Search found 28 matches

by kenata
Fri May 06, 2011 4:37 pm
Forum: Distant Worlds 1 Series
Topic: Diplomacy still easy and flawed in DW+E
Replies: 20
Views: 363

RE: Diplomacy still easy and flawed in DW+E

Definitely an exploit, but one that underscores a significant weakness in the diplomatic model.
by kenata
Thu May 05, 2011 5:10 am
Forum: Distant Worlds 1 Series
Topic: Diplomacy still easy and flawed in DW+E
Replies: 20
Views: 363

RE: Diplomacy still easy and flawed in DW+E

<t> One trick l learned a while back was to trade a little amount of money for a larger amount of money. The AI seems to have a limit to the amount of reputation they will give you from gifting them money. However, once you hit this limit, you can simply go into the trade screen and trade money for ...
by kenata
Sat Mar 12, 2011 11:50 pm
Forum: Distant Worlds 1 Series
Topic: Noob question
Replies: 31
Views: 401

RE: Noob question

Hey Data, What happens when you stroke it thusly?
by kenata
Sat Feb 12, 2011 7:17 am
Forum: Distant Worlds 1 Series
Topic: Plea for Stronger Components
Replies: 6
Views: 86

RE: Plea for Stronger Components

I honestly would love to see the game move towards an xml based system for their systems. Like it would be awesome if all of the components and techs were defined in a simple XML format so that we could add, remove, and rebalance components and techs in the simplest possible manner.
by kenata
Tue Feb 08, 2011 11:21 pm
Forum: Distant Worlds 1 Series
Topic: Empowering the Private Sector - Bad idea?
Replies: 12
Views: 114

RE: Empowering the Private Sector - Bad idea?

<t> I would like to say that removing colony rush from 4x has been something people have been talking about for ages, and the only games to have tried it use heavily gamey solutions which make colony rush so down right terrible that you just don't want to do it. For instance, Civ VI made it so that ...
by kenata
Sat Jan 29, 2011 5:14 am
Forum: Distant Worlds 1 Series
Topic: New! Return of the Shakturi 1.5.0.4 Public Beta Available!
Replies: 129
Views: 2278

RE: New! Return of the Shakturi 1.5.0.4 Public Beta Available!

<t> Ok, so I loaded up my first game which lasted about an hour. I won with 33% of the colonies (around 14 in all) in the galaxy in the first 5 years. The AI apparently did not like expanding at all, as my closest neighbor only had 2. I was playing with fairly standard settings, 11 opponents, 700 ...
by kenata
Sun Jan 23, 2011 9:53 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51457

RE: Master Wishlist Thread

<r> <QUOTE><s>[quote]</s>So you want to be able to do the old:<br/>
<br/>
"We have information that the empire of darkness intends to attack you. We thought you'd like to know."<e>[/quote]</e></QUOTE>
<br/>
This could be one thing. Another could be simply adding a way for me to simply use a ...
by kenata
Fri Jan 21, 2011 8:58 pm
Forum: Distant Worlds 1 Series
Topic: NO - this is the solution - Really!
Replies: 17
Views: 242

RE: NO - this is the solution - Really!

<t> I personally think that this idea of stacking limits makes sense with respect to a confined space assault like a city. When assaulting a city, there are only so many troops one can send into the battle before they start simply backing up out of the war zone. However, when considering the larger ...
by kenata
Fri Jan 21, 2011 4:09 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51457

RE: Master Wishlist Thread

<r> <QUOTE><s>[quote]</s>In other words, you want an 'insult' diplomacy message...<br/>
<br/>
"We laugh at your puny infantile race!" <e>[/quote]</e></QUOTE>
<br/>
Not at all. It is already incredibly easy to 'insult' the enemy into starting a war. What I want is a method to negotiate wars ...
by kenata
Thu Jan 20, 2011 8:32 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51457

RE: Master Wishlist Thread

<t> This may have been posted before but it is a big one for me. I want to be able to use the diplomacy screen to have provoke a war or trade sanctions between empires without my having to go to war or invoke trade sanctions. I would also like to some ability for spy actions to be disguised as those ...
by kenata
Thu Jan 20, 2011 8:27 pm
Forum: Distant Worlds 1 Series
Topic: Planetary Warfare
Replies: 24
Views: 266

