Search found 345 matches

by pycco
Sat Jun 28, 2014 1:13 am
Forum: Distant Worlds 1 Series
Topic: New Ship Class- Planetary Bomber
Replies: 5
Views: 543

RE: New Ship Class- Planetary Bomber

any ship can do this, bombing a planet damages its quality.

make a design with lots of nukes 15 plus to combat population growth of a home world. once the planet population is gone the planet will not be able to be invaded you will have to use a colonizing ship.
by pycco
Fri Jun 27, 2014 12:39 am
Forum: Distant Worlds 1 Series
Topic: Final Word: Starports vs. Starbses
Replies: 48
Views: 2191

RE: Final Word: Starports vs. Starbses

really you wait years to build a station interesting, happiness does not help population growth other than migrants?
by pycco
Thu Jun 26, 2014 10:59 pm
Forum: Distant Worlds 1 Series
Topic: Final Word: Starports vs. Starbses
Replies: 48
Views: 2191

RE: Final Word: Starports vs. Starbses

<r> <QUOTE><s>[quote]</s>ORIGINAL: Emetivore<br/>
<br/>
Ok let me see if I understand..<br/>
<br/>
You're saying to:<br/>
<br/>
build one small star port per 4 sectors;<br/>
Build defensive bases with med/commerce/rec everywhere else;<br/>
And a large star port at home;<br/>
Star bases are ...
by pycco
Thu Jun 26, 2014 10:01 pm
Forum: Distant Worlds 1 Series
Topic: Final Word: Starports vs. Starbses
Replies: 48
Views: 2191

RE: Final Word: Starports vs. Starbses

<r> <QUOTE><s>[quote]</s>ORIGINAL: Aquitaine<br/>
<br/>
In going through the various introductory tomes, guides, and videos, there is one subject that I can't quite wrap my head around: the function of star ports versus star bases.<br/>
<br/>
I get that star ports have a special, built-in role ...
by pycco
Wed Jun 25, 2014 9:55 pm
Forum: Distant Worlds 1 Series
Topic: Noob lost in space
Replies: 42
Views: 1184

RE: Noob lost in space

<r>
<QUOTE><s>[quote]</s>ORIGINAL: H Gilmer<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: pycco<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: H Gilmer<br/>
<br/>
Welcome ribroast. I started off everything manual. I have never played DW before, so it has been a shock all on manual. I watched some ...
by pycco
Wed Jun 25, 2014 3:45 pm
Forum: Distant Worlds 1 Series
Topic: Noob lost in space
Replies: 42
Views: 1184

RE: Noob lost in space

<r>
<QUOTE><s>[quote]</s>ORIGINAL: H Gilmer<br/>
<br/>
Welcome ribroast. I started off everything manual. I have never played DW before, so it has been a shock all on manual. I watched some of Larry Monte's let's plays and Das' let's plays, so I wasn't playing cold turkey, but it still has been ...
by pycco
Sat Jun 21, 2014 4:00 pm
Forum: Distant Worlds 1 Series
Topic: ship size
Replies: 7
Views: 650

RE: ship size

ORIGINAL: DeadlyShoe

You'd have to use a find/replace program to insert a ImageScaling ;Scaled 0.8 line to the start of every DesignTemplate txt file.

Modding manual, page 32.
by pycco
Sat Jun 21, 2014 1:30 pm
Forum: Distant Worlds 1 Series
Topic: ship size
Replies: 7
Views: 650

RE: ship size

the option to scale the image is in the design screen, you can set the ratio to your liking.
by pycco
Sat Jun 21, 2014 1:28 pm
Forum: Distant Worlds 1 Series
Topic: General Discussion Cross-Post: Stardrive Community Divide
Replies: 4
Views: 184

RE: General Discussion Cross-Post: Stardrive Community Divide

it is very unethical to abandon a game when half way though making it, just to turn around and make a new game with the money you stole.

i have filed a complaint with the BBB against his company, i will never buy another of his products.
by pycco
Sat Jun 21, 2014 1:24 pm
Forum: General Discussion
Topic: Stardrive Community Divide
Replies: 28
Views: 1037

RE: Stardrive Community Divide

<r>
<QUOTE><s>[quote]</s>ORIGINAL: UPUAUT<br/>
<br/>
The Dev of SD won´t see any money from me again after leaving SD in it´s current (for me unfinished) state. Long live Distant worlds.
<e>[/quote]</e></QUOTE>
<br/>
same here, it is so unethical to abandon a project half way through then ...
by pycco
Sat Jun 21, 2014 3:17 am
Forum: Distant Worlds 1 Series
Topic: I keep giving a mission to a construction ship
Replies: 6
Views: 113

