Search found 30 matches

by Leaddernoir
Mon Feb 02, 2015 3:46 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 32009

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<r> Congratulations ehsumrell1 and gang, having followed Das' Lets Play it looks like you guys have made a really great mod here, am looking forward to bringing some glory to the Klingon Empire. <br/>
<br/>
Unfortunately, I am getting an error when I launch the game and change theme to STPE Mod. A ...
by Leaddernoir
Sun Dec 07, 2014 7:57 pm
Forum: Gary Grigsby's War in the West
Topic: Question about War in the East 2.0
Replies: 10
Views: 296

RE: Question about War in the East 2.0

<t> I guess one thing working in 2by3's favour is the fact that the War in the (x) series is developed in a modular fashion. Of course, I have no idea what that means in terms of release dates, but I presume the developers will not need to start from a fresh slate creating a new map and to a limited ...
by Leaddernoir
Wed Sep 24, 2014 12:41 am
Forum: World in Flames
Topic: Netplay
Replies: 27
Views: 540

RE: Netplay

Well, I took the plunge and for better or worse am now an MWiF member. I feel as though this purchase can go one of two ways, like Operation Barbarossa or Operation Overlord [:D]
by Leaddernoir
Wed Sep 17, 2014 11:02 pm
Forum: World in Flames
Topic: Netplay
Replies: 27
Views: 540

RE: Netplay

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Centuur<br/>
<br/>
Come back in about three months time, I would suggest. On the other hand: MWIF has got quite a steep learning curve (even if you've played the board game), so you will need time to get used to the interface. You won't be able to say: I've ...
by Leaddernoir
Thu Sep 11, 2014 10:17 pm
Forum: World in Flames
Topic: Netplay
Replies: 27
Views: 540

RE: First Things First!

<t> Thank you for the responses, I totally agree that it makes sense to fix the bugs first before moving to Netplay (as per Steve's, 'going forward' thread), not knowing much about programming and not owning the game I was just a unsure about the state of netplay and whether it is fixable etc.<br ...
by Leaddernoir
Thu Sep 11, 2014 2:02 am
Forum: World in Flames
Topic: Netplay
Replies: 27
Views: 540

Netplay

<t> Really keen to purchase WiF and I am aware of the current state of the game. However, Matrix seem to be pretty up front about this and they seem to be moving forward releasing updates and squashing bugs. I just wanted to get a bit of an idea about Netplay in terms of whether it can be fixed or ...
by Leaddernoir
Thu Sep 11, 2014 1:52 am
Forum: World in Flames
Topic: Currency Conversion of Matrix Products
Replies: 1
Views: 108

Currency Conversion of Matrix Products

<t> Not too sure where to post this, but I have a question regarding Matrix games currency conversion policy. Unlike every other retailer that I have purchased from over the internet, Matrix seems to enforce some sort of static conversion rate regarding its games. The problem is that this rate is ...
by Leaddernoir
Wed Jul 02, 2014 1:33 am
Forum: World War One Gold
Topic: Centennial
Replies: 17
Views: 1212

RE: Centennial

<t> I am not to sure, but it does not seem like Matrix/Ageod have anything to do with the Centennial Edition. The publisher as listed on Steam is 'Plug in Digital' and the developer is 'Digital Froggies Inc'. Hopefully a Matrix or Ageod rep will post and let us all know a bit more about this game as ...
by Leaddernoir
Sun May 25, 2014 8:00 pm
Forum: Design and Modding
Topic: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)
Replies: 232
Views: 8248

RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7)

Good to see your back EVA and good luck with the rest of your mod :)
by Leaddernoir
Sat May 24, 2014 2:58 am
Forum: Design and Modding
Topic: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)
Replies: 232
Views: 8248

RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7)

I wonder if Eva will be back to finish off this mod, looks incredible.
by Leaddernoir
Sun Feb 09, 2014 8:07 pm
Forum: Design and Modding
Topic: Slowing Down Exploration
Replies: 6
Views: 217

