Search found 59 matches

by Conrad mana
Fri Jun 13, 2014 10:30 am
Forum: Mods and Scenarios
Topic: Marcelet H2H battle
Replies: 5
Views: 351

RE: Marcelet H2H battle

<r> <QUOTE><s>[quote]</s>ORIGINAL: Dowly<br/>
<br/>
What kind of battlegroups are we talking about? Mixed, inf, armor?
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Hi Dowly,<br/>
<br/>
<br/>
For the Allies: 6 Royal Scots Fusiliers; With tank support<br/>
<br/>
For the Germans: Kampfgruppe Krause ...
by Conrad mana
Fri Jun 13, 2014 6:28 am
Forum: Close Combat - Gateway to Caen
Topic: Nice use of an old engine!
Replies: 1
Views: 188

RE: Nice use of an old engine!

Great to hear you're enjoying the game!

Have you tried to play online so far? there's a large number of opponents within the steam 'Gateway to Caen' group.



Veel plezier met spelen! :-)
by Conrad mana
Fri Jun 13, 2014 6:23 am
Forum: Mods and Scenarios
Topic: Marcelet H2H battle
Replies: 5
Views: 351

Marcelet H2H battle

I've played this historical battle a couple of times, it's challenging for both sides as each player has to try to capture the village of Marcelet!
by Conrad mana
Sun Jun 08, 2014 6:14 am
Forum: Close Combat - Gateway to Caen
Topic: No blood patches...
Replies: 33
Views: 1545

RE: No blood patches...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Adam106<br/>
<br/>
So far I'm liking Gateway To Caen. Having not played PITF, the new battlegroup screen will take some getting used. Love the new sounds and voices.<br/>
<br/>
One question though - were has all the blood and gore gone? When soldiers are ...
by Conrad mana
Tue Mar 25, 2014 1:21 pm
Forum: Close Combat - Gateway to Caen
Topic: News for GWTC??
Replies: 46
Views: 2086

RE: News for GWTC??

<r> <QUOTE><s>[quote]</s>ORIGINAL: octyss<br/>
<br/>
i think i saw something ....<br/>
Can you tell me if there are any maps with minefields?<br/>
From a historically point of view the British had to overcome some minefields during Operation Epsom.
<e>[/quote]</e></QUOTE>
<br/>
<br/>
<br ...
by Conrad mana
Fri Mar 21, 2014 8:57 am
Forum: Close Combat - Gateway to Caen
Topic: maps
Replies: 3
Views: 279

RE: maps

<r>
<QUOTE><s>[quote]</s>ORIGINAL: papa_Hausser<br/>
<br/>
Hi developers<br/>
<br/>
I saw from Product Info pages some good news, hope to return to front at June again.<br/>
<br/>
As I Saw overall map is ready "strategic map", is there possibility to have full list of places map with some ...
by Conrad mana
Wed Mar 19, 2014 4:22 am
Forum: Close Combat - Gateway to Caen
Topic: strat view during h2h test campaign
Replies: 13
Views: 894

RE: strat view during h2h test campaign

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tejszd<br/>
<br/>
Thanks for the preview!<br/>
<br/>
The new strat icons look good.<br/>
<br/>
Noticed a hill icon. But what is the blue/red flags for as it can't ownership since Colleville looks like a contested map or meeting engagement?
<e>[/quote]</e ...
by Conrad mana
Sat Mar 15, 2014 4:37 am
Forum: Close Combat - Gateway to Caen
Topic: Large Number of Objectives= Trouble with AI
Replies: 17
Views: 777

RE: Large Number of Objectives= Trouble with AI

<r>
<QUOTE><s>[quote]</s>ORIGINAL: octyss<br/>
<br/>
I don't agree that a smaller map means a better AI, maybe only to a certain way. <br/>
If you want to decrease the size of the maps, be sure to improve the way the units remain hidden, because they remain hidden after firing according to the ...
by Conrad mana
Fri Mar 14, 2014 12:12 pm
Forum: Close Combat - Gateway to Caen
Topic: Large Number of Objectives= Trouble with AI
Replies: 17
Views: 777

RE: Large Number of Objectives= Trouble with AI

<r> Hi benpark,<br/>
<br/>
<br/>
Your mentioned suggestions apply to our approach when we first started developing the maps. For example VL's had to be placed carefully depending on the amount of points, the largest VL has a value of 200 which attracts and directs the AI. Some maps are larger ...
by Conrad mana
Fri Mar 14, 2014 4:56 am
Forum: Close Combat - Gateway to Caen
Topic: News for GWTC??
Replies: 46
Views: 2086

RE: News for GWTC??

