Search found 161 matches

by Tampa_Gamer
Fri Jul 29, 2022 7:05 pm
Forum: Distant Worlds 2
Topic: [1.0.6.0] QOL Bring Back Grid/Coordinate System at Top level
Replies: 1
Views: 309

[1.0.6.0] QOL Bring Back Grid/Coordinate System at Top level

Once QOL suggestions are being implemented please consider bringing back the grid/coordinate system that was in DW:U. It could be shown at the top down/maxed out zoom levels in DW2 as an option.

This was an extremely helpful tool to use as a reference point when keeping track of things in our own ...
by Tampa_Gamer
Mon May 16, 2016 8:41 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 55339

RE: Possible AI Improvement Mod

<t> Icemania - just wanted to say thank you for your mod and all of the many hours you put into it. Your mod (combined with the extended races mod and my own personal mods) keeps me coming back to DW:U for a long game about every 3-4 months - despite far newer, shinier 4x games on my drive ...
by Tampa_Gamer
Wed Apr 29, 2015 4:55 pm
Forum: Distant Worlds 1 Series
Topic: A Possible New Vision of Distant Worlds
Replies: 35
Views: 1674

RE: A Possible New Vision of Distant Worlds

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Siddham<br/>
<br/>
<br/>
Hi Tampa_Gamer<br/>
You say you have enjoyed SotS.<br/>
I presume you are referring to the first one?<br/>
I have the game but never got around to it yet...but do want to some time soon<br/>
Can you say something about your ...
by Tampa_Gamer
Wed Apr 29, 2015 10:09 am
Forum: Distant Worlds 1 Series
Topic: A Possible New Vision of Distant Worlds
Replies: 35
Views: 1674

RE: A Possible New Vision of Distant Worlds

<t> Having played DW for several years now I am glad to see it was recognized as one of the great strategy games. In terms of "finishing" my games to the "win/lose" screen there are not many games that I do that with, but DW and Sword of the Stars I are pretty much tied with the greatest number of ...
by Tampa_Gamer
Fri Feb 06, 2015 2:39 pm
Forum: Design and Modding
Topic: [REL] Sound Effects Mod
Replies: 30
Views: 4063

RE: [REL] Sound Effects Mod

FYI, I just posted my current version in the first post above. Please let me know if anyone has any problems downloading, etc. Thanks!
by Tampa_Gamer
Thu Feb 05, 2015 9:27 pm
Forum: Distant Worlds 1 Series
Topic: Potential Ground Forces Bug or Disbanded for Non-Payment
Replies: 5
Views: 256

RE: Potential Ground Forces Bug or Disbanded for Non-Payment

<t> Update - I think I found the culprit - upon reviewing a few save games over the time period, a recently subjugated empire was caught picking up my troops with their troop transport and then subsequently losing their ships fighting pirates...this despite my troops being on 100% manual control. I ...
by Tampa_Gamer
Thu Feb 05, 2015 9:24 pm
Forum: Tech Support
Topic: Troops Stolen by Subjugated Empire?? Bug [1.9.5.10]
Replies: 0
Views: 191

Troops Stolen by Subjugated Empire?? Bug [1.9.5.10]

<t> This may have already been reported, but in a recent game I lost several troops over the course of 2 year time span. There were no messages indicating their destructions, etc. By going back through save games (which I can upload if they are needed) I was able to track down what happened to at ...
by Tampa_Gamer
Thu Feb 05, 2015 12:18 pm
Forum: Distant Worlds 1 Series
Topic: Potential Ground Forces Bug or Disbanded for Non-Payment
Replies: 5
Views: 256

RE: Potential Ground Forces Bug or Disbanded for Non-Payment

<t> Agreed. I just wanted to be sure that there wasn’t some hidden deficit reduction at work here before I spent some time on this. I have save games from the beginning point with the full complement of troops and my current one. I will try and pinpoint the specific troops that went AWOL tonight ...
by Tampa_Gamer
Thu Feb 05, 2015 12:03 pm
Forum: Distant Worlds 1 Series
Topic: Potential Ground Forces Bug or Disbanded for Non-Payment
Replies: 5
Views: 256

RE: Potential Ground Forces Bug or Disbanded for Non-Payment

<t> Good question - nope, I play full manual. The only thing I have done differently is use the (newer) method of transferring some troops to transports using the manual drop down menu available at planets to load onto specific transports rather than the "load/unload" commands. I am a control freak ...
by Tampa_Gamer
Thu Feb 05, 2015 11:46 am
Forum: Distant Worlds 1 Series
Topic: Potential Ground Forces Bug or Disbanded for Non-Payment
Replies: 5
Views: 256

