Search found 80 matches

by TrooperCooper
Sun May 04, 2014 5:23 pm
Forum: Distant Worlds 1 Series
Topic: Modding - some things I'd really like to know
Replies: 23
Views: 769

RE: Modding - some things I'd really like to know


Reminds me of the Genesis Project in Star Trek. [:D]
by TrooperCooper
Sun May 04, 2014 1:29 pm
Forum: Distant Worlds 1 Series
Topic: Ship Repair Automation
Replies: 11
Views: 684

RE: Ship Repair Automation

<t> <br/>
One reason why I always rush for the repair bots technology. See the energy research tree, pretty much at the bottom. Its an enhanced damage control. Put a couple or more on each ship (to ensure redundancy in case one gets popped) and you barely ever have to deal with having to repair ...
by TrooperCooper
Sun May 04, 2014 12:47 am
Forum: Distant Worlds 1 Series
Topic: Modding - some things I'd really like to know
Replies: 23
Views: 769

RE: Modding - some things I'd really like to know

<r>
<QUOTE><s>[quote]</s>ORIGINAL: hewwo<br/>
<br/>
hmmm there are some threads detailing the problems. But mostly it comes down to that you need to micro them a lot make them useful (if you put them in a fleet they behave very dumb). And even then the micro is unnecessarily involved.
<e ...
by TrooperCooper
Sat May 03, 2014 3:21 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33294

RE: Distant Worlds Extended Shadows 3.0.4 released 38 races

<t> <br/>
Napoar, Ortain and Lemeresh are the playable mechanoid races in this mod (Lemeresh are suggested to be kept as an AI-race though). They are all listed in Harees description on page 1 with details.<br/>
<br/>
If you are reffering to the last race shown in the opening picture with many ...
by TrooperCooper
Sat May 03, 2014 3:11 pm
Forum: Distant Worlds 1 Series
Topic: Found a way to unload troops at planets with big spaceports
Replies: 1
Views: 143

Found a way to unload troops at planets with big spaceports


Take troop carrier, right-click on starport.... aaaaand.... retire ship at planets spaceport. [:'(]

Now I can finally distribute my awesome clone troopers without having to take down hundreds of spaceports. [:D]

Seriously needs fixing though...
by TrooperCooper
Sat May 03, 2014 3:06 pm
Forum: Distant Worlds 1 Series
Topic: Modding - some things I'd really like to know
Replies: 23
Views: 769

RE: Modding - some things I'd really like to know

<r>
<QUOTE><s>[quote]</s>ORIGINAL: hewwo<br/>
<br/>
Also, for the base game, I would like to have you take another look at resupply ships, as I really like the concept but in practice never use them because it just doesn't work the way it should (I think at least:)<br/>

<e>[/quote]</e></QUOTE ...
by TrooperCooper
Fri May 02, 2014 6:45 pm
Forum: The War Room
Topic: How to fight corruption
Replies: 3
Views: 188

RE: How to fight corruption

<t> <br/>
Also, colony gouverneurs with the "reduce corruption" skill can help, too (not neccessary if you have a regional capital on it though, since that eliminates corruption on that planet entirely). And in case the pesky pirates have created facilities on that planet, make sure to destroy them ...
by TrooperCooper
Thu May 01, 2014 9:01 pm
Forum: Distant Worlds 1 Series
Topic: Excerpt from the Universe Modding Guide
Replies: 44
Views: 1092

RE: Excerpt from the Universe Modding Guide

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Francoy<br/>
<br/>
My only wish:<br/>
A toggle for the AI to ignore damaged Armor as Damaged components...
<e>[/quote]</e></QUOTE>
<br/>
Good point! I usually set my designed ships to never retreat. When you set them to retreat "once shields are below 50 ...
by TrooperCooper
Thu May 01, 2014 8:56 pm
Forum: Distant Worlds 1 Series
Topic: I see they're building a modding page ...
Replies: 29
Views: 960

RE: I see they're building a modding page ...

ORIGINAL: ASHBERY76

Allies need to actually stay in the war for more than 5 minutes for that to be useful.

