Search found 13 matches

by FERdeBOER
Sat Nov 30, 2013 4:11 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 19777

RE: RUNNING POLL - gameplay features

<t> I miss more info about submerged contacts. It would be useful to know how a contact has been detected: passive sonar, active intercept, active sonar... even rough ones, I'm not asking for frequencies (well, if it's possible...[:D]), just enough to let the player guess like we can with air or ...
by FERdeBOER
Fri Nov 22, 2013 6:50 pm
Forum: Command: Modern Operations series
Topic: So you want more sound effects...
Replies: 30
Views: 835

RE: So you want more sound effects...

<t> SeaHag is great. Voices are the most useful thing. It's not needed a whole speech, just enough to catch your attention. I still remember the old Aces of the Deep: "Smoke in the horizon Kaptain". That was enough.<br/>
<br/>
I agree with some "blips" and, above all, the option to add/mute.<br ...
by FERdeBOER
Sun Nov 17, 2013 7:06 pm
Forum: Command: Modern Operations series
Topic: Updated DB image & description packs are available!
Replies: 1071
Views: 86912

RE: Updated DB image packs are available!

Great for the descriptions!! That is a must!
by FERdeBOER
Fri Nov 15, 2013 6:14 pm
Forum: Command: Modern Operations series
Topic: Build 460 is available
Replies: 38
Views: 1319

RE: Build 460 is available

<t> But I'm in the recommended specs area, not minimum, so that (should) mean running the game without issues in average scenarios.<br/>
<br/>
For clarifying even more, I don't play big or complex scenarios because I'm quite new in this kind of games, so many units overwhelm me.<br/>
I'm playing ...
by FERdeBOER
Fri Nov 15, 2013 5:23 pm
Forum: Command: Modern Operations series
Topic: Build 460 is available
Replies: 38
Views: 1319

RE: Build 460 is available

<r> <QUOTE><s>[quote]</s>ORIGINAL: thewood1<br/>
<br/>
That is a fairly low-end system. To play anything larger than a small scenario, I would think you would have to really make sure no other processes are running.
<e>[/quote]</e></QUOTE>
<br/>
I know my computer is getting old, but it's not ...
by FERdeBOER
Fri Nov 15, 2013 3:04 pm
Forum: Command: Modern Operations series
Topic: Build 460 is available
Replies: 38
Views: 1319

RE: Build 460 is available

<r>
<QUOTE><s>[quote]</s>ORIGINAL: FERdeBOER<br/>
<br/>
This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.<br/>
I didn't have this problem with the previous build.<br/>
<br/>
My specs are ...
by FERdeBOER
Fri Nov 15, 2013 8:04 am
Forum: Command: Modern Operations series
Topic: Build 460 is available
Replies: 38
Views: 1319

RE: Build 460 is available

<t> This build for me is unplayable. After few minutes playing the processing use rises to 90% and it takes 3-4 seconds just to do 1 second in 1 second time.<br/>
I didn't have this problem with the previous build.<br/>
<br/>
My specs are: W7 32bits. Intel DualCore 1.8Ghz. RAM: 3gb. Graphic card ...
by FERdeBOER
Wed Nov 06, 2013 2:29 pm
Forum: Command: Modern Operations series
Topic: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11
Replies: 349
Views: 15862

RE: [RELEASED] Speech and Ambient Sound Module - files attached

This is simply amazing and should be in the game by default. [&o]

Works great and I can finally "forget" the game, as I will be alerted when something happens. [:D]

by FERdeBOER
Tue Oct 22, 2013 12:36 pm
Forum: Mods and Scenarios
Topic: Can "universal" reference points be created?
Replies: 1
Views: 117

Can "universal" reference points be created?

<t> Hi, it's me again, now with reference points/areas question:<br/>
<br/>
On creating my scenario I've found that the reference points you create when you have selected a country are not seen if you switch to another, so you will have to create another ones twice if you want two sides to have ...
by FERdeBOER
Tue Oct 22, 2013 12:08 pm
Forum: Mods and Scenarios
Topic: Help with unit orientation
Replies: 7
Views: 170

RE: Help with unit orientation

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
<br/>
Hello,<br/>
<br/>
Select the unit and right-click on it (or press the equivalent context-menu key, the one to the right of the right Windows key).<br/>
<br/>
If the unit is a static facility, on the bottom of the menu you should see an ...
by FERdeBOER
Tue Oct 22, 2013 9:04 am
Forum: Mods and Scenarios
Topic: Help with unit orientation
Replies: 7
Views: 170

Help with unit orientation

<t> Hi!<br/>
<br/>
I'm trying to create a small scenario and I'm facing a problem: I can't find where the unit orientation is (and the select new home base).<br/>
<br/>
The manual says: "Found in the left click on unit drop down menu". [&:]<br/>
I can't find that drop down menu, nor understand ...
by FERdeBOER
Mon Oct 21, 2013 6:01 pm
Forum: Tech Support
Topic: Spanish S80 submarines in database
Replies: 2
Views: 71

Spanish S80 submarines in database

<r> Hi to all!<br/>
<br/>
This is my first post in this forum.<br/>
I bought this game a week ago and I like it a lot (apart from the price).<br/>
<br/>
I write this post (I hope this is the right place for this) regarding the "new" Spanish submarines S80. <br/>
I'm not allowed to put links ...

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