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by Tazak
Sun May 02, 2021 7:51 am
Forum: Flashpoint Campaigns Classic
Topic: British OB amendments - Questions
Replies: 4
Views: 393

RE: British OB amendments - Questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zakalwe101<br/>
<br/>
that damn scout car attached to the Armoured Squadron HQ<e>[/quote]</e></QUOTE>
[:)]<br/>
<br/>
I think I did ponder over taking that out, although part of their TOE it was only used for the squadron commander to recce routes/forward or ...
by Tazak
Sun Apr 25, 2021 6:12 am
Forum: Flashpoint Campaigns Classic
Topic: British OB amendments - Questions
Replies: 4
Views: 393

RE: British OB amendments - Questions

Zakalwe101

you may want to see something i did a while ago

https://www.matrixgames.com/forums/tm.asp?m=3470621
by Tazak
Sat Feb 13, 2021 8:55 am
Forum: After Action Report
Topic: A Bridge Too Far
Replies: 7
Views: 1062

RE: A Bridge Too Far

Great AAR, thanks for writing it and glad to see you had fun with the scenario
by Tazak
Fri Dec 04, 2020 1:47 pm
Forum: Flashpoint Campaigns Classic
Topic: Flashpoint Campaigns: Southern Storm Teaser
Replies: 9
Views: 557

RE: Flashpoint Campaigns: Southern Storm Teaser

Thanks Cap'n, sorry I dropped of the radar RL got in the way, good to see the OTS (and Matrix team) are safe in these times

Just watched the interview, sounds exciting, cant wait to play it
by Tazak
Sun Dec 04, 2016 10:38 pm
Forum: Flashpoint Campaigns Classic
Topic: Modifying units.
Replies: 6
Views: 328

RE: Modifying units.

<r> finally lets me post something, try this older thread with a updated british OOB including changes to the 51mm mortar as part of a infantry platoon hq<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=3552710"><LINK_TEXT text="tm.asp?m=3552710">http://www.matrixgames.com/forums ...
by Tazak
Fri Nov 04, 2016 6:34 pm
Forum: Requested Features and Ideas
Topic: If you could add one feature...
Replies: 115
Views: 8041

RE: If you could add one feature...

Scenario Editor - I'd like to be able to adjust resupply time and readiness reduction values much like the training/readiness stats on the national tab
by Tazak
Sun Oct 30, 2016 2:10 pm
Forum: Flashpoint Campaigns Classic
Topic: Faith in the game.
Replies: 114
Views: 2745

RE: Faith in the game.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MaxDamage<br/>
<br/>
But t80bv would eat a chieftain for breakfast 24/7
<e>[/quote]</e></QUOTE>
<br/>
thanks for providing a good laugh and cheering up my sunday........I'll bite as to why you think a T80BV would eat a Chieftain Mk11 for breakfast <br/>
<br ...
by Tazak
Fri Oct 28, 2016 9:47 am
Forum: Flashpoint Campaigns Classic
Topic: Flashpoint Campaigns: Red Storm 2.0.11 Update
Replies: 42
Views: 3214

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

good updated, plenty of things to be playing around with now :)
by Tazak
Fri Oct 28, 2016 9:43 am
Forum: Flashpoint Campaigns Classic
Topic: Faith in the game.
Replies: 114
Views: 2745

RE: Faith in the game.

<t> there is no such thing as a simple example....what results were you expecting??<br/>
<br/>
what was the situation:<br/>
weather conditions - TI would give the Chieftains a first spotting ability in poor weather<br/>
was it a meeting engagement or attack/defend <br/>
how much readiness was ...
by Tazak
Fri Feb 05, 2016 12:08 pm
Forum: Flashpoint Campaigns Classic
Topic: Impact of OB modification
Replies: 5
Views: 192

RE: Impact of OB modification

<r>
<QUOTE><s>[quote]</s>ORIGINAL: overkill01<br/>
<br/>
Hi,<br/>
<br/>
So you can move units around without any impact on timings ?<br/>
<br/>
So i'm wondering, is there any reason why I should place units in low level HQ's ? If i'd put them in highest command then I can have a wider ...
by Tazak
Fri Feb 05, 2016 5:56 am
Forum: Tech Support
Topic: Failed to extract project file to memory
Replies: 7
Views: 218

