Search found 1016 matches

by Tazak
Wed Dec 17, 2025 9:19 pm
Forum: Tech Support
Topic: CB cancel fire mission spam
Replies: 5
Views: 155

Re: CB cancel fire mission spam

Thats good to know, thanks William
by Tazak
Wed Dec 17, 2025 12:59 pm
Forum: Scenario School
Topic: Weapon Tracking Radars
Replies: 2
Views: 103

Weapon Tracking Radars

in the data files, SharedCharacteristics, tab eq-wl - are all these 'active' ingame if there was a new subunit created using them compared to the current WLR

Looking at Cymbeline weapon tracking radar specifically, nothing major, just thinking about creating a Mk1 (tailor mounted) and Mk2 (FV432 ...
by Tazak
Wed Dec 17, 2025 9:13 am
Forum: Tech Support
Topic: CB cancel fire mission spam
Replies: 5
Views: 155

Re: CB cancel fire mission spam

Running through Steam with auto-updating so latest version in Steam, version 3.0.1.10236s

my batteries didnt fire a single shot on CB, took them off CB back to on-call, FSCC was assigning them fire missions that they were completing happily so does look like something within the CB cycle is causing ...
by Tazak
Tue Dec 16, 2025 8:11 pm
Forum: Tech Support
Topic: CB cancel fire mission spam
Replies: 5
Views: 155

CB cancel fire mission spam

Had batteries on CB with a on-map WLR unit, for 7minutes both batteries would receive CB fire only to cancel it almost immediately (rinse and repeat)

WLR was on a 2min scan, 3min off, 15 cycles repeated
Enemy arty 6 batteries off-map (2x3 battery arty bn) that were firing pre-prepped barrages ...
by Tazak
Sun Nov 30, 2025 10:33 pm
Forum: Tech Support
Topic: Load core Campaign forces Scenario editor error
Replies: 1
Views: 104

Load core Campaign forces Scenario editor error

Getting this every time I go to create a scenario as part of a campaign - I get as far as selecting the core forces file then this error

following the guide and recreated the 1st scenario a couple of times over

Double checked and all forces are flagged as campaign forces on NATO side only

core ...
by Tazak
Sun May 02, 2021 7:51 am
Forum: Flashpoint Campaigns Classic
Topic: British OB amendments - Questions
Replies: 4
Views: 556

RE: British OB amendments - Questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zakalwe101<br/>
<br/>
that damn scout car attached to the Armoured Squadron HQ<e>[/quote]</e></QUOTE>
[:)]<br/>
<br/>
I think I did ponder over taking that out, although part of their TOE it was only used for the squadron commander to recce routes/forward or ...
by Tazak
Sun Apr 25, 2021 6:12 am
Forum: Flashpoint Campaigns Classic
Topic: British OB amendments - Questions
Replies: 4
Views: 556

RE: British OB amendments - Questions

Zakalwe101

you may want to see something i did a while ago

https://www.matrixgames.com/forums/tm.asp?m=3470621
by Tazak
Sat Feb 13, 2021 8:55 am
Forum: After Action Report
Topic: A Bridge Too Far
Replies: 7
Views: 1407

RE: A Bridge Too Far

Great AAR, thanks for writing it and glad to see you had fun with the scenario
by Tazak
Fri Dec 04, 2020 1:47 pm
Forum: Flashpoint Campaigns Classic
Topic: Flashpoint Campaigns: Southern Storm Teaser
Replies: 9
Views: 692

RE: Flashpoint Campaigns: Southern Storm Teaser

Thanks Cap'n, sorry I dropped of the radar RL got in the way, good to see the OTS (and Matrix team) are safe in these times

Just watched the interview, sounds exciting, cant wait to play it
by Tazak
Sun Dec 04, 2016 10:38 pm
Forum: Flashpoint Campaigns Classic
Topic: Modifying units.
Replies: 6
Views: 461

RE: Modifying units.

