the game didn't turn out as you thought? Where, generally, are future update and possible expansions ...
by Krippakrull
Wed Apr 28, 2010 9:23 am
Forum: Distant Worlds 1 Series
Topic: proposition: Realistic Racial Tech trades
Replies: 53
Views: 1018

RE: proposition: Realistic Unique Tech trades

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bartje<br/>
<br/>
<B><s>[b]</s>Because you are hung up over the uniqueness of it. You are perfectly capable of conquering the galaxy without it. <e>[/b]</e></B> <br/>
<br/>
You are correct, I assumed Racial tech was better than regular tech and provided a ...
by Krippakrull
Wed Apr 28, 2010 12:55 am
Forum: Distant Worlds 1 Series
Topic: hivemind seems quite weak
Replies: 26
Views: 620

RE: hivemind seems quite weak

<t> I'll reserve my judgement about the feel of the races and government combos until I can play through a full game, though I can say that my Teekan Merchant Republic felt a lot different from my Mortalen Despotism for the extent I got to play them. Big changes to races to make them more unique are ...
by Krippakrull
Tue Apr 27, 2010 8:05 pm
Forum: Distant Worlds 1 Series
Topic: Kudos to whoever did the art!
Replies: 3
Views: 139

Kudos to whoever did the art!

<t> Just had to make this thread, since I thoroughly enjoy so much of it (the art that is). Every single planet and moon is beautiful, and the ship designs look like this quirky, organic mix that gets me thinking of pixel art, sci-fi manga/anime designs and a bunch of older sci fi series. The ...
by Krippakrull
Tue Apr 27, 2010 4:32 pm
Forum: Distant Worlds 1 Series
Topic: Bonus a bit much
Replies: 16
Views: 240

RE: Bonus a bit much

<t> I'm fine with it. I've had AI empires find and repair world destroyers before me a couple of times, and unless you're right up there in tech they do present a bit of a challenge, which I like. On the other hand, as I think I wrote somewhere earlier, I wouldn't be foreign to having the larger ...
by Krippakrull
Mon Apr 26, 2010 11:40 am
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 6380

RE: Distant Worlds 1.0.4 Public Beta Now Available

<r>
<QUOTE><s>[quote]</s>ORIGINAL: atlana<br/>
<br/>
i encountered a strange behavior, or rather lacking of a behavior;<br/>
<br/>
I use one of my cruisers (usually the only one at the beginning of the game [:D]) in the beginning to roam the galaxy by hand, to investigate "strange things ...
by Krippakrull
Mon Apr 26, 2010 11:34 am
Forum: Distant Worlds 1 Series
Topic: Play in window and/or alt-tabbing support?
Replies: 17
Views: 224

RE: Play in window and/or alt-tabbing support?

<t> Yeah, I definetely like how DW seems to be in a borderless full screen window. Works almost flawlessly with 2 monitors (though I can't scroll the map by moving the cursor to the right edge since my secondary monitor is there). Alt-tabbing also works very well, with the game correctly overlaying ...
by Krippakrull
Mon Apr 26, 2010 11:18 am
Forum: Distant Worlds 1 Series
Topic: Suicidal Tiny Empires - AI Tweak Needed
Replies: 12
Views: 139

RE: Suicidal Tiny Empires - AI Tweak Needed

<t> I agree about this, I have seen it a couple of times as well. Tiny empires have no business attacking giants 10 times their size unless they feel that their target is hated enough that this might make larger fish join in on the attack. Though care should really be taken to not draw the smaller ...
by Krippakrull
Sun Apr 25, 2010 11:20 pm
Forum: Tech Support
Topic: GxBO Error in 1.04Beta2 Clean Install
Replies: 7
Views: 112

RE: GxBO Error in 1.04Beta2 Clean Install

Yeah, great news indeed, since I had the same crash.

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