<r> <QUOTE><s>[quote]</s>ORIGINAL: octyss<br/>
<br/>
Thanks for the replies, I understand what you mean.<br/>
In any case a launch close to "blody first" is not good news<br/>
Who wants a facelift instead of something new ?
<e>[/quote]</e></QUOTE>
<br/>
Good feedback Octyss. Our estimate is ...
by Conrad mana
Thu Mar 13, 2014 4:46 am
Forum: Close Combat - Gateway to Caen
Topic: News for GWTC??
Replies: 46
Views: 2086

RE: News for GWTC??

You'll hear more news very soon
by Conrad mana
Wed Feb 12, 2014 5:48 am
Forum: Close Combat - Gateway to Caen
Topic: Close Combat Gateway to Caen: one minute glimpse
Replies: 13
Views: 527

RE: Close Combat Gateway to Caen: one minute glimpse

<t> Thanks!<br/>
<br/>
<br/>
@Saturnian: Good feedback! The topics you're mentioning are on my list. Allthough with the current engine for Close Combat: Gateway to Caen it wouldn't be realistic to realize/introduce for example new soldier animations (from a game designer's perspective) There will ...
by Conrad mana
Thu Jan 09, 2014 8:14 am
Forum: Mods and Scenarios
Topic: Kursk 1943
Replies: 28
Views: 3284

RE: Kursk 1943

You're right about that, there hasn't been any progress since I'm working on 'Gateway to Caen'

It's plausible that i'll be working on 'The Bloody First' as well.



But my intentions are to finish Kursk 1943 sooner or later. Perhaps based on GtC or tBF.
by Conrad mana
Thu Jan 02, 2014 8:06 am
Forum: Close Combat - Gateway to Caen
Topic: December update - les Nouillons
Replies: 13
Views: 656

RE: December update - les Nouillons

Thanks David!

A happy new year to you as well! I'll contact you in a short while.


I agree the vehicles by Cathartes look great!
by Conrad mana
Mon Dec 30, 2013 6:04 am
Forum: Close Combat - Gateway to Caen
Topic: December update - les Nouillons
Replies: 13
Views: 656

RE: December update - les Nouillons

Thanks Steiner, I worked quite a while to get the right shape and movement for the explosions and other effects :)
by Conrad mana
Tue Dec 24, 2013 12:39 pm
Forum: Close Combat - Gateway to Caen
Topic: December update - les Nouillons
Replies: 13
Views: 656

RE: December update - les Nouillons

<r> Inflicting losses (had a hard time capturing the Château from the AI)<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/43623/34C1B4DE3CC04D5DB99059398CDFF971.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/43623/34C1B4DE3CC04D5DB99059398CDFF971.jpg"><LINK ...
by Conrad mana
Tue Dec 24, 2013 12:36 pm
Forum: Close Combat - Gateway to Caen
Topic: December update - les Nouillons
Replies: 13
Views: 656

RE: December update - les Nouillons

<r> Artillery support creating chaos in the Belleval estate<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/43623/6662C87F15AA473287D95E47B0828785.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/43623/6662C87F15AA473287D95E47B0828785.jpg"><LINK_TEXT text ...
by Conrad mana
Tue Dec 24, 2013 12:35 pm
Forum: Close Combat - Gateway to Caen
Topic: December update - les Nouillons
Replies: 13
Views: 656

RE: December update - les Nouillons

<r> 9th SS Hohenstaufen initiating it's attack to recapture the Belleval château<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/43623/C840BF095C9D4232A39725A0259EF163.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/43623/C840BF095C9D4232A39725A0259EF163.jpg ...
by Conrad mana
Tue Dec 24, 2013 12:32 pm
Forum: Close Combat - Gateway to Caen
Topic: December update - les Nouillons
Replies: 13
Views: 656

December update - les Nouillons

<r> Hi Guys!<br/>
<br/>
<br/>
Here's a preview of les Nouillons!<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/43623/81D844C755954E3E9880058A9166267D.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/43623/81D844C755954E3E9880058A9166267D.jpg ...
by Conrad mana
Sun Nov 03, 2013 5:13 am
Forum: Close Combat - Gateway to Caen
Topic: la Gaule Orchard preview
Replies: 4
Views: 262

RE: la Gaule Orchard preview

Thanks! overall most of the maps come with variety of open fields and dense hedgerows/orchards. The open fields come with a different type of cover which the player has to use wisely; such as sunken roads and dense cornfields.

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