Search found 1043 matches

by Tazak
Sun Feb 08, 2026 11:57 am
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

I have seen that, soviet scouts in urban areas manage to get past dug in infantry whilst also popping the odd FV432 with RPGs, I did wonder about that but I read a post on either here or the discord channel that made me look at the SOP closer

from memory the scouts are set to deliberate move ...
by Tazak
Fri Feb 06, 2026 8:36 am
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry


Yes they are.

OTOH, UK infantry feels less resilient than it did in previous versions of the game.



can you give me a example, I've only replaced the pistols with a couple of LAWs so they should be more if anything but happy to examine things

The arty (and mortars) I consolidated into single ...
by Tazak
Tue Feb 03, 2026 6:35 pm
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

thanks, the chieftains are pretty resilient
by Tazak
Tue Feb 03, 2026 8:13 am
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

Cool, while i try to take the player through a story with the scenarios, there will be players who find different and unexpected ways to play the scenario but as long as you had fun that's the key thing

Yes keeping those engineering assets safe is going to be vital, scenario 4 will be around ...
by Tazak
Sat Jan 31, 2026 8:44 pm
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

Interesting, I had a defence centred on Holle running west long the river north of the blown bridges, and along the NE wood ridge east of the A39 which allows covering of the northern gap, would a VP near Neetingen have encouraged you take a similar position

could you post a screenshot of your Ops ...
by Tazak
Sat Jan 31, 2026 4:13 pm
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

Thanks, I'll ponder over what changes I need to make
by Tazak
Fri Jan 30, 2026 10:41 pm
Forum: Scenario School
Topic: Disable Player control
Replies: 2
Views: 123

Re: Disable Player control

Thanks, wasn't sure if I missed something in the manuals

Gonna play about to see what I can get them to do but I do like the idea of having 'NPC' allied formations operating independently
by Tazak
Fri Jan 30, 2026 5:51 pm
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

Must admit I didn't think to play it by trying to defeat 1 force before moving, let me know how you get on

I'll look to see what I can do around some flexibility with the GSR in the recce plt, could add in a scout team and Spartan/GSR as a section within the recce plts
by Tazak
Fri Jan 30, 2026 8:27 am
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

Thanks WABAC, I'm finding the improved tools OTS provide are fun and I'm finding more ways to keep scenarios as interesting as possible

I'll tweak the CB radar setting in the first scenario, i will be doing a 3rd BP for each scenario later


the 2nd scenario, I'll see what I can do to make it ...
by Tazak
Thu Jan 29, 2026 10:27 am
Forum: Scenario School
Topic: Disable Player control
Replies: 2
Views: 123

Disable Player control

When you set a unit to "Disable player control", what is the expected level of activity for on map units

I've used this for off-map artillery assets and it works great, but not sure what sort of situations/scenarios its meant to be used with on map units, at first I thought the 'tactical AI' would ...
by Tazak
Tue Jan 27, 2026 8:36 pm
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Re: Operation Able Sentry

It does use a custom OOB with some highlights below
Chieftain ammo load has been tweak slight with less HE and more AP
Mech Inf have lost their pistols in favour of a couple of 66mm LAWs - they still use the 84mm Carl Gustav MAWs
Infantry company HQs - I've split out the GPMG -SF more to see how ...
by Tazak
Sun Jan 25, 2026 1:44 pm
Forum: Scenario School
Topic: Air Assault BPs
Replies: 10
Views: 6011

Re: Air Assault BPs

Created a 3rd BP, this time I 'undeployed' everything, set the new starting locations and loaded the AA Company into the Hips

All 3 BPs play as expected, I would say the air transport system/BP is very robust :D
AA test BP3.png
AA test BP3.png (2.25 MiB) Viewed 228 times
by Tazak
Sun Jan 25, 2026 1:24 pm
Forum: Scenario School
Topic: Air Assault BPs
Replies: 10
Views: 6011

Re: Air Assault BPs

Had a thought and tried something else to see if I can break the game, so I created V3 of the same scenario, this time with the AA Company starting dismounted

In both BPs, the AA Company start under the hinds (the BPs appear to auto place them under the Hinds to the left of the image), in BP1 the ...
by Tazak
Sun Jan 25, 2026 1:04 pm
Forum: Scenario School
Topic: Air Assault BPs
Replies: 10
Views: 6011

Re: Air Assault BPs

Well this is interesting, it appears to work

Created a simple test scenario, 1 soviet air assault company, 1 group of Hinds, 1 Group of Hips

Base scenario I loaded the AA company into the Hinds and created BP1 with the hinds conducting a air transport on a southern route and the Hips moved a ...
by Tazak
Sat Jan 24, 2026 7:12 pm
Forum: Mods and Scenarios
Topic: Operation Able Sentry
Replies: 19
Views: 644

Operation Able Sentry

I'm putting a UK 11Armd Bde (4th Div) campaign together and would like a couple of volunteers to help with testing

There is a issue with creating a new campaign but I have the first 2 scenarios ready to be tested although as standalone scenarios

11th Armoured Brigade
3rd Royal Tank Regiment ...
by Tazak
Fri Jan 23, 2026 11:19 am
Forum: Flashpoint Campaigns: Cold War
Topic: T-80 vs M1A1
Replies: 20
Views: 1333

Re: T-80 vs M1A1

Its also worth checking if they are fallen or destroyed

Even with the best armour around, optics, gun barrel, tracks and other external facing components can be damaged which would result in taking the tank/AFV out of action, this is represented by a 'fallen' status rather than a 'destroyed' tank
by Tazak
Thu Jan 15, 2026 9:34 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Tpt system
Replies: 3
Views: 584

Re: Tpt system

thanks for the responses gents, it was more a curiosity question as I recalled a old conversation around IFVs supporting dismounts from the flanks
by Tazak
Thu Jan 15, 2026 1:28 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Tpt system
Replies: 3
Views: 584

Tpt system

I'm loving the transport system, not just for heli assaults, but also the ground transport aspect

Gotta ask though as I'm sure its been considered, what were or are the pro's and con's of implementing it more widespread to all mech formations

In the British army, we were trained that we were ...
by Tazak
Mon Jan 12, 2026 7:15 pm
Forum: Scenario School
Topic: Air Assault BPs
Replies: 10
Views: 6011

Re: Air Assault BPs

thanks Charles, spot on with the info

trying to create a WP mixed ground and heliborne assault so ideally looking to have the forces appear from different locations and take different routes in each BP
by Tazak
Mon Jan 12, 2026 5:38 pm
Forum: Scenario School
Topic: Air Assault BPs
Replies: 10
Views: 6011

Re: Air Assault BPs

Thanks CD,
Question is, does being embarked disregard the 'undeployed' tag
got a 2nd BP working and the scenario editor allowed it so the question is now, is this correct or have i missed/messed something

Go to advanced search