Search found 170 matches

by kweniston
Sat Sep 19, 2026 1:53 pm
Forum: Close Combat Series
Topic: Will there by any more Close Combat games?
Replies: 6
Views: 4999

Re: Will there by any more Close Combat games?

Would definitely buy if the game were to be overhauled, modernized, with better AI, but kept in the style of the old 2d/2.5d CC's. I have enough 3d titles to play.
by kweniston
Sat Sep 19, 2026 1:50 pm
Forum: Close Combat Series
Topic: Suggestion for a future Close Combat: 2.5D tactical evolution with adaptive AI
Replies: 1
Views: 4162

Re: Suggestion for a future Close Combat: 2.5D tactical evolution with adaptive AI

Great thoughts. I'm really hoping for a true 21st century Close Combat release, with an advanced strategic map and tactical battles, with challenging AI, proper vehicle path finding, and providing a easy platform for modders. Because let's be honest, modders kept this game alive.
by kweniston
Mon Nov 24, 2025 4:10 pm
Forum: Cross of Iron Modding
Topic: CCModSwap / Mods with COI v3.06.04.00 ?
Replies: 12
Views: 7423

Re: CCModSwap / Mods with COI v3.06.04.00 ?

Same here, couldn't get it to work when I tried with the GOG installer.
by kweniston
Wed Mar 19, 2025 1:57 pm
Forum: Mods and Scenarios
Topic: LSA mod Radzymin'44 V5.01 is released
Replies: 21
Views: 5003

Re: LSA mod Radzymin'44 V5.01 is released

Thanks for the analysis. That sounds possibly like a stratmap/engine bug.

Will keep an eye out if it happens more often.
by kweniston
Mon Mar 17, 2025 2:34 pm
Forum: Mods and Scenarios
Topic: LSA mod Radzymin'44 V5.01 is released
Replies: 21
Views: 5003

Re: LSA mod Radzymin'44 V5.01 is released

Well, I managed to finally get a granatomet team to get a green circle on a German tank, from ~7m point blank range. That was with AT grenades. I will test out some more, to see if I can get a Faust to work.

On another note, I believe I killed one of my own soldiers by hitting him directly on the ...
by kweniston
Thu Mar 13, 2025 5:23 pm
Forum: Mods and Scenarios
Topic: LSA mod Radzymin'44 V5.01 is released
Replies: 21
Views: 5003

Re: LSA mod Radzymin'44 V5.01 is released


The instructions on the Panzerfaust are in German, that might explain why the Russians used them incorrectly.


Haha. I know from "first-hand experience"' from Call of Duty that it's not that easy ;).


Hi Kweniston,

I've checked it and the granatomet team with PzFaust has a green circle on 25m ...
by kweniston
Mon Mar 10, 2025 7:17 am
Forum: Mods and Scenarios
Topic: LSA mod Radzymin'44 V5.01 is released
Replies: 21
Views: 5003

Re: LSA mod Radzymin'44 V5.01 is released


The soviets even made training manuals on how to use them.
Aetius


Well, my teams did not receive the necessary training apparently ;), no green circle against vehicles with the Faust teams.

Just noted something else, I just had a "battle" where 2 German battle groups were present (a meeting ...
by kweniston
Fri Mar 07, 2025 3:36 pm
Forum: Cross of Iron Modding
Topic: CCModSwap / Mods with COI v3.06.04.00 ?
Replies: 12
Views: 7423

Re: CCModSwap / Mods with COI v3.06.04.00 ?

Thanks, that's at least encouraging news!

However, I get the dreaded "Unable to find Operation in Data" error, which others have reported as well. Case in point is the Scheldt Mod I would like to run. I believe I have created the right folder structure. Is there any capital sensitivity in the ...
by kweniston
Fri Mar 07, 2025 3:33 pm
Forum: Close Combat: Last Stand Arnhem
Topic: 17.6 Repair and Replacement
Replies: 14
Views: 4409

Re: 17.6 Repair and Replacement

Haha, good. This is relevant micromanagement haha.
by kweniston
Fri Mar 07, 2025 3:29 pm
Forum: Mods and Scenarios
Topic: LSA mod Radzymin'44 V5.01 is released
Replies: 21
Views: 5003

