Search found 203 matches

by Von Weber
Sun Jan 18, 2026 7:44 pm
Forum: Gary Grigsby's War in the East 2
Topic: If it is not a bug, so what is it?
Replies: 5
Views: 615

Re: If it is not a bug, so what is it?

Thanks for reply Joel :)
I haven't given up and i found where was the "bug" :mrgreen:
Follow path , if it is on than everything is okay and every Yak_-1 flies according AD in needed quantity ( in my case about 30)
But if the field with follow path is not marked, than system or engine puts another ...
by Von Weber
Thu Jan 15, 2026 6:30 pm
Forum: Gary Grigsby's War in the East 2
Topic: If it is not a bug, so what is it?
Replies: 5
Views: 615

Re: If it is not a bug, so what is it?

So carrying on my reaserch of 158 IAP PVO :mrgreen: i came to a conclusion that if is not a bug, so may be PVO assets have some speicial traits that are not willing them to move in escort for airstrike missions :!:
But they are quite good in escorting recon and ground attack/interdiction missions
by Von Weber
Mon Jan 12, 2026 8:36 pm
Forum: Gary Grigsby's War in the East 2
Topic: If it is not a bug, so what is it?
Replies: 5
Views: 615

Re: If it is not a bug, so what is it?

I have only one answer or question :?:
What happens if maximum number of command points for AOG is exeeded? Living manual states nothing about this :?
In my case 158 IAP PVO is a part of 39 IAD and has a limit of 45 command points. So it can hold only 5 air regiments, but it really holds six(6 ...
by Von Weber
Mon Jan 12, 2026 5:30 pm
Forum: Gary Grigsby's War in the East 2
Topic: If it is not a bug, so what is it?
Replies: 5
Views: 615

If it is not a bug, so what is it?

Road to Leningrad scenario
Soviet 2nd turn Air phase
158 IAP PVO located at Pskov airbase with only 70% Air support, 65 ready AC, no fatigue, a bit lack of fuel 274/318, Morale/Exp 61/63
Air doctrine settings :
% Req to fly - 5%
Mission AC - 100
Escort AC -100

AD, stage base Pskov, ground attack ...
by Von Weber
Wed Jan 07, 2026 9:18 pm
Forum: Gary Grigsby's War in the East 2
Topic: Axis unit build & unit rebuild option
Replies: 6
Views: 549

Re: Axis unit build & unit rebuild option

Thanks for ryour replies guys . I started thinking that this thread was abandoned and nobody answers me here and was going to start another one :)
Thanks to you, things are getting clear to me.
I really wondered to know that some Serbians fought for Axis too.Searching what is SFK I had too much ...
by Von Weber
Mon Dec 29, 2025 8:57 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2585
Views: 173233

Re: Quick Questions Thread


1. Soviet Garrison TB the SEC units should have higher (IIRC double their) CV.
2. Production Screen if you scroll down to the bottom of the list (there needs to be a certain selection of countries....either all Axis or German only for it to show up, can't remember which one of the two it is ...
by Von Weber
Sun Dec 28, 2025 8:37 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2585
Views: 173233

Re: Quick Questions Thread

Two things from Wite1 that I can not find in Wite2
1.Do the security divisions have some garrison value or they don't benefit you if you put them to any of garrison boxes?
2.Where can I look for captured equipment? In Wite 1 it could be found in production screen but in Wite2, may be from some ...
by Von Weber
Sun Dec 28, 2025 8:22 pm
Forum: Gary Grigsby's War in the East 2
Topic: Axis unit build & unit rebuild option
Replies: 6
Views: 549

Re: Axis unit build & unit rebuild option

Walked through the links from your post and through the editor made me to some questions about units and their nationality:
1.Ost mountain regiment -nationality AG, axis generic, not german or someone from Axis minor allies, but AG :?: What is it about? Axis generic , does it mean composite ...
by Von Weber
Sat Dec 27, 2025 8:12 pm
Forum: Gary Grigsby's War in the East 2
Topic: Axis unit build & unit rebuild option
Replies: 6
Views: 549

