Search found 25 matches

by exelsiar
Thu Jun 05, 2014 11:10 am
Forum: Distant Worlds 1 Series
Topic: Pirate Raid Question
Replies: 4
Views: 193

RE: Pirate Raid Question

<t> Thats what i had thought at first, in my current game i only have the starting base, and it currently has need of Carbon Fibre, with 4 ships all needing it. I just got some from a raid, which should have atleast progressed their construction if it had gone into its system, but nope, no progress ...
by exelsiar
Thu Jun 05, 2014 10:44 am
Forum: Distant Worlds 1 Series
Topic: Pirate Raid Question
Replies: 4
Views: 193

Pirate Raid Question

Hullo all, I've a question about pirate raids. When my commando's complete a raid and obtain materials, where does that go? I've thus far been able to find any cargo hold containing it.

Thanks
by exelsiar
Fri Nov 16, 2012 4:39 am
Forum: Distant Worlds 1 Series
Topic: Newbish questions
Replies: 15
Views: 400

RE: Newbish questions

<r> your best bet would be to pause or cancel all construction for say, a month game time to allow resources to build up. Then queue up a couple of steel mining stations. or if you want to speed up the income a little bit, build a stripped down version of the mining station so it's cheaper and ...
by exelsiar
Wed May 12, 2010 1:40 am
Forum: Distant Worlds 1 Series
Topic: Ship AI Questions/Suggestions
Replies: 14
Views: 225

RE: Ship AI Questions/Suggestions

it also looks like your speed is being capped by your lack of reactors too ^_^
by exelsiar
Tue May 11, 2010 6:25 am
Forum: Tech Support
Topic: 1.04.5 ships get slower with more engines
Replies: 2
Views: 226

RE: 1.04.5 ships get slower with more engines

<r> i believe the system for this runs on diminishing returns, thus if its already very heavy, then has more engines added, after time the weight added is only just being compensated by the engines, then if more are added you'll end up having it super heavy and will just lose speed.<br/>
<br ...
by exelsiar
Sun May 09, 2010 4:03 am
Forum: Tech Support
Topic: Problem with Expansion Planner
Replies: 7
Views: 142

RE: Problem with Expansion Planner

i agree with Cindar in that it's a bug, i recommend uploading a copy of a saved game for the dev's to work with, this is one of the things they tried to fix, but alas failed at.

edit: or its a seperate bug that looks like its messing with it -shrug-
by exelsiar
Sun May 09, 2010 3:52 am
Forum: Tech Support
Topic: 1.0.4.5 construction ships stuck in retrofit for a decade
Replies: 6
Views: 174

RE: 1.0.4.5 construction ships stuck in retrofit for a decade

<t> insufficient resources coming into your base? go to the expansion planner and sort the top box by 'your demand' if and of the numbers are way over your stock supply, then you have a major deficit. alternatively look in the base itself and see what resources are reserved, if theres more reserved ...
by exelsiar
Fri May 07, 2010 5:52 pm
Forum: Tech Support
Topic: 1.04 Patch: Exploration Ships Fuel and Refit
Replies: 4
Views: 142

RE: 1.04 Patch: Exploration Ships Fuel and Refit

yeah my explorers and fleets are doing the same, tis a little bit troublesome since i'm at war atm >_<
by exelsiar
Fri May 07, 2010 5:42 pm
Forum: Distant Worlds 1 Series
Topic: Thank you
Replies: 27
Views: 465

RE: Thank you

-thumbs up- cheers guys, my social life's even worse than normal now ;)
by exelsiar
Thu May 06, 2010 12:46 am
Forum: Distant Worlds 1 Series
Topic: Math Says: Don't use the Super Weapons
Replies: 83
Views: 1955

RE: Math Says: Don't use the Super Weapons

any chance of seeing the mathematical modelling for that taltamir? ^_^
by exelsiar
Thu May 06, 2010 12:39 am
Forum: Tech Support
Topic: contstructor ship issue 1.03
Replies: 4
Views: 112

RE: contstructor ship issue 1.03

mine didn't >_< maybe their pilots have been drinking too much space whiskey :D
by exelsiar
Wed May 05, 2010 5:16 pm
Forum: Tech Support
Topic: contstructor ship issue 1.03
Replies: 4
Views: 112

RE: contstructor ship issue 1.03

ahh, heh they have a long journey then as they don't use their hyper drives :P
by exelsiar
Wed May 05, 2010 4:46 pm
Forum: The War Room
Topic: Fighting off Pirates, just build more escorts?
Replies: 27
Views: 626

RE: Fighting off Pirates, just build more escorts?

ORIGINAL: 2guncohen

Do you guys ever encountered that the private sector makes escorts ships ?


no, not personally, though it would be awesome if they did, as long as it was an optional thing :)
by exelsiar
Wed May 05, 2010 9:33 am
Forum: The War Room
Topic: Fighting off Pirates, just build more escorts?
Replies: 27
Views: 626

RE: Fighting off Pirates, just build more escorts?

haha that does sound brutal, thankfully ive never run into that problem, i only manage to keep putting myself in the red thought building only super massive space ports&nbsp;and defence bases, only managed to work out that they were the cause when i was trying to sleep >_<
by exelsiar
Wed May 05, 2010 2:59 am
Forum: Tech Support
Topic: contstructor ship issue 1.03
Replies: 4
Views: 112

contstructor ship issue 1.03

heya, don't know if its been addressed in the latest beta's or not, but my constructors seem unable to handle it when its auto ordered to repair an abandoned ship and said ship disappears or is repaired by someone else. when this happens it wanders off in a straight line at random speeds.
by exelsiar
Wed May 05, 2010 2:35 am
Forum: The War Room
Topic: Fighting off Pirates, just build more escorts?
Replies: 27
Views: 626

RE: Fighting off Pirates, just build more escorts?

<r> everyone seems to over emphasise the pirate problem, i play with maximum pirate setting, and have literally only seen 1 ship of my own design, and that was many many games ago, the pirates steal designs from other players too, so as long as your not playing solo sandbox mode you'll have very ...
by exelsiar
Tue May 04, 2010 3:18 pm
Forum: The War Room
Topic: Fighting off Pirates, just build more escorts?
Replies: 27
Views: 626

RE: Fighting off Pirates, just build more escorts?

if your frieghters have some shielding and armour they'll survive untill they get to a safe distance (normally), that on top of having more escorts and frigates will indeed deal with the pirates well enough. if still not satisfied, find and take out their base of operations ^_^
by exelsiar
Sun May 02, 2010 11:27 pm
Forum: Tech Support
Topic: AI builds obsolete designs 1.0.4.4
Replies: 10
Views: 124

RE: AI builds obsolete designs 1.0.4.4

yes and no, the no mainly being because the way you worded it sounds kinda harsh ;)
by exelsiar
Sun May 02, 2010 5:22 pm
Forum: Tech Support
Topic: AI builds obsolete designs 1.0.4.4
Replies: 10
Views: 124

RE: AI builds obsolete designs 1.0.4.4

i believe it to be more likely an oversight
by exelsiar
Sun May 02, 2010 4:26 pm
Forum: Distant Worlds 1 Series
Topic: A couple of questions
Replies: 7
Views: 161

RE: A couple of questions

<t> if you click on the black hole itself, it'll have a standard pink selection circle, if you build the station about an inch or 2 outside that then you wont be affected by the gravitation. also bare in mind that the constructor also has to pick up resources to build the station so it'll dash off ...

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