Search found 14 matches

by Brynder
Mon Dec 05, 2011 3:31 am
Forum: Tech Support
Topic: Bug or Design error: Swap Map with a value of 0
Replies: 1
Views: 72

RE: Bug or Design error: Swap Map with a value of 0

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Canute<br/>
<br/>
Yeah i know its a feature of politican to talk much about nothing but its annoying.<br/>
<br/>
When one side got Maps with a value of 0, there shouldn't start a swap maps from the AI side.<br/>

<e>[/quote]</e></QUOTE>
<br/>
I don't know ...
by Brynder
Fri Dec 02, 2011 10:03 pm
Forum: Tech Support
Topic: 1.7.0.3 - ship/fleet engagement stance
Replies: 17
Views: 561

RE: 1.7.0.3 - ship/fleet engagement stance

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Fideach<br/>
<br/>
Had another idea that might work, with or with out the blacklisting option.. the ability to do empire wide orders on your military forces. <br/>
Particularly the ability to order your automatic military ships to only operate with in systems ...
by Brynder
Fri Dec 02, 2011 7:05 pm
Forum: Distant Worlds 1 Series
Topic: Silvermist
Replies: 67
Views: 1320

RE: Silvermist

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Nedrear<br/>
<br/>
No shields are useless in the Silvermist battle! As are armor... just one more thing they need to eat first!
<e>[/quote]</e></QUOTE>
<br/>
So you will lose ships, you just have to have ...
by Brynder
Fri Dec 02, 2011 6:55 pm
Forum: Tech Support
Topic: 1.7.0.3 - ship/fleet engagement stance
Replies: 17
Views: 561

RE: 1.7.0.3 - ship/fleet engagement stance

+1 for the blaclisting of systems for any ships. Getting two laser armed harmless explorers shot and killed by The Ancien Régime while refueling.
by Brynder
Fri Dec 02, 2011 2:23 pm
Forum: Distant Worlds 1 Series
Topic: Silvermist
Replies: 67
Views: 1320

RE: Silvermist

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WiZz<br/>
<br/>
Hmm... I've been thinking about my concept and have additional idea for my creature. What do you think about making Silvermist threat not to only intelligence races but to ALL organic life in Galaxy? How does it look like? Now, when Silvermist ...
by Brynder
Fri Dec 02, 2011 9:48 am
Forum: Distant Worlds 1 Series
Topic: New DW: Legends v1.7.0.3 Public Beta Available!
Replies: 34
Views: 1006

RE: New DW: Legends v1.7.0.3 Public Beta Available!

<t> But you also can observe (at least could in ROTS) that while you are in the process of escaping (or aligning yourself towards the target while in peaceful evnironment) the visual cue of engines charging is also flashing in the speed bar. At least did for me. Well, not this time, buddy.<br/>
<br ...
by Brynder
Fri Dec 02, 2011 5:16 am
Forum: Distant Worlds 1 Series
Topic: New DW: Legends v1.7.0.3 Public Beta Available!
Replies: 34
Views: 1006

RE: New DW: Legends v1.7.0.3 Public Beta Available!

Same problem with the escaping here. Ships getting eaten up by big huge game in space.
by Brynder
Wed Nov 30, 2011 8:06 pm
Forum: Tech Support
Topic: Attacking and invading an enemy colony but still peace!
Replies: 11
Views: 267

RE: Attacking and invading an enemy colony but still peace!

<r> <QUOTE><s>[quote]</s>ORIGINAL: ASHBERY76<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Locarnus<br/>
Sorry, should have elaborated.<br/>
I was not just referring to eg the British pushing some natives. Also the colonial powers frequently snatched colonies from other colonial powers, without the ...
by Brynder
Wed Nov 30, 2011 12:22 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 58071

RE: Master Wishlist Thread

<t> Been reading through this thread some and gathering good ideas to second and proposition, but this one can't really wait.<br/>
<br/>
What I'd like to see is - improvement in the escape routine.<br/>
<br/>
Granted I was playing with Teekans and their rat(her) low intelligence but still... If ...
by Brynder
Mon Nov 21, 2011 11:21 am
Forum: Tech Support
Topic: Passenger transport amount discrepancy
Replies: 5
Views: 91

RE: Passenger transport amount discrepancy

<t> [&o] The Brynder-effect.<br/>
I kind of like the sound of that.<br/>
And then again - maybe not. [:(]<br/>
<br/>
Sorry folks - if your transport is getting you more people to tax or give you a racial bonus, <br/>
then needs to escape and you have a resort that requires tourists at the same ...
by Brynder
Mon Nov 21, 2011 10:11 am
Forum: Tech Support
Topic: Passenger transport amount discrepancy
Replies: 5
Views: 91

RE: Passenger transport amount discrepancy

<t> Well, I'll be.<br/>
<br/>
Observed some more from the same save. This time it was Trusty Lurker.<br/>
<br/>
What happened was: she took a full boatload of immigrants aboard from the Ackdarians. 12K of them.<br/>
Then immediately after taking them onboard she had to escape a pirate (named ...
by Brynder
Sun Nov 20, 2011 8:16 pm
Forum: Tech Support
Topic: Passenger transport amount discrepancy
Replies: 5
Views: 91

Passenger transport amount discrepancy

<r> Uploaded save:<br/>
Brynder Nov 20 Passenger cargo discrepancy.dwg<br/>
<LINK link="ftp://DistantWorldsCustomer@beta.matrixgames.com/Brynder%20Nov%2020%20Passenger%20cargo%20discrepancy.dwg"><s>[link=ftp://DistantWorldsCustomer@beta.matrixgames.com/Brynder%20Nov%2020%20Passenger%20cargo ...
by Brynder
Mon Sep 12, 2011 8:44 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Camp impact on Pop
Replies: 13
Views: 278

RE: Population Loss Mitigation

<r> Balto:<br/>
<br/>
Yea, I'm pretty certain that probability maths work as I calculated. Now I might not be a professor in maths or anything of the sort at all, but I'm quite certain I got my formula correct there. Triple checked it from various sources. Something about diminishing returns - or ...
by Brynder
Mon Sep 05, 2011 6:13 am
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Camp impact on Pop
Replies: 13
Views: 278

RE: Camp impact on Pop

<r> First post ever here.<br/>
Of an interesting subject too.<br/>
<br/>
About the camp maths really.<br/>
<br/>
I myself wondered at this first but then started doing the maths about camps and quite a few things happened into view.<br/>
<br/>
First of all: the chances of pop being lowered ...

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