Search found 40 matches

by storm rider
Fri Dec 20, 2019 6:17 am
Forum: Research
Topic: Country Requests - Raise your hand!
Replies: 28
Views: 2462

RE: Country Requests - Raise your hand!

Brasil
by storm rider
Fri Dec 20, 2019 5:53 am
Forum: MODS and Scenarios
Topic: DB editing questions
Replies: 5
Views: 372

RE: DB editing questions

What is the relation and differences in the ingame physics between TI and Night Vision?
by storm rider
Thu Dec 19, 2019 7:07 am
Forum: MODS and Scenarios
Topic: DB editing questions
Replies: 5
Views: 372

DB editing questions

What does 'thermalImagingMinRange' mean?
by storm rider
Wed Feb 27, 2019 5:34 am
Forum: MODS and Scenarios
Topic: map north east of frankfurt
Replies: 5
Views: 526

RE: map north east of frankfurt

[X(]
by storm rider
Tue Jan 15, 2019 6:02 am
Forum: MODS and Scenarios
Topic: Desert Storm maps v0.91
Replies: 7
Views: 2004

RE: Desert Storm maps v0.91

<r> I used Saga, which has the Mesh Denoise plugin included as default. The process takes some time, specially because in that tutorial the guy is pretty conservative in the use of iterations and threshold. <br/>
<br/>
So I, as I said:
<QUOTE><s>[quote]</s>A lot of work was put on how to properly ...
by storm rider
Fri Jan 04, 2019 5:42 am
Forum: Armored Brigade
Topic: making realistic battles, for noobs?
Replies: 5
Views: 135

RE: making realistic battles, for noobs?

<t> Start small. Think that the AI will always try to fill out all the space available. Then, there is nothing better than a good book for reference or inspiration. <br/>
<br/>
For compositions: fm 100-2-1, 100-2-2 and 100-2-3 for soviets and fm 100-5 and fm 3-90- (2003) will give a good idea of ...
by storm rider
Thu Jan 03, 2019 11:07 am
Forum: MODS and Scenarios
Topic: Desert Storm maps v0.91
Replies: 7
Views: 2004

RE: Desert Storm maps

<r> <LINK link="http://www.mediafire.com/file/1fbdv324obo5aaa/str_iraq_kuwait_nw_v091.zip/file"><s>[link=http://www.mediafire.com/file/1fbdv324obo5aaa/str_iraq_kuwait_nw_v091.zip/file]</s>Iraq_Kuwait NW Border v0.91<e>[/link]</e></LINK><br/>
<URL url="http://www.mediafire.com/file/1fbdv324obo5aaa ...
by storm rider
Wed Jan 02, 2019 6:03 am
Forum: MODS and Scenarios
Topic: When we will see the map-making manual?
Replies: 7
Views: 411

RE: When we will see the map-making manual?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: exsonic01<br/>

<QUOTE><s>[quote]</s>ORIGINAL: tebeinteresno<br/>
<br/>
I hope for this or next week. Sorry.<br/>
Now I'm on holidays with family so its difficult to get together and finish it (I revised something in the tutorial, in this piece had to be ...
by storm rider
Sun Dec 30, 2018 6:50 pm
Forum: MODS and Scenarios
Topic: Connect-Lines
Replies: 8
Views: 932

RE: Connect-Lines

Thank you very much! Works great!
by storm rider
Sun Dec 30, 2018 2:09 pm
Forum: MODS and Scenarios
Topic: (Map) Goslar (BAOR Sector) (Version 1.0)
Replies: 32
Views: 2138

RE: (Map) Goslar (BAOR Sector) (Version 1.0)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: storm rider<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/>
<br/>
The roads....there is actually an old little program Veitikka wrote back in the freeware day’s that connects all those pixels.
<e ...
by storm rider
Sun Dec 30, 2018 12:35 pm
Forum: MODS and Scenarios
Topic: (Map) Goslar (BAOR Sector) (Version 1.0)
Replies: 32
Views: 2138

RE: (Map) Goslar (BAOR Sector) (Version 1.0)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/>
<br/>
The roads....there is actually an old little program Veitikka wrote back in the freeware day’s that connects all those pixels.
<e>[/quote]</e></QUOTE>
<br/>
That's the magic! <E>:)</E><br/>
<br/>
Where can I find it?<br/>
<br/>
Cheers<br ...
by storm rider
Sun Dec 30, 2018 6:31 am
Forum: MODS and Scenarios
Topic: (Map) Goslar (BAOR Sector) (Version 1.0)
Replies: 32
Views: 2138

RE: (Map) Goslar (BAOR Sector) (Version 1.0)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: storm rider<br/>
<br/>
The work you put on this map is really impressive! How did you optimize your workflow, or did you classified all the different terrain features and drawn all the roads entirely by hand ...
by storm rider
Sat Dec 29, 2018 7:23 am
Forum: MODS and Scenarios
Topic: Desert Storm maps v0.91
Replies: 7
Views: 2004

Desert Storm maps v0.91

<r> After a long time in the making I'm almost happy to release its first alpha version. The main problem with this map is that it being a desert plain, with imense quantity of shifting sand and varying soil moisture, the heightmaps from no matter what source (SRTM, Aster, Alos Palsar...) is ...
by storm rider
Sat Dec 29, 2018 6:18 am
Forum: MODS and Scenarios
Topic: Community Scenarios: Ideas and Resources
Replies: 39
Views: 1325

RE: Community Scenarios: Ideas and Resources

<r>
<QUOTE><s>[quote]</s>ORIGINAL: CCIP-subsim<br/>

<QUOTE><s>[quote]</s>ORIGINAL: kevinkin<br/>
<br/>
Desert Storm (Iraq = Soviet Equipment and Side) would be wildly popular. What if scenarios could spice up the action. I was meaning to look into map making. Is this a process where a team of ...
by storm rider
Sat Dec 29, 2018 6:10 am
Forum: MODS and Scenarios
Topic: (Map) Goslar (BAOR Sector) (Version 1.0)
Replies: 32
Views: 2138

RE: (Map) Goslar (BAOR Sector) (Version 1.0)

<t> The work you put on this map is really impressive! How did you optimize your workflow, or did you classified all the different terrain features and drawn all the roads entirely by hand?<br/>
<br/>
I've been trying to use landsat historic imagery to automatically classify some features and also ...
by storm rider
Sat Dec 29, 2018 6:05 am
Forum: MODS and Scenarios
Topic: Scenario Editing
Replies: 2
Views: 253

RE: Scenario Editing

Ah, I really wish it was possible to lock the enemy in place as well. It would make scenarios play more realistic.
by storm rider
Fri Dec 28, 2018 5:16 pm
Forum: MODS and Scenarios
Topic: Scenario Editing
Replies: 2
Views: 253

Scenario Editing

Is it possible to 'lock' the initial deployment positions for both sides?
by storm rider
Tue Dec 18, 2018 7:40 am
Forum: MODS and Scenarios
Topic: French Units
Replies: 16
Views: 968

RE: French Units

Very nice!
by storm rider
Fri Dec 14, 2018 8:23 pm
Forum: Armored Brigade
Topic: Best strategey game podcast in the world raves about Armored Brigade!
Replies: 5
Views: 191

RE: Best strategey game podcast in the world raves about Armored Brigade!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/>
<br/>
Haven’t listened to the podcast yet.<br/>
<br/>
Came across this earlier...<br/>
<br/>
<LINK><s>[link]</s>http://kriegsimulation.blogspot.com/2018/12/armored-brigade-hunter-killer-operations.html?m=1<e>[/link]</e></LINK><br/>
<br/>

<e ...

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