Failed to extract project file to memory

<t> 1.01.20 Public Beta<br/>
<br/>
When trying to launch the game using the autorun.exe it gives "Failed to extract project file to memory" error.<br/>
<br/>
I'm using Windows 10 and using admin settings but still get the same error, I've tried setting the compatibility settings to "run as admin ...
by Tazak
Wed Feb 03, 2016 4:35 pm
Forum: Flashpoint Campaigns Classic
Topic: Russia could steamroll the baltics in 36 hours
Replies: 10
Views: 284

Russia could steamroll the baltics in 36 hours

<r> <URL url="http://uk.businessinsider.com/russia-could-steamroll-into-the-capitals-of-natos-most-exposed-members-in-36-hours-2016-2"><LINK_TEXT text="http://uk.businessinsider.com/russia-co ... urs-2016-2">http://uk.businessinsider.com/russia-could-steamroll-into-the-capitals-of-natos-most-exposed ...
by Tazak
Thu Jan 21, 2016 5:46 pm
Forum: Scenario School
Topic: Retrans Sec
Replies: 3
Views: 630

RE: Retrans Sec

<t> John,<br/>
<br/>
Best i can think of is adding an additional HQ similar to the soviet Div HQ primary and alternative HQs<br/>
<br/>
It'll need to set as a COMV which you can tag as a company/battalion/regt depending on how far you want the rebro to reach in command radius(Rebro is the brit ...
by Tazak
Sun Dec 20, 2015 6:54 am
Forum: Mods and Scenarios
Topic: East German faction (Brüder Gegen Brüder)
Replies: 74
Views: 7216

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Stimpak just had a thought, try using only the divisional HQ as the core force, that way you can add/remove/reinforcement the rest of the division as you want over the campaign, the game wont track kills per unit over the campaign but will track total kills/losses
by Tazak
Fri Dec 18, 2015 5:40 am
Forum: Mods and Scenarios
Topic: East German faction (Brüder Gegen Brüder)
Replies: 74
Views: 7216

RE: "Brüder Gegen Brüder" Campaign (NEW!)

<t> You have no control over taking away options to refit via hours, the most you can do is limit the total hours of the campaign but then you risk players not finishing your campaign as you intent i.e. missing a battle or having reduced time on the last battle, this can make the entire campaign ...
by Tazak
Fri Dec 11, 2015 5:22 am
Forum: Flashpoint Campaigns Classic
Topic: A few more questions
Replies: 7
Views: 367

RE: A few more questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: hobbes<br/>
<br/>
Thanks Capn Darwin. What conditions may prevent emergency resupply? According to the manual:-<br/>
<br/>
'Emergency Resupply is automatic. Unit orders have no effect on emergency<br/>
resupply and the unit may be moving and/or fighting at ...
by Tazak
Fri Dec 11, 2015 5:09 am
Forum: Flashpoint Campaigns Classic
Topic: Couple of questions
Replies: 4
Views: 185

RE: Couple of questions

And I'm working on a soviet one using Harry's Amsterdam maps, custom OOB and including several features/tweaks I've been playing around with
by Tazak
Fri Dec 04, 2015 8:14 am
Forum: Mods and Scenarios
Topic: The Black Rats Campaign
Replies: 56
Views: 2295

RE: The Black Rats Campaign

Hope you have fun, I haven't updated the scenario files with 2.0.1n yet, let me know how it goes as I think I might need to look at the balance given the changes since I created it
by Tazak
Fri Dec 04, 2015 6:56 am
Forum: The War Room
Topic: OOB information questions
Replies: 58
Views: 3850

RE: OOB information questions

<t> A UK Div HQ would consist of;<br/>
<br/>
Signals Regt HQ & signals sqn <br/>
AAC regt HQ<br/>
RE regimental HQ<br/>
Div Recce HQ<br/>
RLC Regt HQ<br/>
RMP & defence company<br/>
Div Arty (including AD) HQ<br/>
Plus other HQs of attached units<br/>
<br/>
Each of the above would be a ...

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