QFT! [;)]
by TrooperCooper
Wed Apr 30, 2014 7:39 am
Forum: The War Room
Topic: how to trasport caslon to palces i want it to be
Replies: 8
Views: 298

RE: how to trasport caslon to palces i want it to be

<t> <br/>
Dont forget to make use of resupply ships. They can easily allow you to operate with military forces of any size in distant areas. Just load em up at a fuel source near your home and then deploy them on any celestial in or near your operations area. Or have them function as mobile gas ...
by TrooperCooper
Tue Apr 22, 2014 6:45 am
Forum: Distant Worlds 1 Series
Topic: Missionless mining ships
Replies: 11
Views: 225

RE: Missionless mining ships

<r> <QUOTE><s>[quote]</s>ORIGINAL: Osito<br/>
<br/>
Edit: Another question (which I may have asked previously, but I'm getting old and tend to forget things): for those that custom build, do you bother with small, medium and large freighters? I tend to just build one type, which starts off small ...
by TrooperCooper
Sun Apr 20, 2014 8:19 am
Forum: The War Room
Topic: Atuuk Gameplay Advice
Replies: 5
Views: 197

RE: Atuuk Gameplay Advice


You dont play the Atuuk! The Atuuk play you! [:'(]
by TrooperCooper
Mon Apr 14, 2014 11:23 am
Forum: Tech Support
Topic: Losing Generals to own troops during pirate-facility attack
Replies: 7
Views: 237

Losing Generals to own troops during pirate-facility attack

<t> <br/>
1.) Attacked pirate facilities on one of my colonies (hidden base or whatever).<br/>
<br/>
2.) Realized I had a couple generals on board of a troop transport in the same system. So I transferred them to the colony while the battle was already going on.<br/>
<br/>
3.) When the transfer ...
by TrooperCooper
Thu Jun 20, 2013 7:52 pm
Forum: Distant Worlds 1 Series
Topic: Pirates attack despite Protection Arrangement
Replies: 6
Views: 181

RE: Pirates attack despite Protection Arrangement

<t> <br/>
The game mechanic is kinda stupid in that regard. The pirates will still raid your colonies and bases despite having a protection agreement. However, as soon as their assault pods land on their target, the treaty is automaticly cancelled. And thus your space stations, starports and ships ...
by TrooperCooper
Fri Jun 14, 2013 6:44 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Shadows Updated to 1.9.0.7
Replies: 72
Views: 2108

RE: Distant Worlds: Shadows Updated to 1.9.0.3


0.6 sounds awesome. Thanks for the hard work! :-)
by TrooperCooper
Fri Jun 14, 2013 1:41 pm
Forum: Distant Worlds 1 Series
Topic: Resupply ships and how to use them.
Replies: 15
Views: 363

RE: Resupply ships and how to use them.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Larsenex<br/>
<br/>
Please explain how i can hot key specific ships?
<e>[/quote]</e></QUOTE>
<br/>
Select ship => press "control + 1" => unselect ship => hit "1" to select it again. <E>:)</E><br/>
<br/>
Works pretty much with any object, including planets ...
by TrooperCooper
Wed Jun 12, 2013 12:58 am
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33294

RE: Distant Worlds Extended Shadows 3.0.1 released 38 races

ORIGINAL: pycco

Thank you for making this mod I really enjoy the diversity it adds

I second this. Started using your mod a few days ago and love it. Now the galaxy is really packed. [:D]
by TrooperCooper
Wed Jun 12, 2013 12:53 am
Forum: Distant Worlds 1 Series
Topic: Dropdown selections should be remembered
Replies: 23
Views: 734

RE: Dropdown selections should be remembered

I bet intelligence agents will break my mouse some time when I have to find that one tech to steal from one out of 35 empires plus pirates. And everytime I select another faction, that damn menu needs to be adjusted again.
[8|]

by TrooperCooper
Wed Jun 12, 2013 12:38 am
Forum: Distant Worlds 1 Series
Topic: Pre-Warp: No colony ship design?
Replies: 6
Views: 117

RE: Pre-Warp: No colony ship design?

<r> <QUOTE><s>[quote]</s>ORIGINAL: tylertoo<br/>
<br/>
Is there a search function to find specific techs in the tech trees? I found colonization by accident, but cant find construction tech.
<e>[/quote]</e></QUOTE>
<br/>
Construction is the bottom line in "Energy". One level above start (so 230 ...
by TrooperCooper
Wed Jun 12, 2013 12:35 am
Forum: Distant Worlds 1 Series
Topic: Pre-Warp: No colony ship design?
Replies: 6
Views: 117

RE: Pre-Warp: No colony ship design?

<t> <br/>
We need a pre-Warp colonization module. Something that is only 30 units big in size or so and available from the start up. Plus it should be unable to be put into a ship that has a hyperdrive fitted to it. That way we could realisticly colonize our home system before going inter-stellar ...

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