Search found 17 matches

by SeinfeldRules
Wed May 07, 2014 4:25 am
Forum: Command Ops Series
Topic: Arty Units
Replies: 30
Views: 1195

RE: Arty Units

<t> There is case during the fight at Salerno where an American artillery battalion stopped one of the major German counter attacks on the beachhead cold. Howitzers direct firing into German panzer and infantry formations, with cooks and staff manning the foxholes in front of the position. You have ...
by SeinfeldRules
Tue Feb 18, 2014 1:29 am
Forum: Tech Support
Topic: Complex Attacks No More?
Replies: 10
Views: 278

RE: Complex Attacks No More?

<r> dazkaz,<br/>
<br/>
I tried some of what you suggested and didn't really see an "improvement". I focused on the 502PIR, removed the engineer from the regiment and gave changed the formation to line. If you switch the force view to Op Plan, you'll see that once the regiment is formed up for the ...
by SeinfeldRules
Mon Feb 17, 2014 4:32 pm
Forum: Tech Support
Topic: Complex Attacks No More?
Replies: 10
Views: 278

Complex Attacks No More?

<t> Hi,<br/>
<br/>
I'm having an issue with Regiments/Brigades planning and executing complex coordinated attacks. The way it used to be was that you would issue an attack order to a higher HQ with multiple BN HQs under it, and it would move to the FUP, re-organize, give attack orders to each BN ...
by SeinfeldRules
Fri Dec 30, 2011 2:32 am
Forum: Mods and Scenarios
Topic: Town & City Layer Order in Map Maker
Replies: 4
Views: 222

RE: Town & City Layer Order in Map Maker

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RockinHarry<br/>
<br/>
Could well be it´s hard coded then, even when swapping layer data and GFX, the game draws data in fixed order. Any of the modders know? [&:]
<e>[/quote]</e></QUOTE>
I *believe* you could do this, but the effort required would be so much ...
by SeinfeldRules
Mon Dec 26, 2011 4:37 pm
Forum: Command Ops Series
Topic: East Front Game
Replies: 113
Views: 2607

RE: East Front Game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Lützow<br/>
<br/>
Second, make it mod-friendly, so dedicated players can design additional East Front Scenarios, even outside the given time frame and area. In an ideal manner, the next Panther title would become a scalable Barbarossa Engine, kinda like TOAW ...
by SeinfeldRules
Sun Dec 25, 2011 1:02 am
Forum: Command Ops Series
Topic: Artillery effectiveness in woods/forest terrain
Replies: 30
Views: 2185

RE: Artillery effectiveness in woods/forest terrain

<r> Yes. If I can recall correctly the common percentage is around 80% of casualties in the European theater were from artillery of high explosives. The US Army put together a study of casualties during the war, and it includes a survey of 1,000 American Casualties killed in Italy. 86% of those were ...
by SeinfeldRules
Fri Dec 23, 2011 5:15 am
Forum: Command Ops Series
Topic: HTTR Ex Pack
Replies: 64
Views: 752

RE: HTTR Ex Pack

So excited for this! Gonna rewatch A Bridge Too Far in preparation.&nbsp;
by SeinfeldRules
Sat Dec 17, 2011 7:07 pm
Forum: Command Ops Series
Topic: What's in a Name?
Replies: 54
Views: 1463

RE: What's in a Name?

Battles in the East: Fire on the Chir&nbsp;
by SeinfeldRules
Sat Dec 17, 2011 5:08 pm
Forum: Mods and Scenarios
Topic: (WIP) Ardennes Map, 56KM x 36KM
Replies: 22
Views: 1959

RE: (WIP) Ardennes Map, 56KM x 36KM

<r> <QUOTE><s>[quote]</s>ORIGINAL: Prince of Eckmühl<br/>
Good deal.<br/>
<br/>
Please let us know how your mod is working out with the patch.
<e>[/quote]</e></QUOTE>
<br/>
Unfortunately I'm not very close to getting units on the map and scenario hammered out... new estabs takes a long time ...
by SeinfeldRules
Wed Dec 14, 2011 1:21 am
Forum: Command Ops Series
Topic: East Front Game
Replies: 113
Views: 2607