Re: LSA mod Radzymin'44 V5.01 is released


Hi Kweniston,
Granatomet team will only engage vehicles in point blank range, these are crude AT grenades meant to be thrown from extreme close range on top of vehicles, efficiency of this weapon was not great and it is very dangerous for infantry to get that close to a vehicle, but the grenades ...
by kweniston
Thu Mar 06, 2025 7:33 am
Forum: Cross of Iron Modding
Topic: CCModSwap / Mods with COI v3.06.04.00 ?
Replies: 12
Views: 7423

Re: CCModSwap / Mods with COI v3.06.04.00 ?

Is there any way mods will work with COI from GOG? I've actually asked GOG to update their COI version to 3.06.04 as well.
by kweniston
Wed Mar 05, 2025 3:48 pm
Forum: Mods and Scenarios
Topic: LSA mod Radzymin'44 V5.01 is released
Replies: 21
Views: 5003

Re: LSA mod Radzymin'44 V5.01 is released



Two bug reports:

- I had an infantry group without any command circle. Happened on Paprotnia, I don't have more data sadly, only a screenshot if needed.
- Do Gv. Granatomet get the full AT loadout apart from the PPSh and Mosin Nagants? I had one Granatomet group on Siedlce who showed Zero AT ...
by kweniston
Tue Mar 04, 2025 12:46 pm
Forum: Mods and Scenarios
Topic: LSA mod Radzymin'44 V5.01 is released
Replies: 21
Views: 5003

Re: LSA mod Radzymin'44 V5.01 is released

Two bug reports:

- I had an infantry group without any command circle. Happened on Paprotnia, I don't have more data sadly, only a screenshot if needed.
- Do Gv. Granatomet get the full AT loadout apart from the PPSh and Mosin Nagants? I had one Granatomet group on Siedlce who showed Zero AT ...
by kweniston
Fri Jan 24, 2025 2:53 pm
Forum: Close Combat Series
Topic: Latest Steam - Mod guidance for Close Combat
Replies: 0
Views: 2547

Latest Steam - Mod guidance for Close Combat

Hello,

I have a steam version of CC:GtC, and have trouble starting up a mod. I used the command line /d "folder name" option in Steam, but it didn't work out. Neither did creating a manual shortcut. I did a flash of the mod start up screen, but it immediately reverted back to stock game, and the ...
by kweniston
Fri Jan 24, 2025 1:35 pm
Forum: Close Combat Series
Topic: Art of Combat
Replies: 3
Views: 3495

Re: Art of Combat

Whatever happened to this project?
by kweniston
Fri Jan 24, 2025 8:59 am
Forum: Mods and Scenarios
Topic: LSA Meuse Mod (Work in Progress)
Replies: 29
Views: 7806

Re: LSA Meuse Mod (Work in Progress)

I'll place all my comments here:

Units:
- Are those Panhard vehicles supposed to be that sturdy? On the very first map, I had 5 tanks/halftracks firing at one for a couple of minutes, incessantly, without a dent. Was it lucky?

Stratmap:
- Bouillon, Glair, Chaumont, Gonnage, etc do not have a map ...
by kweniston
Thu Jan 23, 2025 1:10 pm
Forum: Close Combat Series
Topic: Close Combat mod tools??
Replies: 25
Views: 9871

Re: Close Combat mod tools??

Nice work! For which CC version are you intending to release this?
by kweniston
Thu Jan 23, 2025 10:20 am
Forum: Tech Support
Topic: mod support features
Replies: 13
Views: 3922

Re: mod support features

Yeah, at this point, we can only hope for the LSA source code to be released at some point, to have the community work on it and make a definitive version. I think that, if any gaming community deserves their game's source code, it's the CC community. Almost 30 years dog loyal.
by kweniston
Thu Jan 23, 2025 10:12 am
Forum: Close Combat: Last Stand Arnhem
Topic: 17.6 Repair and Replacement
Replies: 14
Views: 4409

Re: 17.6 Repair and Replacement

And immediately performed 2 acts of cowardice with his gun crew lol. The poor guy needs some R&R.

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