<r> finally lets me post something, try this older thread with a updated british OOB including changes to the 51mm mortar as part of a infantry platoon hq<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=3552710"><LINK_TEXT text="tm.asp?m=3552710">http://www.matrixgames.com/forums ...
by Tazak
Fri Nov 04, 2016 6:34 pm
Forum: Requested Features and Ideas
Topic: If you could add one feature...
Replies: 115
Views: 12311

RE: If you could add one feature...

Scenario Editor - I'd like to be able to adjust resupply time and readiness reduction values much like the training/readiness stats on the national tab
by Tazak
Sun Oct 30, 2016 2:10 pm
Forum: Flashpoint Campaigns Classic
Topic: Faith in the game.
Replies: 114
Views: 3525

RE: Faith in the game.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: MaxDamage<br/>
<br/>
But t80bv would eat a chieftain for breakfast 24/7
<e>[/quote]</e></QUOTE>
<br/>
thanks for providing a good laugh and cheering up my sunday........I'll bite as to why you think a T80BV would eat a Chieftain Mk11 for breakfast <br/>
<br ...
by Tazak
Fri Oct 28, 2016 9:47 am
Forum: Flashpoint Campaigns Classic
Topic: Flashpoint Campaigns: Red Storm 2.0.11 Update
Replies: 42
Views: 4094

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

good updated, plenty of things to be playing around with now :)
by Tazak
Fri Oct 28, 2016 9:43 am
Forum: Flashpoint Campaigns Classic
Topic: Faith in the game.
Replies: 114
Views: 3525

RE: Faith in the game.

<t> there is no such thing as a simple example....what results were you expecting??<br/>
<br/>
what was the situation:<br/>
weather conditions - TI would give the Chieftains a first spotting ability in poor weather<br/>
was it a meeting engagement or attack/defend <br/>
how much readiness was ...
by Tazak
Fri Feb 05, 2016 12:08 pm
Forum: Flashpoint Campaigns Classic
Topic: Impact of OB modification
Replies: 5
Views: 320

RE: Impact of OB modification

<r>
<QUOTE><s>[quote]</s>ORIGINAL: overkill01<br/>
<br/>
Hi,<br/>
<br/>
So you can move units around without any impact on timings ?<br/>
<br/>
So i'm wondering, is there any reason why I should place units in low level HQ's ? If i'd put them in highest command then I can have a wider ...
by Tazak
Fri Feb 05, 2016 5:56 am
Forum: Tech Support
Topic: Failed to extract project file to memory
Replies: 7
Views: 297

Failed to extract project file to memory

<t> 1.01.20 Public Beta<br/>
<br/>
When trying to launch the game using the autorun.exe it gives "Failed to extract project file to memory" error.<br/>
<br/>
I'm using Windows 10 and using admin settings but still get the same error, I've tried setting the compatibility settings to "run as admin ...
by Tazak
Wed Feb 03, 2016 4:35 pm
Forum: Flashpoint Campaigns Classic
Topic: Russia could steamroll the baltics in 36 hours
Replies: 10
Views: 379

Russia could steamroll the baltics in 36 hours

<r> <URL url="http://uk.businessinsider.com/russia-could-steamroll-into-the-capitals-of-natos-most-exposed-members-in-36-hours-2016-2"><LINK_TEXT text="http://uk.businessinsider.com/russia-co ... urs-2016-2">http://uk.businessinsider.com/russia-could-steamroll-into-the-capitals-of-natos-most-exposed ...
by Tazak
Thu Jan 21, 2016 5:46 pm
Forum: Scenario School
Topic: Retrans Sec
Replies: 3
Views: 769

RE: Retrans Sec

<t> John,<br/>
<br/>
Best i can think of is adding an additional HQ similar to the soviet Div HQ primary and alternative HQs<br/>
<br/>
It'll need to set as a COMV which you can tag as a company/battalion/regt depending on how far you want the rebro to reach in command radius(Rebro is the brit ...
by Tazak
Sun Dec 20, 2015 6:54 am
Forum: Mods and Scenarios
Topic: East German faction (Brüder Gegen Brüder)
Replies: 74
Views: 9941

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Stimpak just had a thought, try using only the divisional HQ as the core force, that way you can add/remove/reinforcement the rest of the division as you want over the campaign, the game wont track kills per unit over the campaign but will track total kills/losses

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