RE: East Front Game

This is great! Are there any new features confirmed that you can tell us about?
by SeinfeldRules
Mon Dec 12, 2011 5:56 pm
Forum: Mods and Scenarios
Topic: (WIP) Ardennes Map, 56KM x 36KM
Replies: 22
Views: 1959

RE: (WIP) Ardennes Map, 56KM x 36KM

<t> I do a mixture of both. For vehicles and weapons, I have a lot of the major data (penetration, speed, etc) but am often missing hard data on other stuff (accuracy at range, fuel consumption). I'll often look at other weapons in the estab and use that data. Take the 25mm ATG for example. I have ...
by SeinfeldRules
Sun Dec 11, 2011 5:37 am
Forum: Mods and Scenarios
Topic: (WIP) Ardennes Map, 56KM x 36KM
Replies: 22
Views: 1959

RE: (WIP) Ardennes Map, 56KM x 36KM

<r> Some progress...<br/>
<br/>
<IMG src="http://i.imgur.com/kQ22G.jpg"><s>[img]</s><URL url="http://i.imgur.com/kQ22G.jpg">http://i.imgur.com/kQ22G.jpg</URL><e>[/img]</e></IMG><br/>
<br/>
I decided to go ahead and start my estab from scratch, using the info I found here: <URL url="http://www ...
by SeinfeldRules
Sun Dec 04, 2011 11:13 pm
Forum: Mods and Scenarios
Topic: (WIP) Ardennes Map, 56KM x 36KM
Replies: 22
Views: 1959

RE: (WIP) Ardennes Map, 56KM x 36KM

<t> Thanks for the links everyone, I appreciate it! The book I mentioned has a map anda limited ORBATof French deployments in the Ardennes during the battle, but its very high level and these links are helping me get down into the weeds of what the force structure should look like. And I might have ...
by SeinfeldRules
Sat Dec 03, 2011 3:53 am
Forum: Mods and Scenarios
Topic: (WIP) Ardennes Map, 56KM x 36KM
Replies: 22
Views: 1959

RE: (WIP) Ardennes Map, 56KM x 36KM

<r> Thanks for the link Chief, I'll take a look!<br/>
<br/>
Anyways, progress went A LOT faster then I expected in placing all the towns, and I managed to finish the map today. I just got done generating the map cache (took almost 3 hours for such a large map!). Here is the link for the download ...
by SeinfeldRules
Thu Dec 01, 2011 10:17 pm
Forum: Mods and Scenarios
Topic: (WIP) Ardennes Map, 56KM x 36KM
Replies: 22
Views: 1959

RE: (WIP) Ardennes Map, 56KM x 36KM

<t> Thanks for the comments everyone!<br/>
<br/>
Yes, right from the start I was hoping to do some alternate history scenarios with this map. The book I mentioned also describes some French counter attacks shortly after the crossing of the Sedan, that should actually be fairly interesting as ...
by SeinfeldRules
Thu Dec 01, 2011 9:54 pm
Forum: Mods and Scenarios
Topic: I have question for Modders.
Replies: 3
Views: 197

RE: I have question for Modders.

<t> You can change the color of the text by editing the graphics files yourself. Go to the Command Ops folder -> Graphics -> Maps -> Default and chose normal or one of the others and open up the MapPat file in paint. 7 rows up from the bottom will be a row with just black. Each tile in the row ...
by SeinfeldRules
Wed Nov 30, 2011 5:54 am
Forum: Mods and Scenarios
Topic: (WIP) Ardennes Map, 56KM x 36KM
Replies: 22
Views: 1959

(WIP) Ardennes Map, 56KM x 36KM

<r> Hi all.<br/>
<br/>
I was reading Karl-Heinz Frieser's <I><s>[i]</s>Blitzkrieg Legend<e>[/i]</e></I>, about the Fall of France, and his section on the initial German offensive through the Ardennes region inspired me. I had never played an operational scale game based on the Battle of France ...

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