Potential Ground Forces Bug or Disbanded for Non-Payment

<t> In my current game I have been running a deficit between 10-40k a year for the past few years. I started this sequence with about 44 ground forces and am now down to about 37. While they have fought off various pirates incursions, none of them went below 50% health. Before I pursue this ...
by Tampa_Gamer
Tue Dec 23, 2014 5:23 pm
Forum: Distant Worlds 1 Series
Topic: DW:U - Expansion Planner Q
Replies: 2
Views: 171

DW:U - Expansion Planner Q

Just noticed that the expansion planner may be counting resources located on a colony/homeworld as "2" sources. Not sure when this started happening, is that intentional in some way?
by Tampa_Gamer
Sat Aug 16, 2014 6:06 pm
Forum: Design and Modding
Topic: [REL] Sound Effects Mod
Replies: 30
Views: 4063

RE: [REL] Sound Effects Mod

<t> Yes, its just a matter of finding some time to get to it. The latter part of this summer has been a very challenging one for my family so real life priorities came into play. Hopefully once school starts and things settle down with my kids over the next few weeks I will have a chance to sink my ...
by Tampa_Gamer
Thu Jun 05, 2014 7:40 pm
Forum: Distant Worlds 1 Series
Topic: 1.9.5.2 Beta Update available for testing
Replies: 33
Views: 1223

RE: 1.9.5.2 Beta Update available for testing

<t> Thanks again for another quick patch! I just want to refresh my request to please list any external data files modified as a result of the patch. It does not have to be in an depth explanation of the changes to each file, just listing the affected files would help cut down on tons of collective ...
by Tampa_Gamer
Mon Jun 02, 2014 4:24 pm
Forum: Distant Worlds 1 Series
Topic: Remaining complaits before DW2.
Replies: 15
Views: 541

RE: Remaining complaits before DW2.

<t> Assuming these can get fixed before DW I is abandoned:<br/>
<br/>
(1) Fix it so damaged armor is not treated as a damaged component (and thus sends the ship scurrying for a repair yard) - note I have not tested this in the latest build so this may have been cured.<br/>
<br/>
(2) Still would ...
by Tampa_Gamer
Mon Jun 02, 2014 4:03 pm
Forum: Design and Modding
Topic: [REL] [Universe] Character Image Pack
Replies: 9
Views: 989

RE: [REL] Character Image Pack

that is exactly what my experience was - the usual character limits didn't seem to apply when I used "?"
by Tampa_Gamer
Mon Jun 02, 2014 2:44 pm
Forum: Design and Modding
Topic: [REL] [Universe] Character Image Pack
Replies: 9
Views: 989

RE: [REL] Character Image Pack

<t> The images are file specific, so only the race that your specified/linked in \Extended Universe\characters\ with those links (e.g. human.txt) will use those pics. You could in theory have multiple races using the same images as long as their characters files were setup that way. With respect to ...
by Tampa_Gamer
Mon Jun 02, 2014 1:25 pm
Forum: The War Room
Topic: Resources AND Components breakdown
Replies: 3
Views: 582

RE: Resources AND Components breakdown

Good to see some familiar faces from the Space Empires modding days. I have a lot less available modding time nowadays, but this is still my favorite genre.
by Tampa_Gamer
Mon Jun 02, 2014 1:10 pm
Forum: Design and Modding
Topic: Sub-forum for released Mods/Themes?
Replies: 3
Views: 285

RE: Sub-forum for released Mods/Themes?

<r> Whatever method is chosen (even if its just an update to some existing master mod lists) it would be good to include at a minimum, the title (also serves as link to posting thread), short description, files modified and compatibility information. Xenonauts has the same issue with extensive prior ...
by Tampa_Gamer
Mon Jun 02, 2014 10:49 am
Forum: The War Room
Topic: Resources AND Components breakdown
Replies: 3
Views: 582

RE: Resources AND Components breakdown

Thanks Numdydar. I had a crib sheet I used for the early game components to determine what I needed to build certain ship designs when resources are tight, but this is much more comprehensive!
by Tampa_Gamer
Mon Jun 02, 2014 10:22 am
Forum: Design and Modding
Topic: Character Modding 1.9.5.0 vs. 1.9.5.1
Replies: 27
Views: 1313

RE: Character Modding 1.9.5.0 vs. 1.9.5.1

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ehsumrell1<br/>
Yes the question mark randomizes their appearance order. Remember that the randomization applies to characters within the same role (i.e. Admiral, Agent, etc.).
<e>[/quote]</e></QUOTE>
<br/>
I tried that but it wasn't quite working as I ...

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