RE: Slowing Down Exploration

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Ardilus<br/>
<br/>
Hi Leaddernoir. You should be able to adjust this for each race in the policy .txt files: ...\Distant Worlds\Policy\<br/>
<br/>
You will find this line item:<br/>
ExplorationPriority ;1<br/>
<br/>
All races are defaulted to value 1. I ...
by Leaddernoir
Sun Feb 09, 2014 8:03 pm
Forum: Distant Worlds 1 Series
Topic: In Game Editor
Replies: 4
Views: 158

RE: In Game Editor

<r>
<QUOTE><s>[quote]</s>ORIGINAL: towerbooks3192<br/>
<br/>
If I got one wish for this wrapping up expansion, I wish they would include an easy to use faction creator. It would be the best wrapping up feature as we could make our own factions and stories easily. I really wanted to get in to ...
by Leaddernoir
Sat Feb 08, 2014 8:24 pm
Forum: Design and Modding
Topic: Slowing Down Exploration
Replies: 6
Views: 217

RE: Slowing Down Exploration

Thank you for the information guys,

Was able to slow it down but would love to be able to do the same for ai empires. Maybe when the new expansion comes out.

Cheers
by Leaddernoir
Fri Feb 07, 2014 6:25 am
Forum: Design and Modding
Topic: Slowing Down Exploration
Replies: 6
Views: 217

Slowing Down Exploration

<t> Hi all,<br/>
<br/>
I was wondering whether it is possible to make exploration occur slower in game. Is it possible to make the ai build/maintain a handful of exploration ships, rather than having 20 ships flying every which way every game start? Also, is it possible to make a hero give a fuel ...
by Leaddernoir
Thu Feb 06, 2014 11:09 pm
Forum: Distant Worlds 1 Series
Topic: In Game Editor
Replies: 4
Views: 158

RE: In Game Editor

I suspect you are right.

Thank you for the response ASHBERY
by Leaddernoir
Thu Feb 06, 2014 7:37 pm
Forum: Distant Worlds 1 Series
Topic: In Game Editor
Replies: 4
Views: 158

In Game Editor

<r> Hello,<br/>
<br/>
Looking forward to the new modding expansion and even though everything seems to be on the hush hush at the moment, maybe someone could shed some light on my question.<br/>
<br/>
Will the mod allow us to change things (like add a new tech to a tech tree) via the in game ...
by Leaddernoir
Mon Jan 20, 2014 9:59 am
Forum: Command: Modern Operations series
Topic: Ground Forces
Replies: 7
Views: 195

RE: Ground Forces

<t> Thanks for the input Guanotwozero,<br/>
<br/>
I was hoping that the engine had some sort of tension calculation so that scenarios are not always about attacking everything and that in a standoff one side might back down. <br/>
<br/>
Either way I bought the game and am looking forward to not ...
by Leaddernoir
Sat Jan 18, 2014 4:20 am
Forum: Command: Modern Operations series
Topic: Ground Forces
Replies: 7
Views: 195

RE: Ground Forces

<t> Cheers BASB,<br/>
<br/>
One more question if I may. Do all scenarios end up in conflict or is the game engine able to simulate tense standoff situations which can end peacefully/go either way? <br/>
<br/>
Anyway will most likely take the plunge and buy this game as I have not been ...
by Leaddernoir
Fri Jan 17, 2014 9:29 pm
Forum: Command: Modern Operations series
Topic: Ground Forces
Replies: 7
Views: 195

RE: Ground Forces

Thanks for the responses gents,

Now, to drop $100 on a game/simulation or not? hmmmm
by Leaddernoir
Fri Jan 17, 2014 9:14 am
Forum: Command: Modern Operations series
Topic: Ground Forces
Replies: 7
Views: 195

Ground Forces

<r> Hi,<br/>
<br/>
I understand this game is about air and naval operations. I was just wondering whether someone could elaborate as to whether ground forces play any role within scenarios. As I understand it they are modeled and can move around but the code used to calculate engagements is pretty ...

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