Search found 8 matches

by Sinnari
Mon Jul 05, 2010 7:34 pm
Forum: Tech Support
Topic: troop carrier hotkey
Replies: 3
Views: 55

RE: troop carrier hotkey

<t> Confirmed. It just points to what seems to be arbitrary coordinates. For fleets containing transports it is also sometimes true. It does not happen all the time anyway, but it happens sometimes and is very noticible since troop operations usually assume swiftness which is losst due to poor ...
by Sinnari
Mon Jul 05, 2010 7:30 pm
Forum: Tech Support
Topic: when tech is maxed out
Replies: 9
Views: 161

RE: when tech is maxed out

<r> But in case of a gift, in real life, the player who is given the station, will also get some personell from the original owner.. in some circumstances, it will allow him to gain this races bonuses. While 'abandon' means that all the personell is withdrawn prior to letting the station go <E>:P</E ...
by Sinnari
Wed Jun 30, 2010 8:45 am
Forum: Distant Worlds 1 Series
Topic: Whats the dumbest thing you ever did in DW?
Replies: 4
Views: 120

RE: Whats the dumbest thing you ever did in DW?

<t> Yep, I have lost one constructor to a black hole too, since the recommendation on building research bases is vague.<br/>
<br/>
The real dumb thing that I did - I have created a powerful warship design with beams, missiles and areal weapons. Then I have built lots of them and was heavily ...
by Sinnari
Wed Jun 30, 2010 8:36 am
Forum: Distant Worlds 1 Series
Topic: [n00b]How to build Contructor ships?
Replies: 8
Views: 110

RE: [n00b]How to build Contructor ships?

Yep, right-click a planet instead of a space yard. Colony ships also go there.
by Sinnari
Wed Jun 30, 2010 8:29 am
Forum: Tech Support
Topic: 1.0.4.9. Game speed button bug
Replies: 1
Views: 54

1.0.4.9. Game speed button bug

<t> Settings: I started game with 100 stars 11 empires, and set full auto and speed 4x. After about 15 minutes I quit to the main menu and start a game with 1400 stars 11 empires.<br/>
<br/>
Bug: time factor is reset to 1x but the acceleration key is still rendered unavailable.<br/>
<br/>
Workaround ...
by Sinnari
Mon Jun 28, 2010 1:19 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57434

RE: Master Wishlist Thread

<t> Ok, here are my suggestions (did not have time to read the whole thread, so i am unaware if anyone else had already suggested some of these):<br/>
<br/>
1. ETA display for ships:<br/>
- when assigning movement order<br/>
- when a moving ship is selected - display ETA on ship info screen<br ...
by Sinnari
Mon Jun 28, 2010 12:20 pm
Forum: Distant Worlds 1 Series
Topic: Plain' ol' life
Replies: 6
Views: 106

RE: Plain' ol' life

<r> Here I can only emphasise on my vague suggestions in the topic thread <URL url="http://www.matrixgames.com/forums/tm.asp?m=2505556&mpage=1&key=&#2508478"><LINK_TEXT text="tm.asp?m=2505556&mpage=1&key=&#2508478">http://www.matrixgames.com/forums/tm.asp?m=2505556&mpage=1&key=&#2508478</LINK_TEXT ...
by Sinnari
Mon Jun 28, 2010 11:44 am
Forum: Distant Worlds 1 Series
Topic: New Weapons needed in DW
Replies: 20
Views: 423

RE: New Weapons needed in DW

<t> Agreed. I think that tech trees depending on culture or race are closer to perfection than anything else i can think or remember of.. and relatively easy to implement.<br/>
<br/>
One of possible original ways to implement this, is to put cultural and racial weights on technologies. So that ...

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