RE: Planetary Warfare

<t> <br/>
<br/>
I have played an evil game, and allied with the shakturi to destroy goodness in the galaxy with my world destroyer. While I might agree with certain points concerning being able to start wars with all peoples, I completely disagree with any kind of impunity for the world destroyer ...
by kenata
Tue Jan 18, 2011 7:43 pm
Forum: Distant Worlds 1 Series
Topic: Planetary Warfare
Replies: 24
Views: 266

RE: Planetary Warfare

<t> I disagree with most of this post. I find myself only agree that there should probably be more than one type of bombardment, but even here I disagree with the above poster on how this should be implemented. To this end, I will address each point directly.<br/>
<br/>
1. In reality, the ...
by kenata
Mon Jan 17, 2011 12:24 am
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi v1.5.0.2 Public Beta
Replies: 48
Views: 1273

RE: New Return of the Shakturi v1.5.0.2 Public Beta

<t> Even with a decrease in colonizable planets, most resources can be so easily mined across the galaxy on even the most inhospitable worlds. By the time you get to have 30+ colonies, you will have such a massive stockpile of resources that your empire can easily create hundreds of ships at a time ...
by kenata
Sun Jan 16, 2011 5:50 pm
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi v1.5.0.2 Public Beta
Replies: 48
Views: 1273

RE: New Return of the Shakturi v1.5.0.2 Public Beta

I honestly would like to see a slider for resource cost of components. I always find myself with thousands of most resources, and I can't do anything with that much. It would be more interesting if I could turn up a multiplier for these costs so that it was more of a struggle.
by kenata
Sat Jan 15, 2011 3:24 pm
Forum: Distant Worlds 1 Series
Topic: ancient guardians and loros
Replies: 16
Views: 449

RE: ancient guardians and loros

<t> The ancient guardians are deceptively powerful. The space port at Utopia has the most powerful weapons, armor, and shields, which spams Area weapons, and the planet itself has an Ion Cannon which constantly disables your ships. There have been posts about how easy it is to take their home planet ...
by kenata
Sat Jan 15, 2011 3:18 pm
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi v1.5.0.2 Public Beta
Replies: 48
Views: 1273

RE: New Return of the Shakturi v1.5.0.2 Public Beta

<r> <QUOTE><s>[quote]</s>That's interesting. One could argue that your people getting mad a you makes sense - that is, they're naturally upset that you're killing members of your own species. <e>[/quote]</e></QUOTE>
<br/>
The problem is not exactly that they get mad exactly. The problem is that ...
by kenata
Sat Jan 15, 2011 12:48 am
Forum: Distant Worlds 1 Series
Topic: New Return of the Shakturi v1.5.0.2 Public Beta
Replies: 48
Views: 1273

RE: New Return of the Shakturi v1.5.0.2 Public Beta

<t> I have found only one kind of large problem with the "At War With Us" change. In my last game, two independent colony's started their own empires, but these empires were of my own race. Now, since these empires popped up in the same cluster as my home world, I had two choices, either let them ...
by kenata
Mon Jan 10, 2011 12:17 am
Forum: Distant Worlds 1 Series
Topic: Super Beam Weapons?
Replies: 25
Views: 791

RE: Super Beam Weapons?

I recently found an area super weapon in a game. It was very cool, though sadly I don't care for area weapons much since the ship AI does not do a great job trying to optimize for its use.
by kenata
Mon Jan 10, 2011 12:16 am
Forum: Distant Worlds 1 Series
Topic: Buying this game
Replies: 16
Views: 159

RE: Buying this game

<t> Not to spoil it, but the two new races are not even playable. However, that said, the expansion makes the entire game like 2 times better. It is a really well done expansion and while I personal have a fairly large wishlist, I find that it has easily become one of my favorite space empire games ...
by kenata
Mon Jan 03, 2011 3:05 am
Forum: Distant Worlds 1 Series
Topic: Second game questions and observations
Replies: 9
Views: 150

RE: Second game questions and observations

It is possible to disband fleets. It's just kind of a pain in the ass to do. If you go into the ship screen and select all the ship from a particular fleet, you can set them to none, which effectively makes them disband the fleet.

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