Search found 52 matches

by Suul
Fri Aug 03, 2018 2:13 pm
Forum: Tech Support
Topic: Close Combat question
Replies: 1
Views: 292

Close Combat question

Hello,

During a close combat resolution, is it possible that both sides could be eliminated?

Not sure if I saw a bug.

Thanks
by Suul
Thu Aug 11, 2016 11:33 pm
Forum: Victory and Glory: Napoleon
Topic: Minor Nations Question
Replies: 3
Views: 442

RE: Minor Nations Question

<t> 1. Looking at the map, the major nation territories are enclosed at some point within a border that is shaded. The minor nations are the rest with the exception that the off-limit territories are not playable by France. Is this correct? <br/>
<br/>
2. If this is accurate, then Ireland is not ...
by Suul
Thu Aug 11, 2016 3:26 pm
Forum: Victory and Glory: Napoleon
Topic: Minor Nations Question
Replies: 3
Views: 442

Minor Nations Question

How do you tell which are the minor nations?
by Suul
Sat Jun 11, 2016 1:05 pm
Forum: Tech Support
Topic: LOS Check
Replies: 5
Views: 266

RE: LOS Check

<r> Hills create blind hexes. I set up a test scenario, clean in the editor.<br/>
Russian squad is on ground level. German squad is on level 2 hill. Intervening hex is level 1 hill. The second Russian squad is there to "spot", so that the German squad would show up in the example.<br/>
<br/>
Is ...
by Suul
Fri Jun 10, 2016 8:38 pm
Forum: Tech Support
Topic: LOS Check
Replies: 5
Views: 266

RE: LOS Check

<t> The squad attempting to fire is on level 1 hill, intervening is a level 2 hill and the tank is on a level 3 hill.<br/>
<br/>
My original question was about clear terrain between elevation changes. I was surprised to see this LoS blocked.<br/>
<br/>
I am still curious if this is working as ...
by Suul
Sat Jun 04, 2016 11:05 am
Forum: Panzer Corps
Topic: Allied Corps vs 42,43,44-45
Replies: 5
Views: 433

Allied Corps vs 42,43,44-45

What is the difference between the Panzer Corps-Allied Corps and the three US Corps titles, 42, 43 and 44-45?

Is one the combination of the other three?

Thanks
by Suul
Sun May 22, 2016 7:04 pm
Forum: Tech Support
Topic: Routing units claiming VPL
Replies: 2
Views: 211

RE: Routing units claiming VPL

<t> I made a quick version of ASL T3 Ranger Stronghold. I played the Americans. I was getting hit pretty hard by the larger German force. The Americans hit pretty hard too, using 2 MMGs and some bazookas. One tank was knocked out. My force was dwindling. But some broken Germans routed behind my ...
by Suul
Sun May 22, 2016 3:13 pm
Forum: Tech Support
Topic: Routing units claiming VPL
Replies: 2
Views: 211

Routing units claiming VPL

<r> Checking the following,<br/>
<br/>
Should routing broken units be able to claim victory location ownership?<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/42090/80B846AD372B4597883F2A17E4D56A6B.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums ...
by Suul
Sun May 22, 2016 2:36 pm
Forum: Tech Support
Topic: LOS Check
Replies: 5
Views: 266

LOS Check

<r> Just checking if this is working as intended.<br/>
<br/>
Squad is in woods on level 1 hill, Tank is on level 3 clear hill, intervening hexside is clear level 2 hill. The LOS is blocked.<br/>
<br/>
This is from the mod ASL 2i board.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums ...
by Suul
Sun May 22, 2016 1:31 pm
Forum: Tech Support
Topic: Double OBA Attack
Replies: 0
Views: 157

Double OBA Attack

<r> I applied the update patch to 1.0.27. My computer has also upgraded from Win 8 to Win 10.<br/>
<br/>
I can confirm that if a side has 2 OBA modules and the second is left unattached to a radio both attacks occur when the first module targets.<br/>
<br/>
<br/>
<br/>
<IMG src="https://www ...
by Suul
Sat May 21, 2016 2:50 pm
Forum: Tigers on the Hunt
Topic: AI OBA
Replies: 2
Views: 175

AI OBA

<t> I am thinking about making some campaign scenarios and I would like to have OBA come in later in the game. The problem is AI OBA can happen without a radio on the map.<br/>
<br/>
Would it possible to have the engine check to see if a radio is on the map before doing AI OBA routine?<br/>
<br ...
by Suul
Tue Apr 05, 2016 11:21 pm
Forum: Tech Support
Topic: Possible bug: double OBA fire
Replies: 24
Views: 868

RE: Possible bug: double OBA fire

Here is another save just before the double access fail.

I too love the game and am glad to help.
by Suul
Tue Apr 05, 2016 11:09 pm
Forum: Tech Support
Topic: Possible bug: double OBA fire
Replies: 24
Views: 868

RE: Possible bug: double OBA fire

<r> I opened the editor, created a basic scenario, two leaders, two radios, 6 German squads, set oba 1 to 80 mtr, oba 2 to 150. Saved. Ran in game on normal and default settings, Russians as human and Germans on computer. In turn 1 prep fired the radio on the left German stack. The rest is as ...
by Suul
Tue Apr 05, 2016 10:03 pm
Forum: Tech Support
Topic: Possible bug: double OBA fire
Replies: 24
Views: 868

RE: Possible bug: double OBA fire

Here are two saved games of when the two OBA targets appeared, and just as the first round was resolved, hope it helps.

John
by Suul
Tue Apr 05, 2016 10:01 pm
Forum: Tech Support
Topic: Possible bug: double OBA fire
Replies: 24
Views: 868

RE: Possible bug: double OBA fire

<r> The radio on the right was never used.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/42090/92DDD76B0B6847F3B36160E1C6D178B2.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/42090/92DDD76B0B6847F3B36160E1C6D178B2.jpg"><LINK_TEXT text="https://www ...
by Suul
Tue Apr 05, 2016 9:59 pm
Forum: Tech Support
Topic: Possible bug: double OBA fire
Replies: 24
Views: 868

RE: Possible bug: double OBA fire

<r> This odd OBA happened to me several times. I think I caught the game just as it happened.<br/>
<br/>
The radio on the left in turn 1 prep fire fired the 80 mtr at the Germans on the left.<br/>
<br/>
I waited for it drop 2 and then drop 1, both OBA attacks occurred.<br/>
<br/>
Next fire for ...
by Suul
Sat Apr 02, 2016 8:08 pm
Forum: Mods and Scenarios
Topic: ASL Map 3
Replies: 7
Views: 592

RE: ASL Map 3

Thanks!
by Suul
Sat Apr 02, 2016 7:51 pm
Forum: Mods and Scenarios
Topic: ASL Map 3
Replies: 7
Views: 592

RE: ASL Map 3

Here is the map it came from:

by Suul
Sat Apr 02, 2016 7:49 pm
Forum: Mods and Scenarios
Topic: ASL Map 3
Replies: 7
Views: 592

RE: ASL Map 3

<r> Here is a picture:<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/42090/B5091F4218AE4C97B490C72CDEA12C9B.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/42090/B5091F4218AE4C97B490C72CDEA12C9B.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by Suul
Sat Apr 02, 2016 7:36 pm
Forum: Mods and Scenarios
Topic: ASL Map 3
Replies: 7
Views: 592

RE: ASL Map 3

<t> I have been using the ASL like maps to try different scenarios. I like to tweak the maps a little for things like graphical appearance and the avoidance of trapping tanks behind to many buildings or woods, etc. I noticed on the ASL map 3 that it has road-building combo, but I couldn't change ...

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