Search found 11 matches

by Ob1ivion
Sat Jun 22, 2013 4:28 am
Forum: Distant Worlds 1 Series
Topic: Troops on Space Dock
Replies: 12
Views: 746

RE: Troops on Space Dock

Hab mods and Boarding pods are what you'll need for boarding defense. Ground troops are only for ground, unfortunately.
by Ob1ivion
Thu Jun 20, 2013 2:56 am
Forum: Distant Worlds 1 Series
Topic: Interactions between Pirates and Empires w/o treaties
Replies: 11
Views: 251

RE: Interactions between Pirates and Empires w/o treaties

Love it when they blockade a planet and you warn them and they're just like, "We have no idea what you're talking about." Well okay then, guess you won't miss this fleet then.
by Ob1ivion
Wed Jun 19, 2013 4:23 pm
Forum: Distant Worlds 1 Series
Topic: Playing regular Species in Shadows
Replies: 9
Views: 155

RE: Playing regular Species in Shadows

I design the private sector ships myself, so not sure if the automated will add the warp drive or not. Could always just play a quick game with cheap tech cost to see if the automatic update will add it.
by Ob1ivion
Wed Jun 19, 2013 12:59 pm
Forum: Distant Worlds 1 Series
Topic: Interactions between Pirates and Empires w/o treaties
Replies: 11
Views: 251

RE: Interactions between Pirates and Empires w/o treaties

They're not going to get happy from you forcing them to pay you protection money...
by Ob1ivion
Tue Jun 18, 2013 2:34 am
Forum: Distant Worlds 1 Series
Topic: Freighter exploit and millions of civ cash
Replies: 28
Views: 744

RE: Freighter exploit and millions of civ cash

It still takes resources. Its not like its just free money. You're boosting your money while crippling your supplies. Doesn't really seem worthwhile to me.
by Ob1ivion
Mon Jun 17, 2013 1:26 am
Forum: Distant Worlds 1 Series
Topic: Freighter exploit and millions of civ cash
Replies: 28
Views: 744

RE: Freighter exploit and millions of civ cash

I've just started skipping over any response from paShadoWn. They're always full of some other video game quote and snide remarks on DW that aren't really effective criticism.
by Ob1ivion
Sat Jun 15, 2013 9:55 pm
Forum: Distant Worlds 1 Series
Topic: A template bug is back
Replies: 8
Views: 329

RE: A template bug is back

I use the "automatically upgrade" to change the components to latest ones. As far as I've noticed they don't change anything else. It usually keeps the number of components too so I go in and manually lower reactors and stuff if needed. That's key though, always go back and check.
by Ob1ivion
Sun Jun 09, 2013 8:15 pm
Forum: Distant Worlds 1 Series
Topic: Great Start
Replies: 11
Views: 207

RE: Great Start

Nice and surrounded it looks like hehe.
by Ob1ivion
Sun Jun 09, 2013 3:39 pm
Forum: Distant Worlds 1 Series
Topic: Is there a way to frontload resources into a new colony?
Replies: 17
Views: 195

RE: Is there a way to frontload resources into a new colony?

It's probably not as quick of a solution as you'd like, but you can set a pirate mission to deliver all resources to the colony. It still takes some time, but it'll actually get your new colony supplies instead of waiting on out of fuel private sector ships.
by Ob1ivion
Sun Jun 09, 2013 3:35 pm
Forum: Distant Worlds 1 Series
Topic: Other ways to get rid of unwanted colonies
Replies: 15
Views: 396

RE: Other ways to get rid of unwanted colonies

Gift it to an ally or if it's really horrible, gift it to an enemy?
by Ob1ivion
Sun Jun 09, 2013 4:50 am
Forum: Distant Worlds 1 Series
Topic: Economic Model Broken
Replies: 10
Views: 141

RE: Economic Model Broken

<t> I would also like to add that rapidly expanding brings a bunch of maintenance costs. You have to factor in defense fleets, if any; new spaceports costs, if any; troops that aren't doing anything on a planet you just took, setting up mining stations in the systems you took, etc. Rapidly expanding ...

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