RE: I keep giving a mission to a construction ship

yes there is a limit of 1 per planet, if its a colonized planet you don't need a mining stations there. you should only build research stations on planets with a research bonus.
by pycco
Fri Jun 20, 2014 3:38 am
Forum: Distant Worlds 1 Series
Topic: Research system & mechanics
Replies: 7
Views: 208

RE: Research system & mechanics

<t> throwing money at research does speed it up for a few reason's the scientist can use it to do mass experiments to find the fastest way to achieve the goal, even if the $ just goes to hiring 2x the amount of researcher's more can be done at a time then. imo the crash projects should have a % of a ...
by pycco
Fri Jun 20, 2014 3:08 am
Forum: Distant Worlds 1 Series
Topic: 1.9.5.4 Beta Update available for testing
Replies: 22
Views: 766

RE: 1.9.5.4 Beta Update available for testing

is it intentional that you can select the mecanoids and shakturi as opponents in game setup?
by pycco
Thu Jun 19, 2014 8:33 pm
Forum: Distant Worlds 1 Series
Topic: Noob lost in space
Replies: 42
Views: 1184

RE: Noob lost in space

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fleshbits<br/>
<br/>
My step 1 in any strategy game, that I am unfamiliar with, is to look for stickies in their forum. Stickies with guides... Those are neat.<br/>
<br/>
There is one in there that guides you all the way through your first system and hyperjumps ...
by pycco
Wed Jun 18, 2014 10:37 pm
Forum: Distant Worlds 1 Series
Topic: NASA's concept spaceship for interstellar travel WOW
Replies: 61
Views: 1682

RE: NASA's concept spaceship for interstellar travel WOW

<r> <URL url="http://arc.aiaa.org/doi/abs/10.2514/3.59700?journalCode=jsr"><LINK_TEXT text="http://arc.aiaa.org/doi/abs/10.2514/3.5 ... alCode=jsr">http://arc.aiaa.org/doi/abs/10.2514/3.59700?journalCode=jsr</LINK_TEXT></URL><br/>
<URL url="http://www.space.com/22916-nasa-ion-thruster-world-record ...
by pycco
Wed Jun 18, 2014 4:40 pm
Forum: Distant Worlds 1 Series
Topic: NASA's concept spaceship for interstellar travel WOW
Replies: 61
Views: 1682

RE: NASA's concept spaceship for interstellar travel WOW

<r> <QUOTE><s>[quote]</s>ORIGINAL: henri51<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: pycco<br/>
<br/>
and fusion once started will sustain it self with the power its putting out and still have enough power to power most if not all of other systems. the sub light engines are tricky though as ...
by pycco
Wed Jun 18, 2014 4:26 pm
Forum: Distant Worlds 1 Series
Topic: Getting Agents Quicker?
Replies: 4
Views: 405

RE: Getting Agents Quicker?

ORIGINAL: General Patton

Research battlefield Sabotage. I believe this will also give you the ability to build a spy academy. GP

no the spy academy is linked to the the tech, stealth.
by pycco
Wed Jun 18, 2014 3:12 pm
Forum: Distant Worlds 1 Series
Topic: Energy at 0
Replies: 22
Views: 1057

RE: Energy at 0

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fleshbits<br/>
<br/>
They got that way in combat and I took them back home and let them sit for 30 minutes. They would not recover even sitting idle. Something is very amiss.<br/>

<e>[/quote]</e></QUOTE>
<br/>
every one is over looking this if the ship is ...
by pycco
Wed Jun 18, 2014 3:13 am
Forum: Distant Worlds 1 Series
Topic: Energy at 0
Replies: 22
Views: 1057

RE: Energy at 0

<r> <QUOTE><s>[quote]</s>ORIGINAL: Darkspire<br/>
<br/>
A few folks may disagree with the following as this has issue has often been discussed.<br/>
<br/>
As someone else has pointed out it may be that your ship is in warp or it may be that the reactor output is insufficient for the design.<br ...
by pycco
Tue Jun 17, 2014 11:14 pm
Forum: Distant Worlds 1 Series
Topic: Energy at 0
Replies: 22
Views: 1057

RE: Energy at 0

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Fleshbits<br/>
<br/>
They got that way in combat and I took them back home and let them sit for 30 minutes. They would not recover even sitting idle. Something is very amiss.<br/>
<br/>
I can understand shields taking some energy to recharge, but like I said ...

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