Re: Axis unit build & unit rebuild option

Always thankfull for your replies Wiedrock. I look through the links you've posted above.
Thanks again!
by Von Weber
Fri Dec 26, 2025 8:55 pm
Forum: Gary Grigsby's War in the East 2
Topic: Axis unit build & unit rebuild option
Replies: 6
Views: 549

Axis unit build & unit rebuild option

Just wanted to check how axis unit build option works. But on the first turn of campaign in the ground phase Axis build unit window is still empty. Is it not working at the first turn?
How does Axis Build unit function operates? The same way as for the Soviets? You've got a list of units, you'd like ...
by Von Weber
Tue Nov 18, 2025 8:05 pm
Forum: Gary Grigsby's War in the East 2
Topic: Insufficient port capacity to load unit
Replies: 3
Views: 261

Re: Insufficient port capacity to load unit

So the unit has lost some movement points in combat at Axis ground phase turn and now it has not enough SMP points entraining or for embarking to the ship.
I found another unit that can not load on train by the same reason, lost movement points during retreating in Axis ground phase.So the unit can ...
by Von Weber
Tue Nov 18, 2025 3:56 pm
Forum: Scenario Design and Modding
Topic: Planning map and history
Replies: 185
Views: 32971

Re: Planning map and history

Thanks for the map, for all your work and efforts.
But do you have a list of symbols on the map?
I mean what do those coloured triangles and dots mean?
Are there small railway stations, villages, townships and settlements?
If it is possible, can you clarify a bit a little.
by Von Weber
Tue Nov 18, 2025 3:25 pm
Forum: Gary Grigsby's War in the East 2
Topic: Insufficient port capacity to load unit
Replies: 3
Views: 261

Insufficient port capacity to load unit

Latest patch. Human vs human game in hot seat mode.
Road to Leningrad scenario. First soviet turn.
Depleted and isolated soviet unit( 48th rifle division) with transport capacity 551/535 can not be loaded in Ventspils in a naval transport mode. Attempting to make movement , clicking on a sea hex ...
by Von Weber
Thu Oct 23, 2025 5:29 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2585
Views: 173233

Displacement move and interdiction

What happens if a unit have to retreat or make a displacement move through the interdicted hex? Will be the unit inerdicted then and should take losses or nothing speicial happens?
Has anyone observed anything like that? :geek:
by Von Weber
Sun Jul 13, 2025 6:07 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2585
Views: 173233

Re: Quick Questions Thread

Thanks for reply Wiedrock
by Von Weber
Sun Jul 13, 2025 4:44 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2585
Views: 173233

Re: Quick Questions Thread



The second question is about First winter.
Do the mountain divisions have any benefits in mitigating the First winter rules in Wite 2 as they had in Wite 1?
Actually all Finn units must have those benefits but who else?


All Axis Mountain units are immune to first-winter effects. Additionally ...
by Von Weber
Sat Jul 12, 2025 7:35 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2585
Views: 173233

Re: Quick Questions Thread

The second question is about First winter.
Do the mountain divisions have any benefits in mitigating the First winter rules in Wite 2 as they had in Wite 1?
Actually all Finn units must have those benefits but who else?
by Von Weber
Sat Jul 12, 2025 7:25 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2585
Views: 173233

Re: Quick Questions Thread

Do the german security divisions have any advantages over ordinary infantry divisions if you put them in the Soviet garrison or Balkan garrison boxes?In Wite 1 they had some kind of double advantage over infantry divisions if you put them in the city or urban hexe. Is it now only combat value of a ...
by Von Weber
Mon May 26, 2025 6:44 am
Forum: Scenario Design and Modding
Topic: Multi role units
Replies: 2
Views: 567

Re: Multi role units

Thanx Wiedrock, it helped a lot! Without your detailed instruction I would never figure this out :D
Some issues in editor are still not evident for me :)
Thanks again.

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