Search found 44 matches

by Harmonious Hegemony
Fri May 17, 2013 10:06 pm
Forum: Distant Worlds 1 Series
Topic: Shakturi - WTF? (Spoilers, I guess, if it matters)
Replies: 13
Views: 337

RE: Shakturi - WTF? (Spoilers, I guess, if it matters)

<t> In the games that I have played the Shakturi show up as "Refugees", on a single planet near the edge of the map to start. Keep an eye out for them and when they first appear throw everything you have at their one planet. It's a LOT easier to take them out when they are at that stage. They expand ...
by Harmonious Hegemony
Fri May 17, 2013 9:58 pm
Forum: Tech Support
Topic: Distant Worlds has stopped working
Replies: 1
Views: 112

RE: Distant Worlds has stopped working

<r> I am now having this same issue since installing ROTS. Same OS and all. It is happening every game I play after a variable number of hours, but always when the game is well advanced. It is a hard error in that I can go back to a save game and I get the Stopped Working error notice at more or ...
by Harmonious Hegemony
Mon Aug 29, 2011 4:09 pm
Forum: Distant Worlds 1 Series
Topic: Planetary Blockades
Replies: 8
Views: 155

Planetary Blockades

<t> In the game that I am currently playing I received a notice that one of my planets was being blockaded by the worthless slimebags I was currently at war with. When I checked, the planet that was being blockaded was on the opposite side of the galaxy from the two systems that the enemy held, and ...
by Harmonious Hegemony
Sun Aug 28, 2011 2:56 pm
Forum: Distant Worlds 1 Series
Topic: Latest news...
Replies: 434
Views: 6695

RE: Latest news...

<t> I have to disagree with ASHBERY76's comment about mods for SEV. IMHO, Cap'n Kwok's Balance Mod saved the game. One good mod can really make a difference, and I think that based on many of the comments that appear in this forum most can imagine a place for a really good mod in DW as well. The ...
by Harmonious Hegemony
Sat Aug 27, 2011 6:31 pm
Forum: Distant Worlds 1 Series
Topic: *really* stupid question
Replies: 22
Views: 609

RE: *really* stupid question

Igard - Though so but wasn't sure and would have felt really dumb if I played for another few months only to find out they were important somehow.

Thanks!
by Harmonious Hegemony
Sat Aug 27, 2011 4:51 pm
Forum: Distant Worlds 1 Series
Topic: *really* stupid question
Replies: 22
Views: 609

RE: *really* stupid question

<t> OK, as long as we are owning up to embarrassingly basic questions, I have one; Do the dotted lines between colonies, trade routes I think, have any meaning to me as a player? Expressed another way, should they affect anything in my strategy or tactics as I play? (I am posting this here so that ...
by Harmonious Hegemony
Thu Aug 25, 2011 5:19 pm
Forum: Tech Support
Topic: Game Crash
Replies: 3
Views: 89

RE: Game Crash

<t> I tried to upload the save game file but received a File is Too Large error (the zip file is 12.1MB). I'm not sure if it would have helped though, as I saved right after receiving the message so the trigger has already happened and I don't think it can be made to happen again. I am running on a ...
by Harmonious Hegemony
Wed Aug 24, 2011 8:34 pm
Forum: Tech Support
Topic: Game Crash
Replies: 3
Views: 89

Game Crash

<r> Since upgrading to the latest revision of DW I am getting an error when I investigate a star base that is well into the story line. I have received the same error in the past four games I have played. The error is reported as an unhandled exception error.<br/>
<br/>
Any ideas? Maybe a missing ...
by Harmonious Hegemony
Mon Aug 22, 2011 8:19 pm
Forum: The War Room
Topic: Sit fleet, sit! Good boy!
Replies: 24
Views: 460

RE: Sit fleet, sit! Good boy!

