Search found 68 matches

by uberknight72
Fri Jun 27, 2014 9:18 am
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<r> Not abandoned, just delayed. Due in part. My grandmother passed away a few weeks ago and i had to fly to california and ive been there the past two weeks. Having little to no access to internet or my laptop. And along with that ive hit a wall shortly beforehand that i am having a hell of a time ...
by uberknight72
Wed Jun 04, 2014 5:42 pm
Forum: Distant Worlds 1 Series
Topic: Thank You Very Much Matrix Games..
Replies: 2
Views: 129

Thank You Very Much Matrix Games..

<r> The other day I made a topic describing how I received a damaged copy of DW: U and was wondering how I could go about possibly getting it replaced.<br/>
<br/>
I sent in a ticket to Matrix Games support and hoped for the best<br/>
<br/>
Well to my utter surprise, today I received in the mail ...
by uberknight72
Sun Jun 01, 2014 10:24 pm
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

ORIGINAL: Tanaka


Looking forward to it any chance of a DW Extended version?

Absolutely [;)]

Just a little later on
by uberknight72
Sun Jun 01, 2014 10:29 am
Forum: Distant Worlds 1 Series
Topic: Physical Copy Damaged When I Received it
Replies: 10
Views: 371

RE: Physical Copy Damaged When I Received it

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Mansen<br/>
<br/>
Whoever sold you the disc - And whoever shipped the disc.
<e>[/quote]</e></QUOTE>
<br/>
Putting money on who shipped the disk. Though I will need to contact matrix to see about getting a replacement copy.<br/>
<br/>
But thanks ...
by uberknight72
Sat May 31, 2014 10:21 pm
Forum: Distant Worlds 1 Series
Topic: Physical Copy Damaged When I Received it
Replies: 10
Views: 371

Physical Copy Damaged When I Received it

<t> I just got my physical copy of DW: U today and was very displeased to discover the game case was crushed and could not be closed completely plus the CD wasn't secured and was just shaking around the case and got scratched up. Does anyone know what I should do about this? This website seems to ...
by uberknight72
Sat May 31, 2014 10:46 am
Forum: Distant Worlds 1 Series
Topic: an old question concerning military ship names i never asked..
Replies: 9
Views: 233

RE: an old question concerning military ship names i never asked..

So could i change this in the Shipnames.txt file to let the smaller ships have names too?
by uberknight72
Sat May 31, 2014 8:46 am
Forum: Distant Worlds 1 Series
Topic: an old question concerning military ship names i never asked..
Replies: 9
Views: 233

an old question concerning military ship names i never asked..

<t> This has bothered me for a littlw bit but havent felt compelled to ask until i recently seen the "Absolutely Huge Shipname Mod" by Hannable. But why dont my military ships get personal names while my exploration, construction, colony, and every private ship do?<br/>
<br/>
Like all my military ...
by uberknight72
Fri May 30, 2014 10:17 pm
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<r> <QUOTE><s>[quote]</s>ORIGINAL: Unforeseen<br/>
<br/>
Well Exotic/Rare Furs >>>>>>> Luxury Vehicles in that case.
<e>[/quote]</e></QUOTE>
<br/>
I don't know what point you're trying to make here. But then again im extremely tired and probably just unable to dissect my message and process it ...
by uberknight72
Fri May 30, 2014 9:36 am
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Unforeseen<br/>
<br/>
Soo...imo the current set of luxury resources is too generalized, give it a little more life in the name. And Frost ale doesn't make any sense, unless you name an "ale" for the other types of planets like Fire ale for instance. There is ...
by uberknight72
Thu May 29, 2014 12:41 pm
Forum: Design and Modding
Topic: Too many people on new colonies
Replies: 5
Views: 223

RE: Too many people on new colonies

<t> Id say modding the colony ships down to 10 million and go up 10million per technology level would suffice. Perhaps the math will allow growth to happen woth those numbers, as well as slowing down colonization. Also aybe halfing the amount of passengers transports can carry<br/>
<br/>
But at ...
by uberknight72
Thu May 29, 2014 12:29 pm
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

I revised the last resource plan i posted to reflect my new changes. I didnt want to repost it due to its length. So just scroll back a bit and give it a look :)
by uberknight72
Thu May 29, 2014 7:32 am
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<t> Thats pretty normal for the start. I should probably mention this mod does make things quite a bit more expensive. But then again that version still needs a lot more balancing. Though from my experience so far playtesting that version i find the tight situation in the beginning quite refreshing ...
by uberknight72
Wed May 28, 2014 10:32 pm
Forum: Design and Modding
Topic: [WIP/Interface] Deon's icons
Replies: 24
Views: 808

RE: [WIP/Interface] Deon's icons

<t> I love it!<br/>
Though the Fleet icon looks like the Triforce ^^<br/>
<br/>
My suggest is slightly smaller triangles with the bottom two spaced out a wee bit.<br/>
<br/>
And a quick two c about the Characters Icon I prefer rankalee's suggestion but make the lowest character figure higher ...
by uberknight72
Wed May 28, 2014 10:08 pm
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<r> <QUOTE><s>[quote]</s>ORIGINAL: Solarius Scorch<br/>
<br/>
Well, expensive food like alcohol is more of a manufacturing product than something simply grown and processed, so I think wine may well qualify as a luxury good.<br/>
Otherwise... why not pearls? They're ideal luxury goods from an ...
by uberknight72
Wed May 28, 2014 7:46 pm
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<t> WELL...<br/>
One of my early drafts did include Quality Seafood instead. However because it is food, which is grown and not manufactured, there was just something not right with the idea. And after some internal strife, I ultimately decided Manufactured goods will not include any food... well ...
by uberknight72
Wed May 28, 2014 5:05 pm
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<r> Well concerning directly writing and editing the mod, no. In that aspect i feel there would be a lot less chaos if i can keep tabs on my own changes and implementations. But considering ideas about features, resources, and what to add then absolutely! Any ideas about manufactured goods ...
by uberknight72
Wed May 28, 2014 7:10 am
Forum: Design and Modding
Topic: [WIP/REL] Realistic Resource Revamp v0.2.1
Replies: 71
Views: 2323

RE: [WIP] Realistic Resource Revamp v0.1.0

<r> And its going pretty good, though there will be a LOT of changes. <br/>
<br/>
Like for example organics is out of the picture for i felt that the materials organic covers is a very easy to substitue substance and is in rather great abundance throughout the universe. However i intend on ...
by uberknight72
Tue May 27, 2014 3:18 pm
Forum: Design and Modding
Topic: Can each planet only have one manufactured resource??
Replies: 15
Views: 306

RE: Can each planet only have one manufactured resource??

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Darkspire<br/>
My mistake, I mean the prevalence values, not the abundance value. Well spotted, I was just testing to see if you were on the ball [;)]<e>[/quote]</e></QUOTE>
<br/>
Sure, sure XD<br/>
Its cool though, i was thinking you was mixing the two up ...
by uberknight72
Tue May 27, 2014 2:16 pm
Forum: Design and Modding
Topic: Suggestions for Common Modding Courtesy
Replies: 3
Views: 183

RE: Suggestions for Common Modding Courtesy

This is something that should be stickied. [;)]
by uberknight72
Tue May 27, 2014 1:52 pm
Forum: Design and Modding
Topic: Can each planet only have one manufactured resource??
Replies: 15
Views: 306

RE: Can each planet only have one manufactured resource??

<t> I anticipated having to rewrite the component requirements. As well as racial bonuses. but to get it the way i want it its going to be inevitable. And tge resources with aterisks are special strategic resources for later tiered components. Which is why im going to use what you showed me and what ...

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