<t> In my opinion, it is an enormously frustrating aspect of this game to assign a fleet or ship to a strategic position and then have it run off on some pointless mission a few minutes later. I have tried all of the "Engage Nearby, Engage System, When Attacked" commands and ships seem to follow ...
by Harmonious Hegemony
Sun Aug 14, 2011 12:52 am
Forum: Distant Worlds 1 Series
Topic: Migration and trade sanction
Replies: 17
Views: 522

RE: Migration and trade sanction

"I hate bugs" - Sounds like a quote from Men in Black [:)]
by Harmonious Hegemony
Fri Aug 12, 2011 6:48 pm
Forum: Distant Worlds 1 Series
Topic: Migration and trade sanction
Replies: 17
Views: 522

RE: Migration and trade sanction

In SEV you could eject 'em into space [:)]
by Harmonious Hegemony
Fri Aug 12, 2011 6:46 pm
Forum: Distant Worlds 1 Series
Topic: Music
Replies: 6
Views: 87

RE: Music

<t> I tend to agree with this. I have downloaded a whole bunch of music from a couple of download sites (like EVE Online for example) to run with the game, and in listening to it all some are definitely more suited to combat while others make for good background music. I think having the game shift ...
by Harmonious Hegemony
Fri Aug 05, 2011 3:04 pm
Forum: Distant Worlds 1 Series
Topic: Death Ray Mostly Just Scares 'em
Replies: 13
Views: 271

Death Ray Mostly Just Scares 'em

<t> Has anyone else noticed that the Death Ray misses most of the time? It's huge in size, and thus also in expense, and seems to just breeze on by the target a good 3/4 of the time. Admittedly scaring the bejeezus out of the intended target but not doing any damage (of course when it does hit it ...
by Harmonious Hegemony
Wed Aug 03, 2011 5:30 pm
Forum: Distant Worlds 1 Series
Topic: Capital Ships (ROTS)
Replies: 11
Views: 278

RE: Capital Ships (ROTS)

<t> Is there any way to tell how many credits you will get when you retire a ship before you actually do it? Right now I am harvesting a debris field and all I'm getting for the tech is advancement in storage. I'm thinking that the ships themselves might be worth more than storage technology (boring ...
by Harmonious Hegemony
Wed Jul 27, 2011 4:38 pm
Forum: The War Room
Topic: Reactor and energy
Replies: 17
Views: 394

RE: Reactor and energy

Their progress, or lack thereof, seems to support that. Their web page is still up though.
by Harmonious Hegemony
Wed Jul 27, 2011 4:37 pm
Forum: The War Room
Topic: Shakturi Design / Tactics questions..
Replies: 21
Views: 590

RE: Shakturi Design / Tactics questions..

<t> I drive off allied constructors all the time, if the prize seems worthwhile. Always for World Destroyers. As Data says, I have never had my allies downgrade relations for this even if they do complain about it. Once one of my capital ships was refueling at an ally's space port when an enemy ...
by Harmonious Hegemony
Tue Jul 26, 2011 2:28 pm
Forum: The War Room
Topic: Reactor and energy
Replies: 17
Views: 394

RE: Reactor and energy

<r> M**3 is a word that should never pass a serious gamer's lips. There has been a project in the works for years (literally) called Free Orion. It's being done by a group in their spare time (hence the slow progress). It looks like it has promise, but you never know. Here's the link if you're ...
by Harmonious Hegemony
Tue Jul 26, 2011 2:24 pm
Forum: The War Room
Topic: Shakturi Design / Tactics questions..
Replies: 21
Views: 590

RE: Shakturi Design / Tactics questions..

<t> I think you take a reputation hit if you start the war. I think the way to avoid that is to goad the AI into declaring war on you. You can generally do that with trade sanctions and warnings. If that doesn't work send military ships to each of his systems and just park them there (that drives ...
by Harmonious Hegemony
Tue Jul 26, 2011 12:32 am
Forum: Distant Worlds 1 Series
Topic: Newbie Questions
Replies: 29
Views: 494

RE: Newbie Questions

Oh yeah. 1.79 means 78 patches. Duh. The only way I could continue to play was with the balance mod (I know, off topic. I'll stop here.)
by Harmonious Hegemony
Mon Jul 25, 2011 3:54 pm
Forum: Distant Worlds 1 Series
Topic: Newbie Questions
Replies: 29
Views: 494

RE: Newbie Questions

<t> With SE5 we went though 179 patches. . . [&:]<br/>
<br/>
And that was just the core game itself, not counting the mods. I agree that there are lots of little things that seem to need fixing, like the Patrol mission just vanishing, but on balance CF seems to be doing a pretty good job to me.</t>

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